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Sketchy Gameplay


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#21 Dr Killinger

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Posted 13 February 2013 - 11:06 AM

Gauss in huge hunch + XL = core breach waiting to happen!

#22 HurlockHolmes

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Posted 13 February 2013 - 11:14 AM

View PostMilkshakes, on 13 February 2013 - 10:58 AM, said:


I would suggest to you that my piloting is fine because, as you may not realize, you can both fire and move at the same time in this game. The original purpose of this mech was to harass enemy assaults, support friendly 65+ tonners, and drop scouts. As a scout killer you become quite adept at what is called "leading the target" and if you had read the initial post you would realize this problem is relatively new. Also as mentioned previously, a number of changes to gameplay mechanics have more or less weakened this build by splashing Gauss damage, making the Gauss easier to crit and thus making the engine much more susceptible to failure. It's not a sniper mech, nor is it a brawler, its a quick, decent damaging mech made for a more all rounder role.

P.S. I didn't ask for your opinion on my build, I am fully aware of its risks, and considering you have been in on this game for a lot less time than me I'd suggest if you don't have anything constructive to add you keep your feelings to yourself.


Sounds like you know everything, and since you do, you should know "what is happening". Thus making this thread pointless.

And the only good medium is a zombifying one.

#23 Milkshakes

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Posted 13 February 2013 - 11:19 AM

View PostHurlockHolmes, on 13 February 2013 - 11:14 AM, said:


Sounds like you know everything, and since you do, you should know "what is happening". Thus making this thread pointless.

And the only good medium is a zombifying one.


To an extent I agree, I was trying to figure out what had changed, and I was helped by the ever friendly community to better understand the direct cause(s). I feel the paradigm is shifting and the role of the medium is changing. Others have mentioned it, see IceSerpent's medium mech thread if you want to criticize my build, this was my particular case. In any event I will just have to continue to be obstinant and explode a lot till I can go even faster!

Edited by Milkshakes, 13 February 2013 - 11:21 AM.


#24 Daiichidoku

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Posted 13 February 2013 - 11:31 AM

View PostMilkshakes, on 13 February 2013 - 09:59 AM, said:

It seems to me like the game is moving more toward boats, whether they be PPCs or SRMs.


the game is actually fairly balanced, dont be myopic;

weapons, mechs and the batlefield enviro are always being being refined and there is more content on the way that will alter these factors.

if you build your garage and mechs to whatever might be favored or seen as not sucking due to changes that patch, then you will have a lot pf pain on the next patch...and probably every patch thereafter

build for what YOU can make work well, and have fun with

#25 Milkshakes

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Posted 13 February 2013 - 11:44 AM

View PostDaiichidoku, on 13 February 2013 - 11:31 AM, said:


the game is actually fairly balanced, dont be myopic;

weapons, mechs and the batlefield enviro are always being being refined and there is more content on the way that will alter these factors.

if you build your garage and mechs to whatever might be favored or seen as not sucking due to changes that patch, then you will have a lot pf pain on the next patch...and probably every patch thereafter

build for what YOU can make work well, and have fun with


a wise and well worded response.

#26 Glaive-

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Posted 13 February 2013 - 10:29 PM

View Postdario03, on 12 February 2013 - 11:05 PM, said:


Case only stops the explosion from spreading to other areas. So even with case if a explosion is strong enough to take out a torso it will take out the torso and blow up a xl engine if you have a xl. Its not a bad idea to take it if you are running a standard engine though because it will stop the damage spreading to the CT and hitting the engine.


Oh ok, thank you for the clarification! :)

#27 ownka

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Posted 13 February 2013 - 10:38 PM

I feel I should add that although CASE is pointless with XL engines, my XL300 cent D with a gauss in the arm is one of my favorite mechs. Let em try to hit me in the arm accurately when I'm moving at my post-speed tweak 107ish KPH.

#28 gunghoblazes

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Posted 14 February 2013 - 12:24 AM

FACKING KITTECH STRANGLAS

#29 Anony Mouse

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Posted 14 February 2013 - 01:43 AM

View Postarmyunit, on 12 February 2013 - 10:31 PM, said:


Because of it's low health, the gauss rifle can be destroyed before the side torso. So shouldn't CASE save you from the explosion?

Or will an exploding gauss rifle always destroy the area that it's mounted to, even with CASE installed?


Case doesn't add any protection to the location its in, it only keeps internal explosion damage from spreading into adjoining locations. So in a non XL mech, a side torso ammo/gauss explosion will likely destroy the side torso but not inflict any damage to the center torso. Without case that ammo explosion would spread until its destructive force is spent.

#30 lsp

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Posted 14 February 2013 - 01:49 AM

Does your milkshake bring all the boys to the yard?

#31 Kobold

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Posted 14 February 2013 - 01:54 AM

Remember back when everyone naively thought that 30 point alphas at range with a K2 were so OP?

#32 SkkyHigh

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Posted 14 February 2013 - 03:02 PM

try an AC/10 with 3 meds or an UAC5.
Hunchies should have a std engine.

my nickle worth, no longer two cents cause the canadian penny has been retired.

#33 CDLord HHGD

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Posted 14 February 2013 - 03:17 PM

XLs are death for a hunch. Here's my 4G build with AC/20. If you are going for range with a Gauss then you don't need the bigger engine and 11th DHS.

Posted Image

Edited by cdlord, 14 February 2013 - 03:18 PM.


#34 CDLord HHGD

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Posted 14 February 2013 - 03:26 PM

View PostThontor, on 14 February 2013 - 03:25 PM, said:

I like mine better... upgrade to a 250 engine.. really it ends up being only half a ton more because you don't have to add an external heat sink.. and that also means you have 10 true double heat sinks, instead of 9 and one 1.4 heat sink..

you can remove that half ton from the leg armor

positives to my build over yours:
1.8kph more speed with speed tweak
2 heat dissipation per second instead of 19.4

negetives:
9 less points of armor on each leg

You decide if it's worth it :blink:

http://mwo.smurfy-ne...f07f177c303ba3e

One of the things I was going for was max armor. However, along with the next update, I might reconfigure to try to squeeze AMS back on. We'll see though.

#35 CDLord HHGD

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Posted 14 February 2013 - 03:36 PM

View PostThontor, on 14 February 2013 - 03:33 PM, said:

your call, but for me that extra cooling and speed is worth losing 8 points of armor off each leg

plus mine only has 0.02 unused tons compared to 0.07 on yours :) (the link you quoted, i lowered the leg armor too much.. realized i could add a point and updated the link :blink:)

Normally, I'd agree. However, lately I have seen a rash of getting legged. Yes, not just in my Raven which is one of the few ways to slow the buggers down, but also in my hunch, cent, phract, and even atlas. Granted 8 points won't make much of a difference, but with this legging trend in full swing, I'm hesitant to make them weaker.





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