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[Build] An Atlas 7K That Doesn't Suck


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#1 Hex Pallett

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Posted 13 February 2013 - 04:16 PM

STD350, 17DHS, Endo, 2xLL, 2xML, 1xAC20(4ton), 2xAMS(2ton)

For the past three matches, every match I cored another Atlas (well, one match I burned a 7D's CT down to structure and our base was capped). If you, for some reason, bought a 7K that everyone and his mother was crying not to, this build may change that impression.

#2 Wrenchfarm

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Posted 13 February 2013 - 04:40 PM

View PostHelmstif, on 13 February 2013 - 04:16 PM, said:

STD350, 17DHS, Endo, 2xLL, 2xML, 1xAC20(4ton), 2xAMS(2ton)

For the past three matches, every match I cored another Atlas (well, one match I burned a 7D's CT down to structure and our base was capped). If you, for some reason, bought a 7K that everyone and his mother was crying not to, this build may change that impression.

Woah! Hivemind! I came up with the same build earlier today trying to think of something for the 7K that wasn't rotten.

I think that build is about as good as it's going to get for that goofy Atlas. Not enough missile points to SRM brawl or commit to LRMs. Energy points hidden in the CT pervent heavy energy boating. A single ballistic pretty much forces you to go AC20. The 7K is a weird beast.

At least with this build you get something livable if not AS powerful as the other Atlai. The dual AMS are fun to listen to as well.

#3 NRP

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Posted 13 February 2013 - 05:03 PM

I have a D-DC and an RS. I'm not sure I want another Atlas, but if I did I would go with the D or better yet wait fit a hero version. The K doesn't look interesting at all.

#4 Wrenchfarm

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Posted 13 February 2013 - 05:47 PM

View PostNRP, on 13 February 2013 - 05:03 PM, said:

I have a D-DC and an RS. I'm not sure I want another Atlas, but if I did I would go with the D or better yet wait fit a hero version. The K doesn't look interesting at all.

It is hands down inferior. The dual AMS in no-way justifies the limited hardpoints and cost of them mech (this lemon is the most expensive Atlas because it comes with an XL engine and a time-bomb-guass in the torso.) I don't have one, I just find it interesting to try and make something decent with bad mechs.

#5 Hex Pallett

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Posted 13 February 2013 - 05:47 PM

View PostNRP, on 13 February 2013 - 05:03 PM, said:

I have a D-DC and an RS. I'm not sure I want another Atlas, but if I did I would go with the D or better yet wait fit a hero version. The K doesn't look interesting at all.


Then I have possibly a good news for you. There's a certain unreleased Atlas model - aka 7S - that has 2 arm energy hardpoints, 2 CT energy hardpoints, one ballistic and FOUR missile hardpoints.

I guess you're probably gonna like that. IF it's released, which according to lore happens in 3050.

#6 NRP

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Posted 13 February 2013 - 05:59 PM

Wow, Best Brawler Ever?

#7 Desist

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Posted 13 February 2013 - 07:06 PM

http://mwo.smurfy-ne...cccea652a160fd4

Just made that one up. It's similar to my D-DC except I use ERLLs, no tag, obvious ams/ecm stuff, and 3 streaks instead of the LRM20. Also slightly slower engine.

I've done ridiculous damage with just gauss and ERLLs on my D-DC and this thing has even more long-range stuff. Plus the ever useful tag. Let's face it. You'll have that much more protection from tags/lrms with double AMS than the D-DC.

It's pretty much a support mech. You don't want to be brawling with it really. Kill anything that tries to get close to you. Snipe out those Atlas ACs, snipe out those stalker/cataphract torsos, just core all those catapults. You'll run out of ammo, sure, but hopefully you'll have done a ton of damage and the game will be won. Plus you'll have those LLs or atleast one of them.

I actually never bought the K cause I wanted to supersize my catapult LRM build on the D and I really wanted to play with 4LPLs on the RS.

#8 Ravennus

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Posted 13 February 2013 - 07:07 PM

View PostHelmstif, on 13 February 2013 - 05:47 PM, said:


Then I have possibly a good news for you. There's a certain unreleased Atlas model - aka 7S - that has 2 arm energy hardpoints, 2 CT energy hardpoints, one ballistic and FOUR missile hardpoints.

I guess you're probably gonna like that. IF it's released, which according to lore happens in 3050.



