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Mwo Is Not "free To Play"


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#101 Rofl

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Posted 15 February 2013 - 10:41 AM

View PostKKillian, on 15 February 2013 - 10:31 AM, said:

OP, have you been to the movies lately? Do you understand the costs of modern entertainment or do your parents pay for all of your distractions? Free entertainment for countless hours cannot be beat, if you're having so much fun that you need more mech bays you obviously have spent WAY more time then a feature film would take. If anything you should feel obligated to pitch in on the magnificent creation that has consumed so much of your day.

Is it facebook that has caused this level of narcissism in todays youth? Have a little consideration for one of the few modern developers that actually create a game for the love of playing. Or better yet, develop your own game with your own model if you think this one is so askew.

Indeed. Nothing is truly free. I like to compare video games to movies when showing how much cheaper they are for the entertainment value they put out. Or, if you don't want to go out to the theater, you can rent or stream via netflix or similar applications, either paying a monthly cost, one time fee, or be subjected to ads (kinda like subscription games, micro-transactions, and in-game ads.... huh....).

Edited by Rofl, 15 February 2013 - 10:42 AM.


#102 FupDup

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Posted 15 February 2013 - 10:45 AM

View PostGrabbleRus, on 15 February 2013 - 10:39 AM, said:

Why do we have "like" button, but not "dislike" one? T_T Specially for people starting such topics.

Because dislike buttons encourage conformity even more than like buttons. Somebody might make a well-thought-out point (I'm not necessarily talking about or not talking about this specific topic, just making a general point) but would get down-voted to hell and back just because a lot of people disagree with them.

Like buttons do still encourage conformity to a small extent, because people who post popular ideas are going to get up-voted no matter how dumb, illogical, or incoherent the post is. However, I consider it a lesser evil for a bad post to be liked than a good post to be disliked.

Edited by FupDup, 15 February 2013 - 10:50 AM.


#103 Durahl

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Posted 15 February 2013 - 10:46 AM

Whats the big fuss about Free2Play or not?

The game doesn't even have any Items that would grant you a better competitive gaming experience like Gold Ammunition so the only thing you HAVE to buy at some point to push further on would be the Mechbays and lets be honest... After filling up 4 Mechbays you'd think that some appreciation towards the Developer in the form of money would not be too much to ask for.

It costs you a mere $6.95USD to fund another 4 Mechbays! What are you? A Beggar living on the streets with a Highend Laptop under his Coat to run the game?! C'mon...

#104 RickySpanish

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Posted 15 February 2013 - 10:47 AM

View PostKKillian, on 15 February 2013 - 10:31 AM, said:

OP, have you been to the movies lately? Do you understand the costs of modern entertainment or do your parents pay for all of your distractions? Free entertainment for countless hours cannot be beat, if you're having so much fun that you need more mech bays you obviously have spent WAY more time then a feature film would take. If anything you should feel obligated to pitch in on the magnificent creation that has consumed so much of your day.

Is it facebook that has caused this level of narcissism in todays youth? Have a little consideration for one of the few modern developers that actually create a game for the love of playing. Or better yet, develop your own game with your own model if you think this one is so askew.


As a game developer living and working in Canada, I should certainly hope I am developing my own games for the love of playing! Also as I've mentioned several times in this thread, I have in fact spent a lot of money on this game because I thoroughly enjoy it.

What's that? Your argument's shot to hell? It could get worse.

I could tell you the type of games I make and the people the company I work for strives to help, but honestly, you'd feel so terrible I'll go ahead and save you the embarrassment :)

#105 Rahnu

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Posted 15 February 2013 - 10:50 AM

View PostPropagandaWar, on 15 February 2013 - 10:26 AM, said:

*I dont play Dota or LoL those games do not appeal to me and are not like MWO period. Last I checked businesses who have a cookie cutter model tend to lose money.
*WoT requires you to pay for bays last I checked
*Planetside 2's grind is horrendus compaired to this game
*GW2 is not Free to Play. It cost $60.00 for the game. This one cost Zero.
*These guys are nice to the FTP community. You can master up your mechs to elite for free. I'm sure a larger group of players do there trial period pick the mech they like and stay
*The way FTP only players make it sound is they have serious ADD and move from one game to the next soooo... Yeah you get the idea.
*PGI is extremely generous when it comes to owning your first mech.
*I'll kill a mech if I see it wearing a damn hat.
*FTP'ers probably complain that Paint cost to much MC. hahahaha.

