Khobai, on 15 February 2013 - 10:00 AM, said:
And I agree. Mech bays are perfectly costed. I just don't agree that 4 mech bays is enough to keep free players interested in the game. I really don't see the harm in allowing players to buy upto 4 additional mech bays with c-bills. At most it's costing PGI $4 per paying customer... but they're increasing the grind length for free players by almost four times. So those free players will stick around for that much longer.
Seriously, 4 bays is enough. If they actually master a chassis - that's a substantial amount of play time right there, buy
another mech, like them all enough to not sell any of them... And they are STILL unwilling to pay $1.75? Well, then, there's the door.
My story:
A Commando 2D was my first mech bought. Did reasonably well with it, but didn't really like it.
Bought a flame with MC - my first game purchase - when they were released. I was poor, this of course was before the cadet bonus. I loved my Flame, so my next two mechs were two DRG variants. Pushed the FLM up to Master. At this point I'd still ONLY spent MC on the Flame.
I decided to go to Catapults next, so I sold my two standard Dragons (I wasn't particularly fond of them), bought an A1 then a C1, filling my mech bays. I enjoyed them, got enough XP to master both, then (wanting to buy a third Catapult, but wanting to keep the Flame I'd mastered) I sold the Commando 2D, and bought a K2.
At that point, two months had gone by and I had mastered 4 mech variants (FLM, A1, C1, K2). I still had just 4 mech bays.
Two months. Now I could have continued playing these chassis, or sold them (I generally don't play the K2 and C1 anymore) but I'm not a cheap ******* and I was loving the game, so I dumped my remaining MC into Mech Bays and everything opened up.
I didn't have to, though. I could have sold the K2 and C1, bought, say, two Hunchbacks, sold one after getting enough XP with it and then bought a third.
The system, as it is, is perfectly fine and reasonable.
Don't be a cheap *******.