Why Don't Lite Mech Take Equal Damage?
#41
Posted 13 February 2013 - 12:32 AM
#42
Posted 13 February 2013 - 12:33 AM
FriedIV, on 12 February 2013 - 07:18 PM, said:
I had no intention of referring to illumination.
Are you serious? Some words have double meanings, Light can either mean illumination or Weight.. "That light is bright" or "Light as a feather".
#43
Posted 13 February 2013 - 12:36 AM
#44
Posted 13 February 2013 - 12:39 AM
Astroniomix, on 12 February 2013 - 07:15 PM, said:
Theoretically speaking, you're doing 7 points of excess damage with 2 shots from AC20 when hitting the head (18+15 is enough for the kill IIRC). So If they had, let's say 10% damage reduction, you couldn't prove it with that unless you are very specific about the range.
No reason or me to expect a damage reduction though, they seem to drop their parts nice and easy when I hit them with my PPCs.
Edited by xRatas, 13 February 2013 - 12:40 AM.
#45
Posted 13 February 2013 - 01:00 AM
*Some light mechs have a move they learn at level 45 called light screen which raises their special defense. Just use a physical attack instead of a special attack and you will be fine.*
#46
Posted 13 February 2013 - 01:03 AM
#47
Posted 13 February 2013 - 01:04 AM
I dont know how the Server handles DOT weapons though when the interpolation of the Laser beam direction is affected by your ping (which it probably is bcs even when i am straight my Lasers often spread over a smaller target (even on some big targets) so it must serverside work like sort of a spray of Laser bursts over all bodyparts) that would reduce the lethality factor of the weapon a big way.
It probably is a difference if your Laser beam direction is updated 20 times a second or 7 times a second or less.
Still even stationary (overheated for example) Lights often do not receive the expected amount of damage (only AFK Lights that never moved receive the full damage as expected).
So somehow as a player i experience a reduction in damage the Lights i target receive aside of the problematic to hit them reliable.
Edited by Thorqemada, 13 February 2013 - 01:07 AM.
#48
Posted 13 February 2013 - 02:13 AM
FerrolupisXIII, on 12 February 2013 - 11:46 PM, said:
Yep just rake your lasers over the general area the light is in - you will get a few points of damage on there
But really, just make sure to lag-shoot (lead them even with hit scan weapons). You will know you are dealing damage if your crosshair turns red and/or armour locations on their paperdoll (top right) flash.
#49
Posted 13 February 2013 - 02:26 AM
#50
Posted 13 February 2013 - 02:48 AM
Spiders and Ravens are different. Most Spiders still have a lagshield and the hitboxes of the (fast) ravens are screwed. Somethings fishy when the same firepower of the SRMs and Lasers that insta-cores a Jenner let the 3L turn yellow. Orange after a second volley. And I'm talking about hits when they're running in a straight line or even shutdown
#51
Posted 20 February 2013 - 12:23 PM
#53
Posted 20 February 2013 - 12:54 PM
FriedIV, on 12 February 2013 - 06:49 PM, said:
Considering the title pretty much says nothing...
...I'm inclined to agree.
FriedIV, on 12 February 2013 - 07:39 PM, said:
Nope, nothing wrong with the lasers. You're just doing it wrong. No change to the game can solve that.
Edited by Alois Hammer, 20 February 2013 - 12:57 PM.
#54
Posted 20 February 2013 - 01:09 PM
FriedIV, on 20 February 2013 - 12:23 PM, said:
Sounds like frontload-damage weapons may be more your style than the DoT of regular lazors. I prefer pulses in a lot of rides for this reason; the shooting feels more ballistic which I'm partial to. Even my lazors have to have dakka.
#55
Posted 20 February 2013 - 01:17 PM
This means there is far less margin for error in maintaining contact with beam weapons for their entire duration. It also means that you are far less likely to do damage with LRM's and SRM's, as the smaller silhouette of a light means that many of your missiles will miss by sheer virtue of the spread of these weapons, especially at longer ranges.
At short ranges though... there are fewer more satisfying combinations in the game than massed SRM's and light mechs.
#56
Posted 20 February 2013 - 01:22 PM
#58
Posted 20 February 2013 - 01:38 PM
FriedIV, on 12 February 2013 - 07:18 PM, said:
I had no intention of referring to illumination.
Grip this, you're still wrong.
lite
adj
1. (Cookery) (of food and drink) containing few calories or little alcohol or fat
2. denoting a more restrained or less extreme version of a person or thing reggae lite
Edited by DESTcmndr, 20 February 2013 - 01:39 PM.
#59
Posted 20 February 2013 - 01:42 PM
#60
Posted 20 February 2013 - 01:44 PM
DESTcmndr, on 20 February 2013 - 01:38 PM, said:
2. denoting a more restrained or less extreme version of a person or thing reggae lite
It may be due to an extreme lack of caffeine, but I've been pondering this sentence for a full minute now, and still have no idea what it means.
Seeing as you used the phrase reggae lite however, i'm compelled to accept your opinion blindly!
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