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Why Don't Lite Mech Take Equal Damage?


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#1 FriedIV

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Posted 12 February 2013 - 06:49 PM

I think the title speaks for itself.

#2 Tetatae Squawkins

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Posted 12 February 2013 - 06:51 PM

I think you don't know how to aim.

#3 Wolfways

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Posted 12 February 2013 - 07:09 PM

It's called speed.

#4 FriedIV

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Posted 12 February 2013 - 07:10 PM

Your statement is rude an unhelpful. I aim well enough to know that lite mechs do not take the damage they should compaired to a lumbering assault mech. It doesn't matter if you see your weapons hit them or not they do not take damage equally.

Or is it the old lag shield?

#5 Corralis

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Posted 12 February 2013 - 07:12 PM

Light mech's have had armor values doubled.

#6 Enig

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Posted 12 February 2013 - 07:15 PM

View PostCorralis, on 12 February 2013 - 07:12 PM, said:

Light mech's have had armor values doubled.



All mechs have had armor values doubled.

#7 Star Colonel Mustard Kerensky

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Posted 12 February 2013 - 07:15 PM

View PostFriedIV, on 12 February 2013 - 07:10 PM, said:

Your statement is rude an unhelpful. I aim well enough to know that lite mechs do not take the damage they should compaired to a lumbering assault mech. It doesn't matter if you see your weapons hit them or not they do not take damage equally.

Or is it the old lag shield?

Congratz on spelling "light" like a 4-year-old.

And lights DO take equal damage. They are just really hard to hit. (also the netcode isn't perfect yet but it is much more stable now) If they took anything less than full damage I wouldn't be able to oneshot their cockpits with ac/20s. (on that note: DON'T STAND STILL)

Edited by Astroniomix, 12 February 2013 - 07:16 PM.


#8 FriedIV

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Posted 12 February 2013 - 07:18 PM

Get a grip genius. Lite is spelled however I want to spell it.

I had no intention of referring to illumination.

Edited by FriedIV, 12 February 2013 - 07:20 PM.


#9 Johnny Reb

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Posted 12 February 2013 - 07:18 PM

Lasers still don't do as much damage because its harder to keep the laser on the same spot. However, if ballistics hit/ ppc hit (alot more now that lag shield is reduced) Light really feel it. Tonight hit a Jenner twice with my erppc and he was yellow in his torso. Its still about hitting them with their speed.

#10 Star Colonel Mustard Kerensky

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Posted 12 February 2013 - 07:21 PM

View PostFriedIV, on 12 February 2013 - 07:18 PM, said:

Get a grip genius. Lite is spelled however I want to spell it.

Lights still take full damage from everything. The only things that don't take full damage are catapult and stalker arms as well as the centurion's LT.

#11 FriedIV

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Posted 12 February 2013 - 07:27 PM

View PostJohnny Reb, on 12 February 2013 - 07:18 PM, said:

Lasers still don't do as much damage because its harder to keep the laser on the same spot. However, if ballistics hit/ ppc hit (alot more now that lag shield is reduced) Light really feel it. Tonight hit a Jenner twice with my erppc and he was yellow in his torso. Its still about hitting them with their speed.


That does make some sense.

#12 80sGlamRockSensation David Bowie

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Posted 12 February 2013 - 07:33 PM

View PostAstroniomix, on 12 February 2013 - 07:21 PM, said:

Lights still take full damage from everything. The only things that don't take full damage are catapult and stalker arms as well as the centurion's LT.



This is wrong. Stop spreading misinformation. You are referring to the missile door flaps which does nothing to reduce damage to that location. Closing the missile door flaps simply reduces the damage of the internal components (such as a housed LRM rack). It will still take the same amount of damage regardless to destroy the section. They just merely help the stuff stored inside last a bit longer.

#13 Star Colonel Mustard Kerensky

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Posted 12 February 2013 - 07:35 PM

View PostFriedIV, on 12 February 2013 - 07:27 PM, said:


That does make some sense.

Question answered then: lights take full damage, lasers just do damage over their burn duration instead of front-loading it like ballistics and missiles.

View Postmwhighlander, on 12 February 2013 - 07:33 PM, said:



This is wrong. Stop spreading misinformation. You are referring to the missile door flaps which does nothing to reduce damage to that location. Closing the missile door flaps simply reduces the damage of the internal components (such as a housed LRM rack). It will still take the same amount of damage regardless to destroy the section. They just merely help the stuff stored inside last a bit longer.

Typing all that out takes too long. Besides OP isn't smart enough to grasp the concept of "internal components" yet.

#14 FriedIV

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Posted 12 February 2013 - 07:39 PM

Then should a lasers time of fire be shortened so that more of the damage effect takes place? I think my point is are lasers useless in this condition?

#15 HRR Insanity

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Posted 12 February 2013 - 07:42 PM

Lights take the same damage as all other 'Mechs if you hit them. Yes, you still have to lag shoot a bit.

See my sig for interest.

Edited by HRR Insanity, 12 February 2013 - 07:42 PM.


#16 80sGlamRockSensation David Bowie

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Posted 12 February 2013 - 07:42 PM

View PostFriedIV, on 12 February 2013 - 07:39 PM, said:

Then should a lasers time of fire be shortened so that more of the damage effect takes place? I think my point is are lasers useless in this condition?


Not useless -- just different.

#17 Star Colonel Mustard Kerensky

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Posted 12 February 2013 - 07:45 PM

View PostFriedIV, on 12 February 2013 - 07:39 PM, said:

Then should a lasers time of fire be shortened so that more of the damage effect takes place? I think my point is are lasers useless in this condition?

The thing you are looking for is a pulse laser. It weighs more and generates more heat, but it does more damage and does it faster.

EDIT: except the small pulse laser, don't use that one.

Edited by Astroniomix, 12 February 2013 - 07:49 PM.


#18 Asmudius Heng

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Posted 12 February 2013 - 07:48 PM

View PostFriedIV, on 12 February 2013 - 07:39 PM, said:

Then should a lasers time of fire be shortened so that more of the damage effect takes place? I think my point is are lasers useless in this condition?


Pulse lasers are the answer to this with much shorter burn time allowing greater damage to locations and less chance of msising the lights with the tail end of your burn.

But the heat, weight, and limited range is a considerable trade off for this benefit - probably too much in my opinion but i do soemtimes go light hunting with pulse as my main thing

#19 Ialti

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Posted 12 February 2013 - 07:55 PM

View PostFriedIV, on 12 February 2013 - 07:39 PM, said:

Then should a lasers time of fire be shortened so that more of the damage effect takes place? I think my point is are lasers useless in this condition?


No. Lasers are meant to fire over a longer duration. It makes that horrible little thing called 'skill' necessary.

Edit to say: ...yeah. What they said about pulse. But the rest still applies :)

Edited by Ialti, 12 February 2013 - 07:57 PM.


#20 pencilboom

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Posted 12 February 2013 - 08:12 PM

nope. they take same damage as everyone does. 2 AC/20 shots in the back and they're gone.





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