

Cat-K2 With Dual Gauss Rifles - This Build Any Good?
#1
Posted 15 February 2013 - 04:38 PM
#2
Posted 15 February 2013 - 04:40 PM
#3
Posted 15 February 2013 - 04:42 PM

before the gauss was nerfed regarding it's health, 80% of all Cat-2K had two Gauss!
It's still a good build, although many players switched back to PPCs after the last patch gave large energy weapons some love.
Definitely worth trying.
EDIT: but remember that the catapult is one of those mechs where XL engine actually makes sense, due to small side torso hitboxes.
And yes, you should take more ammo.
Edited by Vincent Lynch, 15 February 2013 - 04:45 PM.
#5
Posted 15 February 2013 - 04:58 PM
Here is the mech that will work a lot better....
http://mwo.smurfy-ne...f7dc2eab8a52072
#6
Posted 15 February 2013 - 05:02 PM
Nikoliy, on 15 February 2013 - 04:58 PM, said:
Here is the mech that will work a lot better....
http://mwo.smurfy-ne...f7dc2eab8a52072
that looks like the right build! thank you
#7
Posted 15 February 2013 - 09:19 PM
#8
Posted 15 February 2013 - 10:37 PM
it's dangerous, but xl engines are still the way to go
most people use a pair of med las for backup weapons. putting them on the arms gives you more up/down ability, but putting them on the torsos means you can strip out the arms of armor
http://mechromancer....7D8,7D8,1,0,1,0
#10
Posted 16 February 2013 - 03:04 AM
But yea a slow gausscat is a dead Gausscat. Now that they explode when you even touch them wrong mobility is the only
way to survive
#11
Posted 16 February 2013 - 03:11 AM
I'm running this atm, very good for pugs http://mwo.smurfy-ne...646c905e76ed163
Speed is good enough and the 4 Mlas give you enough punch to finish off components damaged by your Gauss. It runs quite hot, so only use those Mlas if you can afford it.
...and of course, pick your targets wisely. 25 Clicks isn't that much.
#12
Posted 16 February 2013 - 03:56 AM
#13
Posted 16 February 2013 - 08:36 AM
Also you can fit 12 DHS in that engine and it seems a waste not using them. Pure gauss build wastes good heat sinks. So here's an option if you wanna snipe: http://mwo.smurfy-ne...677bed47e589ccb
I prefer this med to short range -build though. It just rips everything to pieces. You can drill through even an Atlas center torso in a matter of seconds. Unless the UAC's jam all the time of course, it's a bit of a random build. But those med lasers still do decent damage when UAC's are jammed.
http://mwo.smurfy-ne...61fb1a4df091774
Edited by arghmace, 16 February 2013 - 08:41 AM.
#14
Posted 16 February 2013 - 08:47 AM
#15
Posted 16 February 2013 - 08:56 AM
The first build sacrifices a bit of range compared to dual gauss but does way better damage and moves faster.
The latter build completely annihilates most Cataphracts for instance. And when played well can also take down lights very well. I remember one battle when I killed 3 ECM lights along with a couple of heavies. You get your aim right and lights just melt. Mainly I play it like a medium so let own assaults go first and then flank the enemies starting to pour on them incredible and consistent dpm. Far from terrible, easily gives me a couple of kills and 500+ dmg in any given battle.
EDIT: Besides, you don't have to keep the UAC5's on the enemy all the time. Double shoot them and med lasers for 40 alpha and then hide especially if they jam. That's 10 more alpha than a dual gauss. Not as pin-point dmg of course, but still.
But maybe most importantly your build goes 60km/h (even though having XL engine), both of mine go 82km/h.
Edited by arghmace, 16 February 2013 - 09:27 AM.
#16
Posted 16 February 2013 - 11:08 AM
#17
Posted 16 February 2013 - 11:16 AM
#18
Posted 16 February 2013 - 02:44 PM
I'm sorry, but against any half competent light pilot this build would not do "very well". I have played Dual UAC/5 a lot when they could not jam but I'd still prefer dual Gauss with all its drawbacks, even for hunting scouts. The opportunity to reliably (!) deliver big holes when there is a good shot lined up (as in when a light runs in a straight line or runs into a building) makes all the difference here. Yes your cat could outmaneuver Phracts quite nicely in a run-by-fight as they happen so often in Pugs (usually accompanied by something usually called a mech ball) due to its much better torso twist and the panic the UAC/5 hits bring.
And btw: 500 dmg is the very bare minimum of what you should get in a pug with that kind of advantage in experience (judging from the fact that you are a founder as well). If you came at me with this UAC5 Cat, I'd just shoot, twist my torso away, shoot again, getting a perfect target every time. Your alpha calculation does not quite add up as well; I'd consider an alpha something that strikes reliable at a relatively small target.
Don't get me wrong, your build looks fun and I'll give a shot right now, but I don't expect much.
#19
Posted 16 February 2013 - 02:56 PM
chriskam, on 16 February 2013 - 02:44 PM, said:
It is not just a question of dual gauss or dual UAC5. Both our builds carry 4 med lasers, so no difference there. I agree that gauss is a better weapon than UAC5 but when lights circle around you, the extra mobility you get from having a 300 engine instead of a 220 is huge. Much easier to dog fight with them when you're not as slow and cumbersome as a tortoise.
#20
Posted 16 February 2013 - 03:06 PM
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