Bottom line 4 bays lets you buy/grind/sell reduex. You have a favorite of each weight class? It may take a while to get pilot skills if you think that anything beyond basic is necessary for your mech. Whether or not you can own them albiet slowly.

Sorry, but your post is garbage.

LoL is currently the biggest, most successful video game on the planet. They get more play time per month than any other game ever made in the history of mankind. You cannot ignore that. You cannot brush them off. They are the benchmark by which every other F2P game will be tested. Ignoring that is particularly suicidal in today's market.

Your obvious condescending attitude towards F2P players is counter-productive. Other players are your content. Unless you are content with playing with the same few hundred players day after day after day, it is in your best interests to woo and retain them.

Also, there is a reason WoT and PS2 were not mentioned in my post.

View PostMister Blastman, on 15 February 2013 - 10:28 AM, said:

Stuff isn't free in life. Someone has to work to make something real. Stop pinching pennies and mooching off of their work--if you LIKE the game, give them some money. It's that simple. Easy to do, too.

This post is also garbage.

"Stop pinching pennies and mooching" wtf is this, seriously? I'll have you know that I've already spent $60 on MC and am not a "free player".

I am, however, defending "free players" because they are content and they add a LOT to the value of a F2P game, and they themselves will attract other players who do, in fact, pay - as long as they get a positive impression of the game in the first place.

Unfortunately, so far the game has failed in this area and I've been seeing far too much negative feedback on the game outside of this forum. This needs to be rectified.

Stop seeing things in absolutes. They can afford to be friendlier to F2P players while also giving players lots of perceived value in what they DO pay for (new mechs and dyes specifically). Even removing mech bays entirely would not decrease their profits by much, and would go a LONG way towards showing good will towards the non-paying player base. It's not about "mooching", it's about giving new players a good impression and retaining them after their first few matches so that they eventually convert and bring in further new players.

View PostBDU Havoc, on 15 February 2013 - 10:29 AM, said:

Tell me why someone who enjoys DOTA2 would pay anything to keep playing DOTA2.

Valve is a large, established company that can afford to put forth a good chunk of change and if it goes no where, oh well.

PGI had to scrounge up the money to kick-start interest in reviving the MW/BT franchise, and sell off Founders packages to try and front money for development of this game.
To ask them to go broke developing this game in the hopes that they'll start to get back a return on investment is asinine and insulting.

I don't know how you like to work, me I like to get paid for the work and time I put into something that is going to be sold. I don't pay my mortgage by doing hobbies, giving them away for nothing and hoping that someone decides they'll kick a few bucks my way.

Seriously, you guys are insane if you think I'm saying they should just give everything away for free.

Here, this is exactly what I think needs to happen:
- Fix ECM to not be so punishing against PUGs
- Fix matchmaking (already happening, hopefully this works)
- Kill the concept of mech bays entirely, it is unnecessary and contributes heavily to negative first impressions of the game
- Add a "first win of the day bonus" to help alleviate the differences in play time between "hardcore" players and those who put in an hour or two a day
- A REAL ******* TUTORIAL

These things combined would improve new player retention dramatically, and players would still have plenty of incentive to pay for premium time, mechs, dyes, and cosmetic items. Personally, I also think they should kill the concept of 'mech XP' entirely and go straight for account leveling that stops after a certain point so all players are on even footing. Have multiple copies of 'skill trees' or whatever they call them that you can switch between freely outside of a match instead of tying them to specific mechs (yes, essentially like LoL). The bonuses from basic + elite mastery are ENORMOUS and are going to heavily skew matchmaking once it is implemented.

