Mwo Is Not "free To Play"
#181
Posted 15 February 2013 - 04:52 PM
Hm, let's sum this up. You can play this game without monthly fees, you dont have to buy this game, you have access to every mech (not including heroes) which you can buy with in-game currency you earn from matches.
Yup, seems like f2p to me.
#184
Posted 15 February 2013 - 05:05 PM
#185
Posted 15 February 2013 - 05:09 PM
#186
Posted 15 February 2013 - 05:36 PM
RickySpanish, on 15 February 2013 - 08:33 AM, said:
For example, the recent thread about Mechbays being acquireable only through paying real money highlights the fact that MechWarrior Online's "free to play" model is more akin to a demo mode, where players can try out the game but to progress in any meaningful way, are expected to pay for it.
You can master a chassis with the starting Mechbays. You can in fact progress as far it is possible to progress as, say, an Atlas pilot, without ever spending any money.
What you can't do is own and master half a dozen 'Mechs. I don't think that's part of the expected progression. The C-Bill and EXP model heavily incentivizes players to concentrate on upgrading and mastering 1 chassis at a time. This isn't World of Tanks. I don't think PGI's model anticipates the average player buying and playing that many 'Mechs. People are expected to specialize. The 'Mech you decide to invest in is supposed to matter. Many players are supposed to identify as "Catapult pilots" or "Centurion pilots". And in fact many do. The people wtih enough time and C-Bills to need 10 Mechbays are a distinct minority of the player base.
The only monetized items in this game are cosmetic doodads, Hero 'Mechs (cosmetic doodads with a C-Bill bonus attached) and Mechbays, which offer you greater variety but not greater power. You can play in the most cutthroat RHOD league without spending a penny and without having any disadvantage whatsoever. Free play is not a demo by any reasonable definition.
Edited by Bleary, 15 February 2013 - 05:44 PM.
#187
Posted 15 February 2013 - 05:39 PM
Right?
#189
Posted 15 February 2013 - 05:50 PM
Now if its made correctly you wont care.
do you.
do you care............
#190
Posted 15 February 2013 - 06:01 PM
Taizan, on 15 February 2013 - 04:37 PM, said:
What you said enforces why it is free to try, not f2p.
#191
Posted 15 February 2013 - 06:03 PM
#192
Posted 15 February 2013 - 06:05 PM
I mean, I'm down for spending on all that junk(and more, where's my cockpit voice packs?!), but it's a bit tough trying to justify a seven dollar or more purchase for a single item that goes into ONE of my mechs' cockpit that only I can see(unless someone's spectating me and paying attention to mah bling) or my favorite shade of red(or even basic black >_> ).
If they lowered the cost of these cosmetic items, more people would buy them. Think about it, how many people would drop seven bucks just to buy ONE premium color? Now, how many people would drop seven bucks to unlock a bunch of different colors, or spend another seven to get a bobblehead pack(two or three, perhaps) that you can equip to ALL of your mechs?
I mean, think about how many games get sold on Steam at 75% off compared to how many they sell at full price >_>
#193
Posted 15 February 2013 - 06:09 PM
Taizan, on 15 February 2013 - 04:37 PM, said:
Yeah you should start moderating and stop posting because I think you are pushing your own agenda too hard.
#194
Posted 15 February 2013 - 06:18 PM
you can get any mech you want.. and wep you want to buy. any C.A.S.E, Beagle Active Probe.. etc etc.
you can upgrade the mech and the pilot tree
and you have to actually save up for alot of stuff using C-Bills. (so everyone is in the same boat).
*like Pilot tree, weapons themselves, upgrades for mech, & Modules* (etc Adv. Zoom)
But in all.. Game is pretty much free... as said. only thing that aint.. is virtually the cockpit items and Camo Paint Jobs.
*Basic get 5 free colours*
the other 95 colours tho you gotta pay xD
--
Only thing i dont like *and its irrevelent here* is the, gotta get 3 mechs of the same type, all basic unlocked, just to get to the unlocks of Elite and Master for that specifice mech.
--
I ended up laying down $50 for MWO. in order to get least x1 camo skin for mech's, and a few colours like Obsidian Black, Camo light green and Plankan Yellow'ish colour, plus the house clan flag for house clan i picked (Liao) for cockpit and a cockpit item itself.
It really does make the mech feel, more customised when you put a few things in/on it.
#195
Posted 15 February 2013 - 08:38 PM
Vasces Diablo, on 15 February 2013 - 08:49 AM, said:
TheRulesLawyer, on 15 February 2013 - 01:14 PM, said:
Really? The quality isn't anywhere near as good as most $50 games. I mean its fine for a f2p, but it probably a $30ish title if it were sold in store.