OMG I WANT!

I finished the DDC a while ago, and I'm grinding the RS... but I really don't like either the D or the K....
And for how much these things cost, I don't feel like buying one just to dump it later. ;)

#9 Hex Pallett

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Posted 13 February 2013 - 10:52 PM

View PostDesist, on 13 February 2013 - 07:06 PM, said:

http://mwo.smurfy-ne...cccea652a160fd4

Just made that one up. It's similar to my D-DC except I use ERLLs, no tag, obvious ams/ecm stuff, and 3 streaks instead of the LRM20. Also slightly slower engine.

I've done ridiculous damage with just gauss and ERLLs on my D-DC and this thing has even more long-range stuff. Plus the ever useful tag. Let's face it. You'll have that much more protection from tags/lrms with double AMS than the D-DC.

It's pretty much a support mech. You don't want to be brawling with it really. Kill anything that tries to get close to you. Snipe out those Atlas ACs, snipe out those stalker/cataphract torsos, just core all those catapults. You'll run out of ammo, sure, but hopefully you'll have done a ton of damage and the game will be won. Plus you'll have those LLs or atleast one of them.

I actually never bought the K cause I wanted to supersize my catapult LRM build on the D and I really wanted to play with 4LPLs on the RS.


B*tch please, LRM on an Atlas?

BRAWLIN ALL DA WAY

#10 Ursh

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Posted 13 February 2013 - 11:30 PM

Best I could do on short notice. AS7-K

You're fast for an atlas, and you have enough AMS, Machine Gun, and SRM ammo to more or less ensure an ammo explosion at some point.

#11 Op4blushift

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Posted 13 February 2013 - 11:31 PM

View PostUrsh, on 13 February 2013 - 11:30 PM, said:

Best I could do on short notice. AS7-K

You're fast for an atlas, and you have enough AMS, Machine Gun, and SRM ammo to more or less ensure an ammo explosion at some point.

:) brilliant

#12 Orgasmo

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Posted 14 February 2013 - 12:34 AM

They should seriously have given the 3rd module slot to the K instead of the D-DC.

#13 Stormwolf

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Posted 14 February 2013 - 12:51 AM

View PostHelmstif, on 13 February 2013 - 04:16 PM, said:

STD350, 17DHS, Endo, 2xLL, 2xML, 1xAC20(4ton), 2xAMS(2ton)

For the past three matches, every match I cored another Atlas (well, one match I burned a 7D's CT down to structure and our base was capped). If you, for some reason, bought a 7K that everyone and his mother was crying not to, this build may change that impression.


The problem with everybody and their mother is that they don't get that the AS7-K is not designed as a brawler, but rather a long range support fighter. Hence the gauss, ER Large Lasers and LRM20.

The reason for this being is that it was released in the same period as the Clan mechs. All the Clan mechs have superior range to their counterparts and all the close range brawlers would be shot to pieces long before they came into range.

#14 Kmieciu

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Posted 14 February 2013 - 01:15 AM

View PostUrsh, on 13 February 2013 - 11:30 PM, said:

Best I could do on short notice. AS7-K

You're fast for an atlas, and you have enough AMS, Machine Gun, and SRM ammo to more or less ensure an ammo explosion at some point.


Close, but no cigar:
1) Drop that armor: real men tank internals
2) Put some ammo in the cockpit
3) Charge like a Leroy Jenkins!

#15 Karl Streiger

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Posted 14 February 2013 - 01:40 AM

View PostStormwolf, on 14 February 2013 - 12:51 AM, said:


The problem with everybody and their mother is that they don't get that the AS7-K is not designed as a brawler, but rather a long range support fighter. Hence the gauss, ER Large Lasers and LRM20.



And the AS7-K works really good in this role - the only problem with it actual that there are plenty of brawler - and "alpha is everything" builds ... that make it really hard to win anything with this build.

Edited by Karl Streiger, 14 February 2013 - 01:40 AM.


#16 XSerjo

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Posted 14 February 2013 - 01:46 AM

View PostHelmstif, on 13 February 2013 - 05:47 PM, said:


Then I have possibly a good news for you. There's a certain unreleased Atlas model - aka 7S - that has 2 arm energy hardpoints, 2 CT energy hardpoints, one ballistic and FOUR missile hardpoints.

