Tennex, on 13 February 2013 - 11:14 AM, said:
its like a on/off light switch. either you are very effective or useless. and this is decided before the match begins. wheres the strategy in that ?
This is the main annoyance in the game for me. I've played games where the entire enemy team just happened to have no ECM, and my team just happened to have a Catapult LRM boat. The enemy was crushed absolutely and we lost not a single 'mech. This scenario plays out this way almost every time. And in the reverse situation, the enemy will crush my team with almost no losses.
Not such a big deal, as it's to be expected with the nature of the modules, but since your load out your 'mech before you even know what you're up against, and once in match, there's no workaround, and again, due to the 'binary' nature of these situations, you're either unstoppable in your ability to obliterate the enemy or you're completely useless and a wasted spot in your team.
The AC/20 is very powerful, and it's offset by its huge slot requirement (often taking up every slot in a segment of your 'mech), and due to the RNG (random number generator) present within the damage formula of MWO, a single shot can completely cripple the rest of your game. It's frustrating.
That said, while it's indeed quite frustrating to lose your main damage output... I still see the merit of the system in that it forces you to plan ahead and also adjust your in-game tactics for just this situation (destruction of your most powerful weapon). For example, I just purchased a Wang hero 'mech. That AC/20 dishes out some punishment, and has earned me a lot of CB due to kills and destroyed components. But losing that weapon is a HUGE loss to me, and happens quite often since the arm is huge, and as soon as anyone sees that skin, they know to take off my right arm. It happened within seconds of combat about 5 games in a row. But...
I learned. I adapted. I changed my strategy. Instead of jumping into combat as if I'm piloting a 'Phract or running circles like in my Jenner... I learned a new way to play. I hang back and let the bigger guys get into combat first. Then I use my speed to jump in during fights to hit guys when their backs are turned and never get hit in the first place. Or when taking fire is unavoidable, I've learned to turn my torso between shots to keep my prized arm hidden from the enemy, using my worthless left arm as a meat shield. I've also become adept at peaking only the right half of my 'mech from behind cover to make quick shots and then retreating, leaving myself a target for only a second while getting off huge hits on the enemy.
Not to mention additional planning such as leaving myself decent laser weapons to fall back, etc.
Sorry, I've been drinking and I know this post is getting off topic.
tl;dr: It sucks, OP, but working around these faults is the fun of the game. There are ways to get around the RNG nature of component destruction. (But you are still right!)