RulesLawyer, I think you didn't fully grasp Vasces' comment; emphasized & underlined for your convenience...
Edited by Monsoon, 15 February 2013 - 08:39 PM.
#196
Posted 15 February 2013 - 08:58 PM
Bluten, on 15 February 2013 - 06:01 PM, said:
What you said enforces why it is free to try, not f2p.
No it's still f2p. Nothing stops you from playing any and every(non Hero) mech in this game. You just can't pokemon-warrior the game without spending some cash...or having numerous alternate accounts. You also have access to all the weapons in the game (without the limitation of bank space to boot!), all combat styles (sure there are currently only two, but more will be coming in the future), you don't have to pay to access maps, they have never stated that Community Warfare is Pay2Play. So please tell me, what is stopping you from PLAYING this game?
It's free to PLAY, not free to possess everything in the game without any momentary commitment on your part. Are you not playing whether you have 4 mechs or 9 mechs? The number of mechs you have has ZERO effect on your ability to PLAY this game.
And seriously, what kind of person 'likes' their own post?!?
Edited by Monsoon, 16 February 2013 - 09:22 AM.
#197
Posted 16 February 2013 - 04:50 AM
Quote
Lol of the day, thank you very much for this. Try it as hard as you want then, and you'll find that ALL that limits you is 4 hangar slots. Your time of free playing ISN'T limited as you imply by saying "free to try". No one forces you to buy premium time, hero mechs or more slots.
Some people, sigh... always complaining.
Edited by KKRonkka, 16 February 2013 - 04:50 AM.
#198
Posted 16 February 2013 - 05:23 AM
Has anyone found the sweatshops of poor people having to play the game?
Oh, you mean you are FORCED to PAY to play the game? Cant really say you are. You might call this "Free to PAY" but you are not forced to buy anything . and the ones you CAN buy are not exactly impressive since they give no inherent bonus to ANYTHING in regards to winning any kind of matches.
#199
Posted 16 February 2013 - 06:38 PM
hammerreborn, on 15 February 2013 - 08:45 AM, said:
My head hurts from this post.
LoL is F2P because they give you demo heroes. MWO is not F2P because they give you trial mechs.
LoL is F2P because you can buy heroes with in game currency or real money. MWO is not F2P because you can buy mechs with in game currency or real money
"My head hurts from this post."
LoL is F2P gives players 10 different free champions every week. MWO gives you 4 trial variants (8% of the variants in the game) and it changes every other patch, which can sometimes mean we have the same batch for a long time (around a month).
LoL has all champions available for IP. MWO has 6 variants that free to play players will never be able to access.
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LoL allows a player to have as many champions as they want without spending a dime. With enough time, the F2P player will be able to unlock and have all champions available at the same time.
MWO limits a player into having four 'Mechs unless they spend money. If a player wants to unlock all 'Mech variants aside from hero 'Mechs (at the time of this writing, 50 variants, 89.3% of the total variants) it would require 50 'Mech bays to hold them, which is 15,000 MC. Considering the cheapest method of doing this is a 12,000 MC package and a 3,000 MC package, that is $49.95 USD + $14.95 USD. Roughly $65.
If you want to include Hero 'Mechs, of which there are six at the time of this writing, and unlock 100% of the available "champions" in LoL-speak, it would require at minimal, another $109.5 USD.
That's, assuming you're purchasing the highest MC conversion rate with your money, about $175 and countless hours in-game to unlock all variants.
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LoL allows persistent account experience (runes/masteries/summoner skills) to apply to any champion played. This means that a player can use a champion in free rotation (a trial 'mech) with their pilot skills including and up through basic/elite/master.
In MWO, pilot skills cannot be unlocked in trial 'Mechs. This makes the incredibly limited content (4 variants) completely inferior to the same variant if it had been purchased/unlocked by the player. Advanced pilot skills require 3 variants of the same chassis in order to unlock elite/master pilot skills. LoL has no such arbitrary limitation (wanna get past level 10? Gotta play 30 games in four different AD carries!).
This leads to new players, or any player for that matter, not being able to try out a new 'Mech without severely limiting their team. Elite and basic skills include higher maximum speed, faster attack speed, much better heat management (containment/dissipation), torso twist speed, arm twist speed, range of torso/arm movement, etc.
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I could go on, but I hope you aren't seriously this short-sighted. MWO does not respect a free to play player's time, or a paying customer's money.
#200
Posted 16 February 2013 - 06:52 PM
SO WHAT?
You think it won't be successful otherwise?
*cough WoT*
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