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Splataphract (And Why I Hate That Crap)


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#21 Lightfoot

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Posted 16 February 2013 - 07:05 PM

View PostWeeble, on 16 February 2013 - 06:42 PM, said:

I have ~300k xp in the 3D and it's not all that. Works best against guys that don't use cover well. I won't tell you how to counter me :) but it's not hard. Think about the build, what it's weaknesses must be, and use that against them. It will come down to piloting- can you take advantage of them or will they take advantage of you?



4 PPCs overheat, 4x ERPPC is a shutdown mech. Throw in a Gauss Rifle or JJets and you are slow to move and slow to fire, if you override shutdown too much you'll self-destruct. I will just take my AC20 Muromets and out-turn you at close range.

#22 TexAce

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Posted 16 February 2013 - 07:08 PM

Thee best I could come up with Uber-PPC-Gauss-Poptart

Seriously? They are either slow as hell, hot as hell or naked as hell.....

They can shoot once and then they are fried...

Edited by TexAss, 16 February 2013 - 07:12 PM.


#23 JBDixion

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Posted 16 February 2013 - 07:08 PM

PPC cataphracts have more speed and armor than you think. got max armor on mine plus the jump jets and 340xl engine(sold it for a Cent that i built tho)

iv seen some that run fast and have a good heat of 1.24. for ppcs that isnt too bad. and even 2 ER PPC and 1 PPC is enough to be a high threat. even more so running 87 kph with 4/4jumpjets.

#24 Milkshakes

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Posted 16 February 2013 - 07:08 PM

View PostSpicy Horse, on 16 February 2013 - 07:01 PM, said:

I tried the Ilya with 2 PPCs and a Gauss because I saw them twice in two matches by different users. So I thought, what the hell. I feel the build has replaced my LRM casual build. By casual I mean, sit back, sip beverage of choice, and occasionally fire off a few rounds.

I was in one match where a Jenner set their sites on me. Since I am not proficient at ballistic speeds and leading a close in target moving at 130+, I was outmatched. Until my friends with LRMs brought the rain. I'd compare PPC/Gauss builds as similar to LRM builds. Keep within support range of your allies and Location, Location, Location.

What do you do against them? That all depends on your build and which map. Are you close range but slow? Long range but fast? A glass cannon? There's more than one way to skin a cat... aphract that is. YYYEEEAAAAHHH!



You sound like my friend:

"Dude I don't even care, I could take any 'mech! If I was behind 'em it'd take like 2 alpha strikes and they'd be done."
"So what you're saying is; if you're in the perfect tactical position you could kill them, assuming all your rounds hit."

Seriously though, the part in bold is the killer. If ever there was testimony for a click-to-win config that'd be it. Could you satiate my curiosity though? What kind of accident lead to you losing all but one of your fingers?

#25 Bishop Steiner

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Posted 16 February 2013 - 07:09 PM

View PostMilkshakes, on 16 February 2013 - 06:14 PM, said:

I keep seeing the same theme over and over. CTF w/ 2-4 ER/PPC, jump jets, and a Gauss cannon. I played two rounds in a row against two teams with at least 4 of that config. Anyone have any thoughts on how to stop them?

I generally do it by shooting them.

#26 DrBlue62

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Posted 16 February 2013 - 07:15 PM

Anymore than 29 tons of weaponry and you're making a gimped poptart.

#27 CarnifexMaximus

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Posted 16 February 2013 - 07:16 PM

I would reccomend shooting it. I love my Summoner... Er i mean CTF-3D quite a bit. But honestly for every 2 to 3 times I have slain a target while I was at the zenith of jump jetting, I have been cored during my jump, falling to the ground like a useless heap of ferro-ceramic trash. Just shoot it. PopTart snipers will always be part of mechwarrior. I think the recent proliferation of them we have seen is highly due to the fact that JJs got some love, and PPCs got the heat adjustment at the exact same time. There will always be mechs like this I hope, what other game are you gonna get this? Give the current fad a month or less to blow over.

I predict, in a week from today (Saturday Feb. 23rd) there will be some kind of lionized trebuchet build. If not good ol'trenchbucket, march's intoduction of the Jagermech will see all kinds of new builds causing discussion.

Stuff like this is inevitable.

#28 Spicy Horse

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Posted 16 February 2013 - 07:18 PM

View PostMilkshakes, on 16 February 2013 - 07:08 PM, said:



You sound like my friend:

"Dude I don't even care, I could take any 'mech! If I was behind 'em it'd take like 2 alpha strikes and they'd be done."
"So what you're saying is; if you're in the perfect tactical position you could kill them, assuming all your rounds hit."