I guess you're probably gonna like that. IF it's released, which according to lore happens in 3050.



But wait.. Sarna tells us, it has: "two rear firing Coventry T4H Streak SRM-2 launchers, giving the Atlas increased protection in its rear arc of fire". Yep, PGI can move them to front.

#17 Selfish

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Posted 14 February 2013 - 03:17 AM

View PostStormwolf, on 14 February 2013 - 12:51 AM, said:


The problem with everybody and their mother is that they don't get that the AS7-K is not designed as a brawler, but rather a long range support fighter. Hence the gauss, ER Large Lasers and LRM20.

The reason for this being is that it was released in the same period as the Clan mechs. All the Clan mechs have superior range to their counterparts and all the close range brawlers would be shot to pieces long before they came into range.

I'm sure if they implement clan tech it's not going to be used as it was in the books/TT. First thing people would do is load up the highest missile point mech they could with CLRMs and use it as an incredibly efficient boomboat. A conservative Aws-8R with 4x CLRM20 (@1.8 damage per missile) has a point blank alpha of 144 with missiles. Drop some ER PPCs onto it and have yourself a ball. :)

#18 Stormwolf

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Posted 14 February 2013 - 03:39 AM

View PostSelfish, on 14 February 2013 - 03:17 AM, said:

I'm sure if they implement clan tech it's not going to be used as it was in the books/TT. First thing people would do is load up the highest missile point mech they could with CLRMs and use it as an incredibly efficient boomboat. A conservative Aws-8R with 4x CLRM20 (@1.8 damage per missile) has a point blank alpha of 144 with missiles. Drop some ER PPCs onto it and have yourself a ball. :)


I really don't want to derail this thread with a discussion about Clan tech. You can always start a new thread in the Clan section if you want a more in depth discussion.

#19 Hex Pallett

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Posted 14 February 2013 - 08:36 AM

View PostStormwolf, on 14 February 2013 - 03:39 AM, said:

I really don't want to derail this thread with a discussion about Clan tech. You can always start a new thread in the Clan section if you want a more in depth discussion.


Actually, judging from what I know so far from Clan tech - I know nothing about Battletech universe; most of you MW veterans here are old enough to be my dad - PGI would probably have to make Clan 'Mechs into a separate game....

#20 Wrenchfarm

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Posted 14 February 2013 - 12:31 PM

View PostStormwolf, on 14 February 2013 - 12:51 AM, said:


The problem with everybody and their mother is that they don't get that the AS7-K is not designed as a brawler, but rather a long range support fighter. Hence the gauss, ER Large Lasers and LRM20.

The reason for this being is that it was released in the same period as the Clan mechs. All the Clan mechs have superior range to their counterparts and all the close range brawlers would be shot to pieces long before they came into range.

I totally understand that the 7K is supposed to be long range. The stock set-up it all long range, the dual AMS is supposed to help it win LRM fights, the XL engine makes it unsuitable for brawling. Yep, it is supposed to be a long range mech, but I think it really drops the ball there too compared to the other Atlai.

It's the hard points that screw it. Every other Atlas can mount more LRMs than the supposed long range build. The RS can mount more heavy energy ERLLAS or PPCs for direct support. The D-DC and D can mount two ballistics for suppressing fire. The D-DC's ECM kit is a better LRM umbrella than dual-AMS, and so on. The poor Atlas-7K gets out classed or completely matched by every single other Atlas in it's supposed role.

Looking at the hardpoints, there is nothing you can do with it that you can't do on any other variant, except the dual-AMS (which I find strangely appealing for some sick reason). It really is a shame.

Then there is the philosophical discussion about the purpose of an Atlas on the field. There are many who would balk at the idea of a mech with 19 tons of armour hiding in the back slinging missiles. Atlai should be pushing the charge, and support fire should be left to support mechs. I'm not as hard-line as some, I think an Atlas can use LRMs if done right. But I don't think an Atlas should make itself so vulnerable with a XL and Guass that it absolutely cannot join the battle proper.

The AS7-K is a problematic mech. It's stock load-out is near-suicidal and ratchets the price-tag up to a near astronomical level. It's hardpoints prevent it from ever having as good of builds as other Atlai. The inclusion of ECM really cut the balls off it's one special feature.

I really hope the -K gets some love in the form of some unique quirks or bonuses down the line to bring it up to par with the other Atlai.





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