Joseph Mallan, on 17 February 2013 - 09:04 AM, said:
Y U Bring Logix to a doom/gloom thread???

This isn't a doom/gloom thread! It's a celebration and preparation for the GLORIOUS times ahead!
80Bit, on 17 February 2013 - 09:04 AM, said:
It's not really as bad as all that. Elo does not care if it took you 10 games or 1000 games to get to the rating you are at. It only compares your current rating to your enemies. So if you are way to high, you are going to get stomped in say 8 out of 10 matches. In at least a few of those matches, it will be lower Elo players that stomp you, making you drop fast.
Possibly, but remember it's going to look at your specific Elo, not the teams Elo, but compare it to the average of who stomped you. For most people this is great but the people who've inflated their rankings by sync-dropping to stomp pugs they're going to be on the high end near the elite players even though their actual skills are more like average or above average. That's where Elo hell is. The excellent players will farm these guys, pushing their rankings higher and higher while these guys will have to lose a correspondingly large number of matches to the elite for each win they get against pugs.
arghmace, on 17 February 2013 - 09:05 AM, said:
Sorry for editing my post. If you check it, there's a financial reason as well. But what comes to ELO, I've been playing more than usual premades lately so I fear my ELO is higher than it should be. Bringing it down a bit will likely put me in my proper place.
No problem at all, my bad. Just pointing out though that gaming the system is going to have to involve losing half the matches someone plays in OR creating a new account and starting over, losing everything you gained, all your stats, etc.
So excited. Two more days!
arghmace, on 17 February 2013 - 09:15 AM, said:
Anyway I really don't think ELO system is good. What's the point of being a skilled player? It should be that being good gets you more wins and thus more xp and credits. But when this ELO system tries to make it so that you win 50% no matter what, where's the incentive to get better? You don't gain anything. You might as well make as crappy builds as possible and drink two bottles of whiskey before playing. You're still gonna win 50% and gain the same xp and credits in the long run. This is as bad as the scaling system in Elder Scrolls Oblivion for instance. When opposition scales, you're completely stuck and getting better gives you no reward.
Your reward is more challenges. You can still win a lot but it's going to be against better players. The point is that it's always challenging. There isn't a point where the challenge stops. Otherwise making the game 'fun' for someone who likes to win all the time involves making it less fun for everyone else.
Elo is there to protect the majority from the minority. Prevent 'pug stomping' and make competitive play, well, mandatory for people who get good. Above a certain level it's all 8-mans. No way to escape it. No way to get back into 4mans and pug-stomps.