Seriously though, the part in bold is the killer. If ever there was testimony for a click-to-win config that'd be it. Could you satiate my curiosity though? What kind of accident lead to you losing all but one of your fingers?


Birth defect.

#29 MischiefSC

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Posted 16 February 2013 - 07:19 PM

Rolled 4 in an Atlas just today in the same match. I spectated someone in a Hunchie kill 3. One of them he walked right up to after the guy overheated, carefully sighted up and popped the cockpit out of him. It was hilariously brutal.

They're slow, crap against fast targets and tied to an easy to time schedule. Wait for the jump, get under cover. Quit trying to shoot him out of the air. Move, get in cover. When he drops he's behind cover and blind while he waits for JJ to recharge. Rush in.

Wait for the jump. Get under cover or move and turn your shoulder at him. Wait for him to shoot, then charge.

Too slow to get away. Too hot to keep steady fire up close. Crappy convergence for a nice face-humping beating down. Too slow to keep a light or even a quick medium from shooting them through the back.

They are not 'a build'. They are evidence of someones poor choice in judgement. Both the person who plays it and anyone foolish enough to stop and hold still while trying to shoot them out of the air.

Oh, one more thing.

If you get close and they jump, move to the side. Can't change directions other than pivoting while you jump. You can't look down either. They'll come down blind, you'll be waiting for them and ready to kill them before they pivot to face you.

Crappy convergence on that build. Only good for catching suckers.

#30 Milkshakes

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Posted 16 February 2013 - 07:20 PM

View PostCarnifexMaximus, on 16 February 2013 - 07:16 PM, said:

I would reccomend shooting it. I love my Summoner... Er i mean CTF-3D quite a bit. But honestly for every 2 to 3 times I have slain a target while I was at the zenith of jump jetting, I have been cored during my jump, falling to the ground like a useless heap of ferro-ceramic trash. Just shoot it. PopTart snipers will always be part of mechwarrior. I think the recent proliferation of them we have seen is highly due to the fact that JJs got some love, and PPCs got the heat adjustment at the exact same time. There will always be mechs like this I hope, what other game are you gonna get this? Give the current fad a month or less to blow over.

I predict, in a week from today (Saturday Feb. 23rd) there will be some kind of lionized trebuchet build. If not good ol'trenchbucket, march's intoduction of the Jagermech will see all kinds of new builds causing discussion.

Stuff like this is inevitable.



I wholly agree, hence my desire to snuff it out sooner rather than later. I do say though, your technique of "shooting it" I had never heard of until this point in my life. How do you "shoot it?" Is that some sort of item you can buy? If so how many MC or c-bills does it take to get this? I have been playing this game for a long time now and I have yet to buy/unlock "shooting it." Is that a legendary founder deal, 'cause I noticed a lot of them saying that too.

#31 Biglead

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Posted 16 February 2013 - 07:21 PM

Lol. You send a shet talking 151kph Jenner to the right.
Your team goes left.
You win when the other team attempts to out snipe each other leaving their backs open.

#32 Monsoon

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Posted 16 February 2013 - 07:25 PM

View PostGhogiel, on 16 February 2013 - 06:36 PM, said:

splataphract would be what a 2X with 2 SRM6 and LBX10?


Shhhh! Leave my favorite baby out of this!

#33 Pihb

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Posted 16 February 2013 - 07:25 PM

Use cover. Sneak up behind them (I do it in my stalker all the time they are usually tunnel visioned). Kill them.

#34 CarnifexMaximus

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Posted 16 February 2013 - 07:35 PM

View PostMilkshakes, on 16 February 2013 - 07:20 PM, said:



I wholly agree, hence my desire to snuff it out sooner rather than later. I do say though, your technique of "shooting it" I had never heard of until this point in my life. How do you "shoot it?" Is that some sort of item you can buy? If so how many MC or c-bills does it take to get this? I have been playing this game for a long time now and I have yet to buy/unlock "shooting it." Is that a legendary founder deal, 'cause I noticed a lot of them saying that too.


I personally would prefer my m1 garand, it's really light, almost no heat and a good balance between burst damage and high RoF. However it's currently lostech. I have been settling for AC/20.

Edited by CarnifexMaximus, 16 February 2013 - 07:37 PM.


#35 Targetloc

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Posted 16 February 2013 - 07:47 PM

As other posters pointed out, they're either low on armor or low on heatsinks. I find it's usually the latter. They rely on jump sniping to make sure they have time to cool down between shots.

Force them into a brawl. Or make them abandon their sniper nest by capping.

