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The Topic Of Flood Lights


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Poll: Flood lights for vision (162 member(s) have cast votes)

Give us flood lights?

  1. Yes (92 votes [42.79%])

    Percentage of vote: 42.79%

  2. Yes, but they should add heat (3 votes [1.40%])

    Percentage of vote: 1.40%

  3. Yes, but they should add a heat signature (59 votes [27.44%])

    Percentage of vote: 27.44%

  4. No (4 votes [1.86%])

    Percentage of vote: 1.86%

  5. No, I prefer improvements to other vision modes (heat, night) (20 votes [9.30%])

    Percentage of vote: 9.30%

  6. No, but I would like flares (4 votes [1.86%])

    Percentage of vote: 1.86%

  7. Yes, and flares as well (33 votes [15.35%])

    Percentage of vote: 15.35%

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#1 Barghest Whelp

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Posted 12 February 2013 - 11:24 AM

I think some toggleable floodlights would be awesome as a means to counter dark donditions, and perhaps even fog and blizzards.

Your thoughts dear forum users?

Edited by Barghest Whelp, 12 February 2013 - 01:33 PM.


#2 Butane9000

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Posted 12 February 2013 - 11:25 AM

Yes,

Give us flood lights.

Make Heat and Night vision module unlocks.

#3 Maribel Hearn

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Posted 12 February 2013 - 11:26 AM

Yes, but they light you up like a christmas tree, resulting in a long range pummeling.

#4 Sug

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Posted 12 February 2013 - 11:28 AM

I like the idea but as long as ECM blocks enemy targets popping up on my screen I'm going to use thermal just so I can see them. I use it on maps that aren't even dark.

#5 Icebound

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Posted 12 February 2013 - 11:28 AM

Make it so they blind other players too on night maps. It would offset the penalty from you giving away your location so easily.

#6 Sug

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Posted 12 February 2013 - 11:31 AM

View PostIcebound, on 12 February 2013 - 11:28 AM, said:

Make it so they blind other players too on night maps. It would offset the penalty from you giving away your location so easily.


Would be cool if it overloaded night vision.

Almost like the effect I get when I fire my weapons on Forest Colony. 10 seconds of blindness that gradually fades.

#7 Barghest Whelp

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Posted 12 February 2013 - 11:32 AM

View PostIcebound, on 12 February 2013 - 11:28 AM, said:

Make it so they blind other players too on night maps. It would offset the penalty from you giving away your location so easily.


I was thinking that it could blind players using night vision, but only if you get up close, and they should be incopatible with night vision. I.E: if they're activated you'll blind yourself when you toggle night vision on.

#8 MechWarrior849305

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Posted 12 February 2013 - 11:35 AM

I would love to have floodlights with a toggle. You know, like on cars - close range, long range, off. I can clearly remember, that it was in MW4, can't say this about MW3 or before - don't remember

Edited by DuoAngel, 12 February 2013 - 11:37 AM.


#9 Barghest Whelp

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Posted 12 February 2013 - 11:48 AM

View PostDuoAngel, on 12 February 2013 - 11:35 AM, said:

I would love to have floodlights with a toggle. You know, like on cars - close range, long range, off. I can clearly remember, that it was in MW4, can't say this about MW3 or before - don't remember


I didn't think of that. That's a good idea.

#10 Zyllos

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Posted 12 February 2013 - 11:49 AM

All mechs should come with Floodlights for night maps.

Then, give modules for the Thermal and Night visions.

Balance Thermal vision by not giving out signatures at a distance (easily identifiable targets only out to short/medium range, bearly identifiable outlines of distant targets unless they are extremely hot) while Night vision should be able to see the entire sight/vision of the player (but not easily identifiable targets due to only having dark to light green colors).

Edited by Zyllos, 12 February 2013 - 11:50 AM.


#11 Zyllos

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Posted 12 February 2013 - 11:54 AM

View PostM A L I C E, on 12 February 2013 - 11:50 AM, said:

Only downside to floodlights would be players like the Goons who would use them to troll at every opportunity. I've already seen TAG boating used to blind teammates in PUGs.


Meh, if players can be blinded by floodlights, I say allow it. Just make sure the blinding can only happen at really short range on night maps.

#12 Funkadelic Mayhem

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Posted 12 February 2013 - 11:55 AM

this is mech warrior not a rave!

#13 Ryokens leap

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Posted 12 February 2013 - 11:55 AM

Good idea, moths to a flame.

#14 lordlazarus

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Posted 12 February 2013 - 11:57 AM

must be toggle able and destructable

#15 Ragor

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Posted 12 February 2013 - 11:58 AM

MW:LL had the searchlights from the first day on since this feature is part of the CE code for any kind of vehicles - and the MWO mechs are code wise half vehicles (torso) and half character (legs).

So no technical issue here to not implement searchlights.

There is even a default hotkey in the CE code for enabling them...

Edited by Ragor, 12 February 2013 - 11:58 AM.


#16 Joseph Mallan

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Posted 12 February 2013 - 11:59 AM

on TT "search lights" can be attached to your torsos at no weight or crits. They would however break the instance you got hit in the location.

#17 Barghest Whelp

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Posted 12 February 2013 - 12:02 PM

View PostJoseph Mallan, on 12 February 2013 - 11:59 AM, said:

on TT "search lights" can be attached to your torsos at no weight or crits. They would however break the instance you got hit in the location.


Could you attach them to all the limbs?

#18 Corvus Antaka

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Posted 12 February 2013 - 12:02 PM

Id like to see floddlights -

1 blind mechs on nightvision

2 have them show as heat on thermal map to distort/enlarge the mechs profile so its hard to tell if your shooting the floodlight or the mech in thermal vision.

#19 Penance

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Posted 12 February 2013 - 12:03 PM

I want spinners.

#20 Joseph Mallan

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Posted 12 February 2013 - 12:04 PM

View PostBarghest Whelp, on 12 February 2013 - 12:02 PM, said:


Could you attach them to all the limbs?

No. Left &/or Right torso only.





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