View PostRofl, on 15 February 2013 - 10:29 AM, said:

Maybe because they're different games, just a thought.

EDIT: You are aware there are non-f2p games that have monthly subscriptions with MILLIONS of active users... why don't they go somewhere else that's not subscription based? Same argument.

Different games or not, their business models remain directly comparable to one another. MWO does have the distinct advantage of being a particularly niche game... but then, DotA 2 is also a niche game and is seeing tremendous success with their extremely customer-friendly business model.

Also, there is only one P2P game with a monthly subscription with millions of active users. The rest are Korean games (and there's only three of them - Lineage, Lineage II, and Aion, all NCSoft games, and the grand majority of their customers are Korean, so for all intents and purposes they may as well not exist in our comparison). The situation with P2P games is tremendously different - World of Warcraft is essentially a social phenomenon, and while no game has ever been able to replicate its success, that is at least partially because the games themselves had several glaring issues keeping them from seeing true success, including far too much aping of WoW's gameplay systems in an effort to replicate it instead of building something new with its own differentiating factors. Fortunately, MWO does not have this issue as it is entirely a game standing on its own (with only WoT being directly comparable gameplay-wise, but with a considerably less-friendly business model).

#106 GrabbleRus

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Posted 15 February 2013 - 10:50 AM

View PostFupDup, on 15 February 2013 - 10:45 AM, said:

Because dislike buttons encourage conformity even more than like buttons. Somebody might make a well-thought-out point (I'm not talking about this topic necessarily, just making a general point) but would get down-voted to hell and back just because a lot of people disagree with them.

Like buttons do still encourage conformity to a small extent, because people who post popular ideas are going to get up-voted no matter how dumb, illogical, or incoherent the post is. However, I consider it a lesser evil for a bad post to be liked than a good post to be disliked.

T_T It was a rhetorical question...

#107 L1f3H4ck

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Posted 15 February 2013 - 10:55 AM

View PostStalaggtIKE, on 15 February 2013 - 08:52 AM, said:

THIS. Only a select few of mech builds are competitive, any way. So, one only needs to have 4 mech bays. All you need is a:
  • RVN-3L
  • HBK-4SP
  • CPLT-K2/A1
  • AS7 D-DC



This

View PostMister Blastman, on 15 February 2013 - 09:11 AM, said:


I'd rather have a Dragon than a D-DC any day.


You have no idea what competitive play means, do you? It's about filling a role. Noone cares about your 1337 PUG-Buster Dragon. StalaggtIKE chose a Mech of each weightclass. Your Dragon cannot fill the role of a D-DC, cuz it's not a D-DC. It's not an assault, it has no ECM and it is not comparable to a D-DC in any way.

It does fill the role of a 4-SP, but it's a weightclass above it. So what it really competes with in a 2/2/2/2 drop is the Catapult. Now, if you Dropcommander is cool with a Dragon over a Splat/Gausscat, knock yourself out. Personally, I would tell you to get lost and free up your spot for someone who understands competitive teamplay.

Edit: And to the OP, yes, it is F2P. You're just not satisfied with the amount of free content. Sad day for you.

Edited by Frechdachs, 15 February 2013 - 11:00 AM.


#108 Mister Blastman

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Posted 15 February 2013 - 10:58 AM

View PostZyrusticae, on 15 February 2013 - 10:50 AM, said:

Blah blah blah blah blah
/snip


New players? I just introduced a few doods to this game and they can't stop playing. They haven't paid anything yet but are loving it. The new player experience is a MILLION times better now than it was a few months ago.

When matchmaking phase 3 is introduced next week, it will only get better!

If you like something and play it a lot, throw in some money. It is that simple. My point isn't garbage, it is the truth. The only entitlement in this world is the bogus bs spewed out of the stupid jackhole president (not my president, I didn't vote for the tool) that campaigns all the time about spending money America doesn't even have.

