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Why Don't Lite Mech Take Equal Damage?


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#41 Pr8Dator

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Posted 13 February 2013 - 12:32 AM

I think light mech hitboxes are still pretty much screwed. I agree with OP that shooting the same way at a light mech results in lesser damage than you would on a bigger mech.

#42 Ashnod

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Posted 13 February 2013 - 12:33 AM

View PostFriedIV, on 12 February 2013 - 07:18 PM, said:

Get a grip genius. Lite is spelled however I want to spell it.

I had no intention of referring to illumination.


Are you serious? Some words have double meanings, Light can either mean illumination or Weight.. "That light is bright" or "Light as a feather".

#43 One Medic Army

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Posted 13 February 2013 - 12:36 AM

I can assure you my Jenners take full damage. Rarely can I attack any decent pilot and not get some serious armor shaved off.

#44 xRatas

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Posted 13 February 2013 - 12:39 AM

View PostAstroniomix, on 12 February 2013 - 07:15 PM, said:

And lights DO take equal damage. They are just really hard to hit. (also the netcode isn't perfect yet but it is much more stable now) If they took anything less than full damage I wouldn't be able to oneshot their cockpits with ac/20s. (on that note: DON'T STAND STILL)


Theoretically speaking, you're doing 7 points of excess damage with 2 shots from AC20 when hitting the head (18+15 is enough for the kill IIRC). So If they had, let's say 10% damage reduction, you couldn't prove it with that unless you are very specific about the range.

No reason or me to expect a damage reduction though, they seem to drop their parts nice and easy when I hit them with my PPCs.

Edited by xRatas, 13 February 2013 - 12:40 AM.


#45 Mr Mantis

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Posted 13 February 2013 - 01:00 AM

Because light mechs don't take equal amounts of hits, speed baby. Wait was this a trick question, or should i be answering you seriously?

*Some light mechs have a move they learn at level 45 called light screen which raises their special defense. Just use a physical attack instead of a special attack and you will be fine.*

#46 jakucha

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Posted 13 February 2013 - 01:03 AM

I've gotten enough regular SRM 6 kills against light mechs to know they do take equal damage.

#47 Thorqemada

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Posted 13 February 2013 - 01:04 AM

DOT weapons that have a much reduced damage when hitting moving lights.
I dont know how the Server handles DOT weapons though when the interpolation of the Laser beam direction is affected by your ping (which it probably is bcs even when i am straight my Lasers often spread over a smaller target (even on some big targets) so it must serverside work like sort of a spray of Laser bursts over all bodyparts) that would reduce the lethality factor of the weapon a big way.
It probably is a difference if your Laser beam direction is updated 20 times a second or 7 times a second or less.
Still even stationary (overheated for example) Lights often do not receive the expected amount of damage (only AFK Lights that never moved receive the full damage as expected).
So somehow as a player i experience a reduction in damage the Lights i target receive aside of the problematic to hit them reliable.

Edited by Thorqemada, 13 February 2013 - 01:07 AM.


#48 CECILOFS

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Posted 13 February 2013 - 02:13 AM

View PostFerrolupisXIII, on 12 February 2013 - 11:46 PM, said:

no need to be rude to people who answer your questions. Lasers work as intended. they're actually handy because you DON'T have to have perfect aim to get some damage on that annoying little light mech, unlike PPC or ballistic weapons.


Yep just rake your lasers over the general area the light is in - you will get a few points of damage on there :)

But really, just make sure to lag-shoot (lead them even with hit scan weapons). You will know you are dealing damage if your crosshair turns red and/or armour locations on their paperdoll (top right) flash.

#49 elbloom

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Posted 13 February 2013 - 02:26 AM

Posted Image

#50 The Mech behind you

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Posted 13 February 2013 - 02:48 AM

lights take damage if you hit them. Well the most of them. I have no problem to hit Commandos and Jenners with SRM Volleys or Lasers. If I miss it's just bad aiming but if I hit they're gone. Had a lot of Commandos and Jenners that exploded into 1000 pieces after a hit with 2 ASRM6 + 4 MLas from my Hunchback 4SP.

