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Found A Great Way To Balance Ecm


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#1 ThePieMaker

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Posted 12 February 2013 - 01:22 PM

I was looking through my old MW4 manuel today and found this little section on ECM

"Even though you have Guardian ECM, you can also give yourself away if you fire up your Jump Jets or your heat level is above the 50 percent mark on the heat scale. Therefore you should use these advanced sensors wisely and sparingly"

This is a great way to balance ECM in my opinion because ECM's basic functionality would remain intact...it would allow for closing the gap in stealth, but once the fighting starts it will be largely ineffective.
So in simple terms, if you heat is ever over 50%(or you use your Jump Jets), no amount of ECM(including that of your teammates) would help you in any way, shape, or form.

Wouldn't this balance ECM?
Thoughts?

Edited by ThePieMaker, 07 March 2013 - 09:58 PM.


#2 Arcadian Xero

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Posted 12 February 2013 - 01:24 PM

Streak cats rejoice! This will be your salvation!

Also LRM support would matter again if they could easily lock on to an engaged enemy.

#3 focuspark

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Posted 12 February 2013 - 01:25 PM

I pilot a CDA-3M and a COM-2D, neither has JJ or gets hot enough. So this would mean nothing.

#4 Stringburka

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Posted 12 February 2013 - 01:30 PM

View Postfocuspark, on 12 February 2013 - 01:25 PM, said:

I pilot a CDA-3M and a COM-2D, neither has JJ or gets hot enough. So this would mean nothing.

I pilot a CDA-3M and get hot enough all the time. Don't know what your build is, I use 2xLL+ML+TAG, and having to keep below 50% heat would severely limit my ability to stab people in the back when they're unaware. Even my Craven would care about this, though to a lesser extent. But more importantly, in my CDA i usually hang around Awesomes and Stalkers and similar, giving them ECM shield. For them it would matter a LOT.

This would mean something, though maybe not for you personally.

Edited by Stringburka, 12 February 2013 - 01:31 PM.


#5 ThePieMaker

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Posted 12 February 2013 - 01:32 PM

View Postfocuspark, on 12 February 2013 - 01:25 PM, said:

I pilot a CDA-3M and a COM-2D, neither has JJ or gets hot enough. So this would mean nothing.

All that means is that you have almost no firepower. If its impossible to overheat you don't have enough stuff to kill people with. Part of building a good 'mech is building one that is heat efficient enough to fight for extended time but also has enough weapons to deal out the damage necessary.
Also, I find it hard to believe that you heat would NEVER (as you claim) once get above 50%

#6 focuspark

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Posted 12 February 2013 - 01:35 PM

View PostThePieMaker, on 12 February 2013 - 01:32 PM, said:

All that means is that you have almost no firepower. If its impossible to overheat you don't have enough stuff to kill people with. Part of building a good 'mech is building one that is heat efficient enough to fight for extended time but also has enough weapons to deal out the damage necessary.
Also, I find it hard to believe that you heat would NEVER (as you claim) once get above 50%

I dunno mate, I get plenty of kills. It's not about the alpha when nobody can see you or lock-on to hit you.

#7 Skadi

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Posted 12 February 2013 - 06:13 PM

View Postfocuspark, on 12 February 2013 - 01:35 PM, said:

I dunno mate, I get plenty of kills. It's not about the alpha when nobody can see you or lock-on to hit you.

Kills =/= damage
Posted Image
Proof of Point

Edited by Skadi, 12 February 2013 - 06:17 PM.


#8 Tesunie

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Posted 12 February 2013 - 06:20 PM

I could agree to this. Don't know how cannon and true to TT, but it is a good idea to present as a suggestion. Just recall that PGI might have some plans already up their sleeves, so they might do something better or just unexpected. Or they might love this idea and run with it. I do feel this would/could be very reasonable.

#9 Arcadian Xero

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Posted 12 February 2013 - 08:37 PM

View PostStringburka, on 12 February 2013 - 01:30 PM, said:

I pilot a CDA-3M and get hot enough all the time. Don't know what your build is, I use 2xLL+ML+TAG, and having to keep below 50% heat would severely limit my ability to stab people in the back when they're unaware. Even my Craven would care about this, though to a lesser extent. But more importantly, in my CDA i usually hang around Awesomes and Stalkers and similar, giving them ECM shield. For them it would matter a LOT.

This would mean something, though maybe not for you personally.


You fail to fully understand the implications here. This goes for all mechs effected by the ECM. So that guy standing next to you? If he goes over 50% heat or uses JJ he would no longer benefit from YOUR ECM.

It isn't just the mechs equipped with it, it would be any mech that is under its umbrella.

If anything this change would make the games even more tactical.

