p00k, on 18 February 2013 - 09:19 AM, said:
sort of like how lrm10's used to stand for 10 damage but now stands for 10 missiles that do 18 damage
and no, don't have it do 1.5 or 2 per pellet. start with 1.2, and see what happens. if it still needs work, go to 1.3 or 1.4. 50-100% change in damage at one time is an awful way to balance things
it's both...10 pellets and 10 damage (1 per pellet).
OP is asking for an LBX 15
SpiralRazor, on 18 February 2013 - 09:39 AM, said:
The designations on missile weapons and projectiles are different. The numbers in missile designations represent the number of missiles per volley, on projectiles, the damage per hit.
I would personally like to use the LBX here and there, but it's a little too weak. From the animations, it looks like the pellets need to be rendered smaller, and the spread tighter.
Edited by Penance, 18 February 2013 - 09:44 AM.