Thermal Vision Is Horrible
#1
Posted 16 February 2013 - 02:45 PM
#2
Posted 16 February 2013 - 03:00 PM
So many quarters/tokens spent......
... I miss old school arcades...
If I had the money, I would open a new bar in my hometown. A Gamer Bar.
You pay cover and there is a whole section of old school arcades and pinball machines you can play for free.
Another section for modern consoles, including a couple big screen projectors for fun spectating and occasional tournaments.
Another section for Dancing, which include a live DJ doing modern remixes of old school game soundtracks.
Another section for sitting and chatting casually, and enjoying some great pub food (including vegan and organic options).
Of course, a kick *** bar where you can buy drinks and ALSO buy physical copies of the latest games.
Sorta like they have in Australia (Mana Bar) but on steroids.
DAMNIT! I need money!
And a nice big space!
THANK YOU OP FOR INSPIRING SUCH AWESOME NOSTALGIA AND BUSINESS IDEAS WITH YOUR COMPLAINT THREAD!
Edited by Ravennus, 16 February 2013 - 03:01 PM.
#3
Posted 16 February 2013 - 03:02 PM
to this day i still suck at console games like halo.
broceratops sad
#4
Posted 16 February 2013 - 03:13 PM
#5
Posted 16 February 2013 - 03:14 PM
i enjoy being able to shoot at blue blobs
Protoculture, on 16 February 2013 - 03:13 PM, said:
4x is pretty good at checking if you can actually hit the mech, or if your shot is going to clip into whatever cover they're almost behind. also good (unintended) at getting out of the zoom levels quickly
#6
Posted 16 February 2013 - 08:53 PM
#7
Posted 16 February 2013 - 09:04 PM
It also depends what Mech I'm piloting. Thermal is actually really useful for long range sniping, where you can't zoom in enough to reliably target specific components anyway.
I also toggle Thermal on all my Mechs for spotting enemy heat signatures from really far away, though I always go back to normal view when close enough to target them.
Once you get enough experience, you also start to learn the hit box locations, and thermal really doesn't make a difference... I generally know where to shoot at the mech silhouette to hit what I want.
Personally, I find Night Vision much worse. I never ever use it, both due to the insane contrast and the fact that everything is green and white. It just messes with my head. At least with Thermal, you get some color contrast. *shrug*
#8
Posted 16 February 2013 - 09:08 PM
Ravennus, on 16 February 2013 - 09:04 PM, said:
It also depends what Mech I'm piloting. Thermal is actually really useful for long range sniping, where you can't zoom in enough to reliably target specific components anyway.
I also toggle Thermal on all my Mechs for spotting enemy heat signatures from really far away, though I always go back to normal view when close enough to target them.
Once you get enough experience, you also start to learn the hit box locations, and thermal really doesn't make a difference... I generally know where to shoot at the mech silhouette to hit what I want.
Personally, I find Night Vision much worse. I never ever use it, both due to the insane contrast and the fact that everything is green and white. It just messes with my head. At least with Thermal, you get some color contrast. *shrug*
yes but... those map visuals are horrible and you're replacing it with something only a little less horrible. thermal isn't terrible but it blurs unless you come to a complete halt... and you don't want to do that.
we'll see if the devs improve these things but considering it's been like this for half a year so {thermal and the 4x zoom} i'm not sure when we will see improvements.
#9
Posted 17 February 2013 - 11:32 AM
You do understand that thermal veiw is SUPPOSED to be hard to see with right?
When visual condition are too poor to see normally, it allows you to see better, but at a degraded quality.
The entire point is to make the game harder to play..
#10
Posted 17 February 2013 - 11:35 AM
#11
Posted 17 February 2013 - 11:38 AM
It's a temporary, necessary evil.
#12
Posted 17 February 2013 - 11:43 AM
LogicSol, on 17 February 2013 - 11:32 AM, said:
You do understand that thermal veiw is SUPPOSED to be hard to see with right?
When visual condition are too poor to see normally, it allows you to see better, but at a degraded quality.
The entire point is to make the game harder to play..
You do understand that if the entire point is to make the game harder to play, there would not need to be thermal...?
I mean, they could just tune the weather and night lighting, right?
I think they should rethink thermal and night vision. There are plenty of other options that are way better than what we have now.
#13
Posted 17 February 2013 - 11:49 AM
#14
Posted 17 February 2013 - 11:54 AM
LogicSol, on 17 February 2013 - 11:32 AM, said:
You do understand that thermal veiw is SUPPOSED to be hard to see with right?
When visual condition are too poor to see normally, it allows you to see better, but at a degraded quality.
The entire point is to make the game harder to play..
That is funny, I never read this as being a stated purpose.
More importantly, it would be idiotic.
Why cant we have modern FLIR like in Arma 2? Here is an example https://www.youtube....PKDDJbILI#t=41s
It is quite easy to make out objects and warm things glow bright white.
Here is a scope that exists today. It can do color or black and white. It is also MUCH clearer. Plus it fits on an M4 ffs. PGI has no excuse as far as realism. And No excuse as far as feasibility in game.
#15
Posted 17 February 2013 - 12:01 PM
Thermal lack detail and is hard to see just because it is not intended to be a primary vision mode.. if it was we would not have the regular one. It is supposed to be a niche thing that you flip to either spot a distant enemy or when the visibility is bad. If you feel you need to use it all the time you are either A: a gauss sniper. or B: need glasses. If you are A the reason it is so "bad" should be obvious and with B you need to see a optician. =P
But yes. TV is bad because that is how it is designed. It is a support system not a main system.
Edit: Just to make it clear... This is opinion and not fact.. feel free to disagree.
Edited by AlexEss, 17 February 2013 - 12:02 PM.
#17
Posted 17 February 2013 - 12:25 PM
TheMightyWashburn, on 17 February 2013 - 11:54 AM, said:
That is funny, I never read this as being a stated purpose.
More importantly, it would be idiotic.
Why cant we have modern FLIR like in Arma 2? Here is an example https://www.youtube....PKDDJbILI#t=41s
It is quite easy to make out objects and warm things glow bright white.
Here is a scope that exists today. It can do color or black and white. It is also MUCH clearer. Plus it fits on an M4 ffs. PGI has no excuse as far as realism. And No excuse as far as feasibility in game.
The one most obvious flaw about this is that Real life is not equal to mechwarrior.
#18
Posted 17 February 2013 - 12:27 PM
If I want to hit stuff, I need thermal mode very often, especially since ecm makes it vital to detecting the enemy in the first place (in the majority of maps).
I would like to see more of the graphics as well...
Edited by Yemo, 17 February 2013 - 12:29 PM.
#19
Posted 17 February 2013 - 12:39 PM
Brudlos, on 16 February 2013 - 02:45 PM, said:
OMG i was playing this today i got it off http://www.abandonia.com/ or was it on the amiga emulator from abondonware i don't remember..... i was also playing Space crusade on DOSBOX. either way yeah its very similar.
#20
Posted 17 February 2013 - 12:42 PM
Edited by lsp, 17 February 2013 - 12:46 PM.
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