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Wits End


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#61 Jack Corvus

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Posted 18 February 2013 - 04:18 PM

View PostWoska, on 17 February 2013 - 10:03 PM, said:

I've noticed that weapon preferences run through cycles. People are sheep. And if someone is successful with a certain type of weapon, they all have to try it.

Case in point is the AC/2. For a while there half the mechs on the field were ballistic heavy and carrying as many AC/2s as they could. After a while the players started to see the down side of the weapon and gravitated to something else.

So yes, you have to adapt. You need to adapt your weapon loadout to suit your play style. You need to adapt your tactics to the enemy's action and weapons.


These cycles were the response of patching, not people just following each other blindy in fads. The AC/2 used to shake the camera so much that the target couldn't really fight back. That was the whole point of using it. Then patches reduced camera shake across the board and the AC/2 fell out of favour because it was back to being the long-range low damage weapon it is supposed to be. SRMs were not in-vogue pre-ECM because SSRMs dealt with the lagshield better, and LRMs were effective and reliable long range damage dealers. Then ECM was added in, turning off LRM use almost completely until the 750 metre TAG was introduced, and switching SSRM users to SRM users, which got better with netcode improvements.

#62 N0MAD

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Posted 18 February 2013 - 05:25 PM

View Postp00k, on 18 February 2013 - 09:35 AM, said:

what a coincidence. so do mine. but they all excel at a certain range. my ddc excels at <500m. my d excels at ~300-800. my rs excels at >500. and i play to try and put my atlas in those ranges as much as possible. a splatcat is no different. and to claim that because your weapons have different ranges somehow makes your mech require more "thinking" is, well, stupid

I have an Atlas build that fits both the D and DDC that excels at all ranges altho its slightly beter on the D..
Dont know what to say about boating, really cant be stoped so adaptation is the only answer.

Edited by N0MAD, 18 February 2013 - 05:26 PM.


#63 WhistlR

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Posted 18 February 2013 - 07:34 PM

View PostZero Neutral, on 17 February 2013 - 10:01 PM, said:

I build Wits End on Warwick some times when I am taking too much AP damage.


It works better on Teemo, also add a Runaan's Hurricane for more DPS

#64 Haji1096

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Posted 18 February 2013 - 08:23 PM

Boating is made more effective by lack of maps right now.

If there is a big map open map, it would favor fast mechs with long range weapons.

Map of caves -> slow brawlers.

Boating exists in the Table Top as well.....Nova/Blackhawk anyone ?

My personal preference is to play with mixed range weapons: 4P Build: 1 LL, 2 ML, 2 SRM4s with Artemis. DDC: 2 ERPPC, 1 GR, 3 Streaks. Its more fun for me.

Do I get annoyed with a splat cat kills me ? Yes, but that was because I blundered into him. I should have used terrain and speed to move backwards and snipe with my LL.

I don't give a **** about OP builds, I'm going to play with the builds that are fun for me and get good with those.

#65 Cerebelli

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Posted 18 February 2013 - 08:24 PM

I was going to make a League joke, but I seem to have been beaten a long time ago.





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