#36 Ralgas

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Posted 16 February 2013 - 07:59 PM

mech ref'd is a phract 3d with ( usually )2 er/reg ppc and a gauss +jj. I run my muromet with 3 er's /gauss setup and 11 dhs atm, gives me shutdown in 3 alpha's if i continuously fire. Generally by then i'll just alternate the gauss by it's self and alpha after the second shot to stay operating (caustic valley excluded ofc)

generally hit their side torso's for easy killage as they'll be running an xl to save the weight and remove weps(same as most phract hard hitters). the hassle they have if they pop up behind cover, is they don't know what you're doing in between jumps.  Use it to close on them, if theres no cover zig zag in so they dont just have the ezmode of just  holding an aiming spot and firing at the right arc of the jump. Always makes me laugh when a light runs straight at me to close in only to have the gauss core them for the poor tactics.

Edited by Ralgas, 16 February 2013 - 08:04 PM.


#37 Mr 144

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Posted 16 February 2013 - 08:34 PM

View PostMilkshakes, on 16 February 2013 - 06:31 PM, said:

PS. The name poptart is nice but it has no indication the specific chassis. If you've got a better one I'm open to it.


The term 'poptart' has pretty much always been part of the mechwarrior title's gaming history. It's fairly common in most games with any sort of jump-sniping in fact. Presently, the CTF-3D is the only real effective chassis in doing it, therefore no snazzy nickname is needed...splataphract couldn't be further from an acurate description.

Toaster Streudeler is also acceptable, but properly used, should refer to a superior poptart...we all know streudel's are tastier :)

View PostMilkshakes, on 16 February 2013 - 06:55 PM, said:

Now, the map that poses the most difficulty is Forest Colony. The wide open plain between the starts is pretty conducive to a couple "snipers" hanging back. If the team is pushing up and your team hangs back you have no choice but to play purely defensively, especially if starting on the low ground.


I would need more details on what specificaly is your trouble here...conquest/assault...which side? It's all kind of irrevelevant though, as the 'open plain' is not exactly where you want to be against poptarts. There are very few places where it's necessary to cross the poptart's field of fire at range. There are a few places where snipers spam shots, knowing it's well traveled and hoping for a bit of luck. Luckily, most of these corridors in forest colony are at ranges where PPCs barely tickle, and are just being used for distraction...or for those dumb enough to stop there to hang out and smoke cigs.

Rule #1 when crossing unavoidable corridors is 'don't look into the light'. Seriously...after being picked off a few times in the same location...learning should kick in. I don't 'check for snipers'...I assume they are there every single match in these key locations. Don't look...chug across to cover at speed (moderating throttle if you are that skilled) giving them only an arm.

Rule #2 is to cross coridoors in groups. Even groups of snipers will be annoyed by this, as between cooldowns and jumps...there just won't be enough time to pop anyone as long as you're en mass and throttling to mix up group formation. This can be done in PUGs just fine by shadowing an assault, so don't go there with me ;) .

Rule #3 is snipers are predators...you are the herd. They will go for the easy shots. Time is on there side. If you have to expose yourself...do it quickly and effeciently as possible during the final charge.

This is all really just a long...drawn out way of saying....be smart...then shoot 'em ;)

Mr 144

#38 kuangmk11

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Posted 16 February 2013 - 08:58 PM

I call em Jack-in-the-'phracts

#39 Mackman

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Posted 16 February 2013 - 09:00 PM

View PostMilkshakes, on 16 February 2013 - 06:55 PM, said:

Well I am starting to see the three types of reply here:

A. Useful information pertinent to the post
B. Snarky douchebag (most likely uses that configuration)
C. Person blaming my piloting for all issues

Let me be specific again. I would request that if your post doesn't conform to the model of example A then I would politely ask you to slam your fingers in a car door.

Now, the map that poses the most difficulty is Forest Colony. The wide open plain between the starts is pretty conducive to a couple "snipers" hanging back. If the team is pushing up and your team hangs back you have no choice but to play purely defensively, especially if starting on the low ground.


Your problem is that you see any post that doesn't agree with you as being from a snarky douchebag.

#40 Milkshakes

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Posted 16 February 2013 - 09:25 PM

View PostMackman, on 16 February 2013 - 09:00 PM, said:


Your problem is that you see any post that doesn't agree with you as being from a snarky douchebag.



I REMEMBER YOU!!!!! OH YES I DO-OOOO!!!!! Weren't you Mr. Look-How-Cool-My-CTF-Is? Oh yes, yes you were. I dedicate this thread to everyone who helped me figure this out... and to you sweetheart. I know what its like when I'm not around. Its okay, I give you permission to go **** yourself. I promise I won't get jealous.





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