Spiders and Ravens are different. Most Spiders still have a lagshield and the hitboxes of the (fast) ravens are screwed. Somethings fishy when the same firepower of the SRMs and Lasers that insta-cores a Jenner let the 3L turn yellow. Orange after a second volley. And I'm talking about hits when they're running in a straight line or even shutdown

#51 FriedIV

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Posted 20 February 2013 - 12:23 PM

Thx for all of the input, especially the Sonomabeach one. I just needed to realize just how bad my lag shooting is. And noting that Lasers spread damage over the burn time has pushed me to PPCs. So now I wanna fork on the table with no sheet please. ;)

#52 Enig

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Posted 20 February 2013 - 12:30 PM

View PostsC4r, on 13 February 2013 - 12:28 AM, said:

ive got no idea what the title says

btw you can spell however you want true go ahead this is how you will look/sound :




Jesus christ I laughed so hard.

#53 Alois Hammer

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Posted 20 February 2013 - 12:54 PM

View PostFriedIV, on 12 February 2013 - 06:49 PM, said:

I think the title speaks for itself.


Considering the title pretty much says nothing...

...I'm inclined to agree. ;)



View PostFriedIV, on 12 February 2013 - 07:39 PM, said:

Then should a lasers time of fire be shortened so that more of the damage effect takes place? I think my point is are lasers useless in this condition?


Nope, nothing wrong with the lasers. You're just doing it wrong. No change to the game can solve that.

Edited by Alois Hammer, 20 February 2013 - 12:57 PM.


#54 Tarman

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Posted 20 February 2013 - 01:09 PM

View PostFriedIV, on 20 February 2013 - 12:23 PM, said:

Thx for all of the input, especially the Sonomabeach one. I just needed to realize just how bad my lag shooting is. And noting that Lasers spread damage over the burn time has pushed me to PPCs. So now I wanna fork on the table with no sheet please. ;)



Sounds like frontload-damage weapons may be more your style than the DoT of regular lazors. I prefer pulses in a lot of rides for this reason; the shooting feels more ballistic which I'm partial to. Even my lazors have to have dakka.

#55 Kiiyor

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Posted 20 February 2013 - 01:17 PM

They are a much smaller target is why. You may be able to rip the torsos from an Atlas or an Awesome by sprawling scorch marks all over them like an excited child wielding a laser like a crayon, but lights don't have anywhere near the same surface area.

This means there is far less margin for error in maintaining contact with beam weapons for their entire duration. It also means that you are far less likely to do damage with LRM's and SRM's, as the smaller silhouette of a light means that many of your missiles will miss by sheer virtue of the spread of these weapons, especially at longer ranges.

At short ranges though... there are fewer more satisfying combinations in the game than massed SRM's and light mechs.

#56 Deamhan

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Posted 20 February 2013 - 01:22 PM

I don't know why but they don't and I'm enjoying it in my 3L w/ ECM right now. lol

#57 Wolfways

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Posted 20 February 2013 - 01:33 PM

View PostVelba, on 13 February 2013 - 12:15 AM, said:

I have no F-ing idea what a Lite mech is.

A skinny mech?

#58 DESTcmndr

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Posted 20 February 2013 - 01:38 PM

View PostFriedIV, on 12 February 2013 - 07:18 PM, said:

Get a grip genius. Lite is spelled however I want to spell it.

I had no intention of referring to illumination.


Grip this, you're still wrong.
lite
adj

1. (Cookery) (of food and drink) containing few calories or little alcohol or fat

2. denoting a more restrained or less extreme version of a person or thing reggae lite


Edited by DESTcmndr, 20 February 2013 - 01:39 PM.


#59 Angus McBeef

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Posted 20 February 2013 - 01:42 PM

Strange, I'm finding them easier to hit these days. I hate to say it, but are you sure you aren't doing something wrong?

#60 Kiiyor

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Posted 20 February 2013 - 01:44 PM

View PostDESTcmndr, on 20 February 2013 - 01:38 PM, said:

2. denoting a more restrained or less extreme version of a person or thing reggae lite





It may be due to an extreme lack of caffeine, but I've been pondering this sentence for a full minute now, and still have no idea what it means.

Seeing as you used the phrase reggae lite however, i'm compelled to accept your opinion blindly!





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