#109 xxx WreckinBallRaj xxx

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Posted 15 February 2013 - 10:59 AM

"F2P" has become such a diluted term some people now use "truly F2P" to describe what F2P is suppose to be, but usually isn't due to marketing lies or deception. Others fail to understand what it even meant in the first place.

League is much more "F2P" or "truly F2P" because the only stuff to buy is cosmetic or boosts. There is no locked heroes or runes. There is no fee for slots to own more heroes. This is the way to do it, and partly why League continues to be world's most successful/popular F2P title. Others just can't seem to learn from it, including Piranha/IGP.

MechWarrior Online is not "F2P", and definitely not "truly F2P". Sooner or later you will have to buy Mechbay slots or lose the time you've spent getting variants. There is also variants you simply cannot access without MC. This is Premium content, something they originally said they would not do. It's not P2W, since the variants aren't really better/worse than the others; but they are different, and unobtainable, which makes them non-cosmetic Premium content. Unobtainable combat choices=Not F2P. This, like many F2P titles, is basically a demo. You're allowed to try the game, but sooner or later you will have to fork down something for it. I've told Piranha/IGP many times to remove the BS Mechbay fee, but they seem intent on keeping it, when it shouldn't logically exist. It's just gouging and a betrayal to the "F2P" title they try to give the game.

It reminds me of most of the games on Steam under the "F2P" page. Most are actually not. They are basically demos that will only offer horrible rentals for free players or have P2W combat advantages. You may as well treat the "F2P" tag as a "free to try" definition instead because, 99% of the time, that's what it is. For most games, you will have to pay sooner or later in order to progress or not lose your time invested into it. This one does that with the horribly low starting cap on Mechlab slots.(Which shouldn't exist in the first place)

Btw, you shouldn't even be mentioning GW2 in here because it charges for the box before you can even boot it up. I don't know why brickheads keep calling GW2 a F2P title. IT IS NOT.

Edited by Bluten, 15 February 2013 - 11:05 AM.


#110 Mister Blastman

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Posted 15 February 2013 - 11:00 AM

View PostFrechdachs, on 15 February 2013 - 10:55 AM, said:


This



You have no idea what competitive play means, do you? It's about filling a role. Noone cares about your 1337 PUG-Buster Dragon. StalaggtIKE chose a Mech of each weightclass. Your Dragon cannot fill the role of a D-DC, cuz it's not a D-DC. It's not an assault, it has no ECM and it is not comparable to a D-DC in any way.

It does fill the role of a 4-SP, but it's a weightclass above it. So what it really competes with in a 2/2/2/2 drop is the Catapult. Now, if you Dropcommander is cool with a Dragon over a Splat/Gausscat, knock yourself out. Personally, I would tell you to get lost and free up your spot for someone who understands competitive teamplay.

I don't have a clue. I've never played a single game of competitive mechwarrior in my entire Mechwarrior career which started back in 1996. Nope, never. Never played NBT, ADL, MACL etc. etc. etc.

So you sir, you've called me out! I am clueless!

I'll just go back to hunting pugs to boost my shallow sense of ego.

#111 DrnkJawa

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Posted 15 February 2013 - 11:03 AM

Listen, they need to pay for the hamster, its food, its hamster wheel being greased every so often for stable server performance lets not forget the backup hamster and garths mistress. All these things cost money so do it the honest way like paying for a used game, set aside lets say 20 bucks. If you dont have 20 bucks, your underaged or unemployed here are some suggestions what you could do: Get a job, use Moms Visa, rob a 24/7 store.

#112 RickySpanish

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Posted 15 February 2013 - 11:04 AM

View PostBluten, on 15 February 2013 - 10:59 AM, said:

"F2P" has become such a diluted term some people now use "truly F2P" to describe what F2P is suppose to be, but usually isn't due to marketing lies or deception. Others fail to understand what it even meant in the first place.

League is much more "F2P" or "truly F2P" because the only stuff to buy is cosmetic or boosts. There is no locked heroes or runes. There is no fee for slots to own more heroes. This is the way to do it, and partly why League continues to be world's most successful/popular F2P title. Others just can't seem to learn from it, including Piranha/IGP.

