Joseph Mallan, on 16 February 2013 - 12:04 PM, said:
Really?
If you like a game you buy the game. If the sales were large enough there will probably be a sequel, DLC and the like. But if the game makes no money there will be nothing more. Ever. So if you want stuff, buy it. We don't buy the trinkets the company can't pay the people who make the game. we don't get to play the game anymore...
Yes we do pay for the upkeep.
Ngamok, on 16 February 2013 - 12:07 PM, said:
M A L I C E, on 16 February 2013 - 12:13 PM, said:
Understatement of 3050...
There must be expert trolling going on here on some level. Is this real life? Are you guys living in the Twilight Zone?
When a business decides to create a product and present it to a consumer base you guys are telling me that there's a RESPONSIBILITY on behalf of the consumer whether or not to ensure the product's success? WHAT?! LOL! SERIOUSLY? Whether or not the product is successful will be determined by a whole lot of factors (product quality, market forces, consumer relations etc.). Because the developer chose the F2P model in the expectation of a higher profit margin than a P2P model does not make the consumer who opts for the pay option any more responsible for the product.
The consumer
has no responsibility in the product's well being. If the product is good, consumers will consume more and there will be more consumers at the end of the day. If it's terrible, the product goes to ****. That
responsibility remains on the ones who made the product, not the ones who decide to use it or not. Welcome to consumer markets 101. In either case it's absurd to say that there's even an inkling of responsibility on the consumer.
Remember folks, that the above has nothing to do with mechbays and whether or not they should be free or cost c-bills or whatever. I'm not even arguing about that. Please don't strawman that into this. I'm hoping there isn't going to be any reading comphrension fails there.
Edited by ArmandTulsen, 17 February 2013 - 03:13 PM.