Movement
#1
Posted 19 February 2013 - 07:51 AM
when i press "W"(and hold) I should going forward and when I release "W" I should stop
but i don't stop they keep moving...
You guys should change movement...
movement need to be normal
#2
Posted 19 February 2013 - 07:57 AM
#3
Posted 19 February 2013 - 07:58 AM
#4
Posted 19 February 2013 - 07:58 AM
#5
Posted 19 February 2013 - 08:00 AM
#6
Posted 19 February 2013 - 08:02 AM
0pt1mu5, on 19 February 2013 - 07:51 AM, said:
when i press "W"(and hold) I should going forward and when I release "W" I should stop
but i don't stop they keep moving...
You guys should change movement...
movement need to be normal
It's called a throttle control system. You set the throttle (aka the speed). It's not a gas pedal style throttle as in a car. It's more akin to what you'd see in many armored vehicles, boats/ships and aircraft. Mechs are something you pilot, not drive.
#7
Posted 19 February 2013 - 08:03 AM
Hell a joystick used to be your friend ~`8P Here's your referral..
(Did I mention they're adding a sandbox as part of the new user flow and to give players means to test weapons)
Edited by M4NTiC0R3X, 19 February 2013 - 08:05 AM.
#8
Posted 19 February 2013 - 08:09 AM
Edited by HouseGeist, 19 February 2013 - 08:09 AM.
#10
Posted 19 February 2013 - 08:14 AM
The controls are in fact "normal" for a game like this (slow, with tanks. Not fast, with humans)
#11
Posted 19 February 2013 - 08:18 AM
#12
Posted 19 February 2013 - 08:41 AM
0pt1mu5, on 19 February 2013 - 07:51 AM, said:
when i press "W"(and hold) I should going forward and when I release "W" I should stop
but i don't stop they keep moving...
You guys should change movement...
movement need to be normal
Play a lot of FPS games?
No slight intended... this is a common mistake to players new to Mechwarrior combat.
While similar to your WSAD control layout, A and D do not strafe but turn your Mech on it's medial axis. (steering) and the W and S incrementally / decrease your "throttle" as well as change your linear direction (forward or reverse)
Unlike most FPS, piloting a Battlemech requires fine movement control and as such the inputs are graduated input and not absolutes.
Edited by DaZur, 19 February 2013 - 08:42 AM.
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