MechWarrior Online is not "F2P", and definitely not "truly F2P". Sooner or later you will have to buy Mechbay slots or lose the time you've spent getting variants. There is also variants you simply cannot access without MC. This is Premium content, something they originally said they would not do. It's not P2W, since the variants aren't really better/worse than the others; but they are different, and unobtainable, which makes them non-cosmetic Premium content. Unobtainable combat choices=Not F2P. This, like many F2P titles, is basically a demo. You're allowed to try the game, but sooner or later you will have to fork down something for it. I've told Piranha/IGP many times to remove the BS Mechbay fee, but they seem intent on keeping it, when it shouldn't logically exist. It's just gouging and a betrayal to the "F2P" title they try to give the game.

Btw, you shouldn't even be mentioning GW2 in here because it charges for the box before you can even boot it up. I don't know why brickheads keep calling GW2 a F2P title. IT IS NOT.


I agree with most of your post, I should point out though that I stated GW2 and DS3 as being "extra" dodgy for requiring you to buy the game and then also asking you to sink money into them, they were also mentioned in the context of micro-transactions not being 'micro' anymore, not as F2P games.

Edited by RickySpanish, 15 February 2013 - 11:11 AM.


#113 Ghogiel

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Posted 15 February 2013 - 11:05 AM

iirc the only reason you need 4 mech bays and not 3, is I think dropship mode needs 4 right.

No one needs more than 4 mech bays.

#114 Rofl

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Posted 15 February 2013 - 11:06 AM

View PostZyrusticae, on 15 February 2013 - 10:50 AM, said:

Different games or not, their business models remain directly comparable to one another. MWO does have the distinct advantage of being a particularly niche game... but then, DotA 2 is also a niche game and is seeing tremendous success with their extremely customer-friendly business model.

Also, there is only one P2P game with a monthly subscription with millions of active users. The rest are Korean games (and there's only three of them - Lineage, Lineage II, and Aion, all NCSoft games, and the grand majority of their customers are Korean, so for all intents and purposes they may as well not exist in our comparison). The situation with P2P games is tremendously different - World of Warcraft is essentially a social phenomenon, and while no game has ever been able to replicate its success, that is at least partially because the games themselves had several glaring issues keeping them from seeing true success, including far too much aping of WoW's gameplay systems in an effort to replicate it instead of building something new with its own differentiating factors. Fortunately, MWO does not have this issue as it is entirely a game standing on its own (with only WoT being directly comparable gameplay-wise, but with a considerably less-friendly business model).


Business model or not, they're not exactly bleeding customers to each other, so that argument is invalid. LoL and Dota 2 share a user base, because they are both f2p and both moba's with near similar view, tactics, and progression.

Hawken and WoT are both much more comparable to MWO, and even then the comparisons aren't the same as LoL and Dota 2. It's not really worth comparing.

While WoW is the largest by a fair margin, it is not the only contender in the American market. Likewise, Asian MMOs wouldn't have US based local servers if there weren't players there. True, the majority are Asian, but we really can't exclude a game based on location. After all, EU/Oceanic people play MWO, and are an important part of the playerbase.

It's not just the model, it's the content. Many people I know went to Dota 2 over LoL, or picked RO2 rather than try WoW, or dropped one or the other not based on business model but the feel of the game.

I'd rather play a fun game with a less than desirable model for obtaining NON-GAME-ENHANCING quirks and bonuses than a less fun game with an amazing system for rewarding similar quirks.

#115 Rofl

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Posted 15 February 2013 - 11:09 AM

View PostBluten, on 15 February 2013 - 10:59 AM, said:

MechWarrior Online is not "F2P", and definitely not "truly F2P". Sooner or later you will have to buy Mechbay slots or lose the time you've spent getting variants

People keep saying you will need to buy mech bays, but no one has posted an example that hasn't been shot down or proven wrong... yet they keep saying it. You DID say you would have to buy it *OR* lose time. There it is, in plain English, in your own words. You are effectively forfeiting time for the 'freeness' of the experience. If you don't want to forfeit said time, you *may* pay.

