Feb. 12Th Servers Are Back!
#761
Posted 12 February 2013 - 04:36 PM
"Let's take the servers down for 45 mins to take out the sale!"
...
*6.5 hours later*
...
"I hope this works!"
...
Program has encountered an unexpected error and needs to close
...
"****"
#762
Posted 12 February 2013 - 04:52 PM
#763
Posted 12 February 2013 - 04:55 PM
#764
Posted 12 February 2013 - 05:00 PM
#766
Posted 12 February 2013 - 08:54 PM
#767
Posted 12 February 2013 - 09:21 PM
#768
Posted 12 February 2013 - 09:22 PM
jinx!
#770
Posted 12 February 2013 - 11:54 PM
#771
Posted 13 February 2013 - 12:29 AM
#772
Posted 13 February 2013 - 12:48 AM
ReptilianLava, on 12 February 2013 - 02:55 PM, said:
Anyways hope you guys get this all patched up by the end of classes tonight
Good luck!
That's why there is the ISO format... just order the numbers by their significance... 2013-02-12...
or by now it is 2013-02-13 and I am at work and can't destroy mechs... *sigh*
#773
Posted 13 February 2013 - 12:59 AM
Sure, 99.9% uptime is desired, but the closer you get to 100%, the cost goes through the roof.
Get your TT books out and chill next time.
#774
Posted 13 February 2013 - 01:01 AM
#775
Posted 13 February 2013 - 01:04 AM
#776
Posted 13 February 2013 - 02:02 AM
Wikipedia said:
I'd rather let them run into obscure errors now that the product is still early in open beta. It's entirely our own decision if we want to spend money on a beta product, and I for myself did not regret spending over $150.
Changing prices 'on the fly' just leads to confusion and people feeling ripped off. Chances are, people currently in the buying process will get charged different amounts than they got displayed in the first place, or people getting different prices than others, because their game didn't update them as intended and stuff. So the only way to keep it maintainable (get it? ) is to shut off, change stuff, boot up. After all, we all want the same prices and our payment data secure.
Edited by assiprinz, 13 February 2013 - 02:07 AM.
#777
Posted 13 February 2013 - 04:10 AM
Now where is my free pony??
The post patch/maintenance thing I feel that my game looks different- cant place finger on it but colours and view seems off. Might be the 5 hours of watching you tube and twitch to get my MWO fix.
#778
Posted 13 February 2013 - 04:11 AM
assiprinz, on 13 February 2013 - 02:02 AM, said:
I'd rather let them run into obscure errors now that the product is still early in open beta. It's entirely our own decision if we want to spend money on a beta product, and I for myself did not regret spending over $150.
Changing prices 'on the fly' just leads to confusion and people feeling ripped off. Chances are, people currently in the buying process will get charged different amounts than they got displayed in the first place, or people getting different prices than others, because their game didn't update them as intended and stuff. So the only way to keep it maintainable (get it? ) is to shut off, change stuff, boot up. After all, we all want the same prices and our payment data secure.
#779
Posted 13 February 2013 - 04:44 AM
Dodger79, on 13 February 2013 - 04:11 AM, said:
Not exactly. And I am not quite sure that these two are comparable, as we have a website on the one side and a game with a native game client on the other. I am sure this would be achievable by having a complete checkout process with order review or stuff, but then again you might have to apply it to everything that can be bought with either MC or CB, too. And I personally would not like to be bothered with shopping carts and checkout processes just to be able to buy a Spider chassis.
I am not saying it is perfect as it is at the moment, but it is a solid implementation and it provides fair and equal situations for every player.
And I am quite sure there was a bit more to the outage than just swapping price tags.
#780
Posted 13 February 2013 - 04:45 AM
EDIT: 41.. lol
Edited by red devil2, 13 February 2013 - 04:45 AM.
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