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Lrm Mediums? Come On Now.


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#1 Kdogg788

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Posted 19 February 2013 - 07:15 AM

The Trebuchet is to be released in just of few short hours, of course, and reviewing its stock, canon variants, it appears that they all pack LRMs by default. It's pretty obvious that almost nobody will be using them for their Battletech role of medium class LRM support, and will instead attempt to utilize them as an alternative to the SRM packing Hunchback 4SP. It's how I intend to use this mech if I buy one, but does anyone going to use the by and large stock loadouts with LRMS? Over the past few months I've seen very few LRM packing mediums, as they don't seem viable in the context of this particular game.

-k

#2 IG 88

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Posted 19 February 2013 - 07:16 AM

I will use lrm, as always

#3 Bloody Moon

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Posted 19 February 2013 - 07:19 AM

LRMs are usually the least of the problems with stock configs. :)

#4 Kdogg788

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Posted 19 February 2013 - 07:21 AM

I wasn't literally speaking of the entire stock configuration, more the use of the LRM racks. Most are going to take the more useful route and mount SRMs, especially since the Trebuchet could mount a decent size engine. DHS, Endo, etc. and you can make a beast out of this mech.

-k

#5 Eisenhorne

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Posted 19 February 2013 - 07:22 AM

I never understood the hate on LRM mechs. Personally, a fast mech with TAG and 30-40 LRM tubes + artemis would be amazing. Get in close (400 meters or so w/ direct line of sight to the target) and unload hell. Artemis + tag on a target you have a clear line of sight to means you do INSANITY damage. I have a CN9-AL that does something similar, but due to lack of missile tubes on the chassis uses 2 LRM 10's and a PPC. Being able to fire more LRMS at once means you'll have a much scarier burst of fire available.

#6 Mercules

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Posted 19 February 2013 - 07:23 AM

Why not? The Trebuchet was designed to offer fire support for faster moving lances. A light lance with the addition of a Trebuchet was suddenly much more danagerous as the lights could find the enemy and then call for indirect fire. If they needed to retreat the Trebuchet could lay down covering fire and bug out with them.

I remember back in closed beta where it was 8 man teams I and my friends decided to drop in all light and Medium mechs, but we took longer ranged weapons including several mediums with LRMs and lights with Large Lasers. It matched us with a bunch of lights and mediums and most of those were short range focused so we were able to take several out before any got within range to return fire.


Since the majority of people prefer to brawl in close I suspect it will be loaded with SRMs in most cases, but I still think one or two will consider a mobile fire support(especially now that sitting alone in the backfield is suicide for firesupport) platform handy.

#7 Yokaiko

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Posted 19 February 2013 - 07:24 AM

View PostEisenhorne, on 19 February 2013 - 07:22 AM, said:

I never understood the hate on LRM mechs. Personally, a fast mech with TAG and 30-40 LRM tubes + artemis would be amazing. .



And amazingly easy to smash while you are trying to hold that TAG.

#8 Elwood Blues

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Posted 19 February 2013 - 07:24 AM

Those LRMs are going to come right out and we'll likely see variants used as fast SRM mechs.

#9 Levi Porphyrogenitus

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Posted 19 February 2013 - 07:24 AM

Since to gain experience with the mech you must level up three variants, it only makes sense to vary load outs among them. I'll probably do one with SRMs, one with LRMs, and one with Streaks.

#10 Shredhead

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Posted 19 February 2013 - 07:25 AM

Yup. LRM boats are bad and a liability to the team. SRMs ftw and so on.

#11 TheMadPoet

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Posted 19 February 2013 - 07:26 AM

I'm sure I'll use both, swapping LRMs and SRMs as the mood strikes me.

#12 Kdogg788

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Posted 19 February 2013 - 07:28 AM

Too much space devoted to LRMs though, and lights will tear you up.

-k

#13 Josef Nader

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Posted 19 February 2013 - 07:28 AM

The current mediums don't have the speed to play footsie with LRMs. The Treb does.

#14 Yokaiko

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Posted 19 February 2013 - 07:28 AM

View PostElwood Blues, on 19 February 2013 - 07:24 AM, said:

Those LRMs are going to come right out and we'll likely see variants used as fast SRM mechs.



Yup.

The heavy LRM launchers are too big for a medium with enough speed to stay out of trouble. Period. I laugh when I see an LRM Cent or Hunchie. They can't lob enough missiles to be more than an annoyance.

The Trenchbucket WILL be able to lob that many birds, but it won't be going fast enough to not get charged and stomped if it does.

I expect the LRMs on my Trebuchets to last about as long as they do on my cents....which is to say the first time I open the mechlab, bye bye.

#15 mike29tw

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Posted 19 February 2013 - 07:29 AM

Due to the fact that cover mitigates LRM 100% and AMS intercept a fixed number of missiles, the only way to be successful with LRM is to fire as many missiles as you can in one salvo, ideally on an enemy in the open. Because medium mechs are mostly limited by tonnage, IMO trebuchet won't be a better LRM boat than catapult or stalker.

#16 Yokaiko

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Posted 19 February 2013 - 07:29 AM

View PostJosef Nader, on 19 February 2013 - 07:28 AM, said:

The current mediums don't have the speed to play footsie with LRMs. The Treb does.



How many tubes do you think you are going to populate, its still a 50 ton mech, so a lot of launcher means not a lot of engine.

It'll be like the CN9-D, fast and low firepower or slow and a good punch. Pick one.

#17 Tennex

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Posted 19 February 2013 - 07:30 AM

Lrms on med mechs are killer. But not with current ECM.

Medium mechs are fast enough to keep optimal distance and kite woth LRMs. But heavy enough to pack a punch.

#18 Eisenhorne

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Posted 19 February 2013 - 07:30 AM

View PostYokaiko, on 19 February 2013 - 07:24 AM, said:



And amazingly easy to smash while you are trying to hold that TAG.


Thats why you wait for the heavies to engage before you show yourself. Just play it as a direct-fire support mech, and you should be fine. Honestly, who are you going to fight against... the cataphract / splatcat / d-dc 90 meters from you, or the LRM support mech 400 meters away?

Yes, your vulnerable while you hold tag on a target... but if your at a short enough range (400 meters or so) the flight time is quite short.

#19 Yokaiko

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Posted 19 February 2013 - 07:32 AM

View Postmike29tw, on 19 February 2013 - 07:29 AM, said:

Due to the fact that cover mitigates LRM 100% and AMS intercept a fixed number of missiles, the only way to be successful with LRM is to fire as many missiles as you can in one salvo, ideally on an enemy in the open. Because medium mechs are mostly limited by tonnage, IMO trebuchet won't be a better LRM boat than catapult or stalker.



Pretty baby would make a faster, more mobile LRM platform. Even if you load the arm with 4 tubes.

View PostEisenhorne, on 19 February 2013 - 07:30 AM, said:

Yes, your vulnerable while you hold tag on a target... but if your at a short enough range (400 meters or so) the flight time is quite short.


Short enough to outrun a bunch of ballistics? 400m within all ballisic range all PPCs, LLas and takes a fair shot from an AC20 or Mlas.

You can try it, but people start looking when LRMs start flying around.

#20 Adridos

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Posted 19 February 2013 - 07:33 AM

Simple, replace one of the MLs with a TAG.





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