#116 PropagandaWar

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Posted 15 February 2013 - 11:15 AM

View PostZyrusticae, on 15 February 2013 - 10:50 AM, said:

Sorry, but your post is garbage.

LoL is currently the biggest, most successful video game on the planet. They get more play time per month than any other game ever made in the history of mankind. You cannot ignore that. You cannot brush them off. They are the benchmark by which every other F2P game will be tested. Ignoring that is particularly suicidal in today's market.

Your obvious condescending attitude towards F2P players is counter-productive. Other players are your content. Unless you are content with playing with the same few hundred players day after day after day, it is in your best interests to woo and retain them.

Also, there is a reason WoT and PS2 were not mentioned in my post.



Good for LoL, DoTa whatever. MWO may one day be "the biggest". The game hasn't been out that long. Again this is not that game nor is it similar. I don't play them because they are dull to me as are most click fest games. To say these guys are going to suffer is a joke. Thay aren't cowtowing to the FTP players so they must be failing is an assumption at best. I only have a problem with "FTP'ers" who complain. Unless you have inside knowledge, your job is a marketing strategist for the FTP world or are god saying this game will fail because it doesn't adhere to some other games standards is pure rubbish. PGI has adjusted where it feels it needs to. Sorry the FTP'er can't have a Min/Max Raven and Cat build because they don't want to fork out the money for two extra bays.

#117 RickySpanish

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Posted 15 February 2013 - 11:17 AM

View PostRofl, on 15 February 2013 - 11:09 AM, said:

People keep saying you will need to buy mech bays, but no one has posted an example that hasn't been shot down or proven wrong... yet they keep saying it. You DID say you would have to buy it *OR* lose time. There it is, in plain English, in your own words. You are effectively forfeiting time for the 'freeness' of the experience. If you don't want to forfeit said time, you *may* pay.


You would need to buy more bays to continue to advance in the game, lest you keep playing the same style of game repeatedly. Substitute 'bay' for 'chapter' and 'style' as 'levels' and you have your old-school shareware model - you can keep running about in E1M*.wad for as long as you like but if you want the rest, pay up. This is fine, because everyone's got to eat, however it's the reason why I'd call MWO F2P mode a demo, because you are virtually limited to that sort of experience. I like the distinction between "Free to Play" being a marketing term, and "truly Free to Play" being the real meaning of "Free to Play"

#118 Kyrie

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Posted 15 February 2013 - 11:17 AM

I find myself quite curious as to why this topic keeps coming back. Every single possible viewpoint on this issue has been expressed, debated, regurgitated quite a few times in these forums. The whole spectrum of viewpoints raging from "MWO is P2W!" to "No, its F2P!" with all shades in between is filling megabytes on some poor server somewhere. :)

I think it is fair to say that MWO offers a legitimate F2P experience. It also offers a legitimate freemium experience for those willing to pay for more. Isn't this enough ? :-)

#119 StalaggtIKE

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Posted 15 February 2013 - 11:17 AM

View PostMister Blastman, on 15 February 2013 - 11:00 AM, said:

I don't have a clue. I've never played a single game of competitive mechwarrior in my entire Mechwarrior career which started back in 1996. Nope, never. Never played NBT, ADL, MACL etc. etc. etc.

So you sir, you've called me out! I am clueless!

I'll just go back to hunting pugs to boost my shallow sense of ego.

Who cares about previous games? Within the current competitive scene of MWO, the Dragon does not fullfil a necessary role. That's not to say the Dragon is not a great mech, but it's not missed in the competitive scene.

#120 Redwo1f

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Posted 15 February 2013 - 11:29 AM

MWO's financial model is almost identical to the World of Tanks model (which has been proven to be quite successful). Though this will be obvious to some, just pointing it out to those who are unfamiliar with WOT.

Edited by Redwo1f, 15 February 2013 - 11:31 AM.






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