#10 focuspark

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Posted 12 February 2013 - 09:00 PM

View PostSkadi, on 12 February 2013 - 06:13 PM, said:

Kills =/= damage
Posted Image
Proof of Point

No kidding - that's what I was saying... did you quote the wrong person? LBX doesn't do such great damage, but it'll score plenty of kills when used correctly. I'm fine with it getting a slight buff, but I honestly think it's fine the way it is now.

#11 blah40000

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Posted 12 February 2013 - 09:13 PM

here's a thought, make ECM's effects diminish starting at 25% heat and ending at around 65-80% (no more ECM).

#12 focuspark

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Posted 12 February 2013 - 09:17 PM

View Postfocuspark, on 12 February 2013 - 09:00 PM, said:

No kidding - that's what I was saying... did you quote the wrong person? LBX doesn't do such great damage, but it'll score plenty of kills when used correctly. I'm fine with it getting a slight buff, but I honestly think it's fine the way it is now.

:) note to self: don't read and reply to two threads at once on the same forum.

Answer still stands... but 3x SSRM2 get plenty of cheese-tastic kills without overheating or coming even close.

Especially when the COM-2D can mount TAG so I can ECCM without having to lose my cloak... er ECM bubble.

#13 blazarian

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Posted 13 February 2013 - 01:43 AM

This idea is like Spy mechanics in TF2, when you are near/spotted you get revealed, but a bit different one. Like stated, lights usually don't go over 50% heat, but that would work if ECM is made available for every mech.

But in general.. a bit hard thing to balance.

Maybe ECM should have some kind of energy, like Jump Jets have fuel? .. So you could use the ECM like for X seconds then it reloads Y seconds. That would make it to be used more planned as it is now. Like in pushes, rushes and flanks.

#14 blinkin

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Posted 13 February 2013 - 02:04 AM

View Postblazarian, on 13 February 2013 - 01:43 AM, said:

This idea is like Spy mechanics in TF2, when you are near/spotted you get revealed, but a bit different one. Like stated, lights usually don't go over 50% heat, but that would work if ECM is made available for every mech.

But in general.. a bit hard thing to balance.

Maybe ECM should have some kind of energy, like Jump Jets have fuel? .. So you could use the ECM like for X seconds then it reloads Y seconds. That would make it to be used more planned as it is now. Like in pushes, rushes and flanks.

this would encourage lots of hit and run tactics for mechs with ECM (especially light mechs).

#15 MechWarrior001347

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Posted 13 February 2013 - 02:22 AM

great, i simply put a Gaus cannon in my 3m and can give snipe Support for the LRM Boats i Cover with my ECM for the whole Game without getting close to Warm or install a LRM 15 in my 3L and have nearly the same effect.
Still love my Idea of a Fail chance Power down needs a manual startet reboot time and dont runs more than 2 Minutes without need to refresh its Data and of course it powers down for this and must be restarted.

You Pay 400k 2 Slots and 1.5 Tons for an Item that:
Can Cover your full Unit from beeing seen on Radar
Beeing Trackable by LRM and Ssrm
Jams the enemys Sensors
can Jam the Tracking of Missile based Mechs
It got no side effects and fails its working perfect.

#16 blazarian

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Posted 13 February 2013 - 02:30 AM

View Postblinkin, on 13 February 2013 - 02:04 AM, said:

this would encourage lots of hit and run tactics for mechs with ECM (especially light mechs).


My suggestion would be "works the same as it is now", but as a drawback the ECM disables for X seconds. So it limits the "hangaround time" so the harrasser doesn't have unlimited time to circle around.

#17 ThePieMaker

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Posted 07 March 2013 - 09:57 PM

*bump*

I really want to hear what people think about this idea...

#18 Deathlike

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Posted 07 March 2013 - 11:22 PM

This actually isn't bad. Most of the time, the 3L pilots are too aggressive, to the point of where streaks actually are more effective at doing damage while still allowing the mech is cooling down pretty well...

Though, with the whole coolant modules, I'm not so sure about it.

#19 Yiazmat

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Posted 07 March 2013 - 11:54 PM

I love it., pgi I want this.


also that was a great game skadi. always love crushing people with that green flag next to their name.

#20 S1lent0ne

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Posted 08 March 2013 - 12:02 AM

Add a movement factor in there. If you move over a certain speed (let's say 95kph) then your ECM has reduced effecivness. Locks are possible but they still take a while and the bubble shrinks.

I would say that the mech heat thing might not be as effective as something like weapon heat. The ECM would disable for a time after a weapon was fired based on the amount of Heat that weapon makes. Disabled time should range from .5 seconds to 2 seconds.

Edited by S1lent0ne, 08 March 2013 - 12:03 AM.






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