Jump to content

Patch Notes Summary


23 replies to this topic

#1 Sprouticus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 2,781 posts
  • LocationChicago, Il, USA

Posted 19 February 2013 - 10:30 AM

There is a LOT to the patch notes. Here is a summary

New stuff
Trenchbucket (nice overview here http://mwomercs.com/...ost__p__1919238)
Alpine map (its HUGE!!!! or so they say)
Cent quirks (300 XL for YLW!, start slow, stop fast)
PPC EMP
incoming missile on target indicator

Changed stuff
NARC Changes (meh)
Flamer/MG/LBX crit seeking (needs testing, but both the lbx and Mg seem pretty good with those numbers)
AC20 health adjustment (very much needed, especially with the lbx and mg changes)
mechlab improvements
pilot lab improvements

Fixed stuff
Mechlab fixes
pilot lab fixes
chat fixes
Damage transfer bug fixed (this is a big one if you skimp on rear armor.
lrm path fixes

Unknown stuff
Max number of players in MM p3 (same as P2?)
narc beacon time limit (removed or not?)
Is Garth touching the servers (confirmed by the man himself)
Now the % increase for crit types is calculated. (good guess here IMO http://mwomercs.com/...ost__p__1919156)

Edited by Sprouticus, 19 February 2013 - 11:19 AM.


#2 Sprouticus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 2,781 posts
  • LocationChicago, Il, USA

Posted 19 February 2013 - 10:37 AM

narc changes are a bit up in the air, but the rest look amazing.

#3 3rdworld

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,562 posts

Posted 19 February 2013 - 10:39 AM

Buffing the CN9-A speed, while not letting a single TBT legitamately carry 3 sixpacks....


I just don't know what to say.

Onward king of the Mediums, your light did not go out this day.

#4 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 19 February 2013 - 10:39 AM

Just to warn ya..

WARNING!: Trebuchet TBT-7M has a left-torso NARC Missile Beacon! This means one of his three launchers has a single hole. WATCH OUT missile boaters!

This means the left-torso launcher for the TBT-7M will have a SINGLE missile hole. Any missile weapon placed into this hard point will fire 1 missile at a time to the amount of missiles of your launcher. For instance LRM 15... 1+1+1+1+1+1 (etc. til 15.) SRM-6 will fire like a 6 shot auto-cannon.

That is all.

#5 3rdworld

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,562 posts

Posted 19 February 2013 - 10:42 AM

View PostKoniving, on 19 February 2013 - 10:39 AM, said:

Just to warn ya..

WARNING!: Trebuchet TBT-7M has a left-torso NARC Missile Beacon! This means one of his three launchers has a single hole. WATCH OUT missile boaters!

This means the left-torso launcher for the TBT-7M will have a SINGLE missile hole. Any missile weapon placed into this hard point will fire 1 missile at a time to the amount of missiles of your launcher. For instance LRM 15... 1+1+1+1+1+1 (etc. til 15.) SRM-6 will fire like a 6 shot auto-cannon.

That is all.


And then they buffed the CN9-A.....

Yes, you can easily build a CN9-A with a STD 275 and trip sixes, before anyone asks.

#6 Poisoner

    Member

  • PipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 440 posts

Posted 19 February 2013 - 10:44 AM

View Post3rdworld, on 19 February 2013 - 10:39 AM, said:

while not letting a single TBT legitamately carry 3 sixpacks....


One of them has 3 missle hardpoints.

#7 3rdworld

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,562 posts

Posted 19 February 2013 - 10:44 AM

View PostPoisoner, on 19 February 2013 - 10:44 AM, said:


One of them has 3 missle hardpoints.


and 1 of those is a single tube narc spot. GL shooting a sixpack out of that thing.

#8 LT Kinslayer

    Member

  • PipPipPipPipPip
  • 137 posts

Posted 19 February 2013 - 10:45 AM

View PostKoniving, on 19 February 2013 - 10:39 AM, said:

Any missile weapon placed into this hard point will fire 1 missile at a time to the amount of missiles of your launcher.
That is all.


I will fit it with an LRM 20 to see if hilarity ensues ;)

#9 Sprouticus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 2,781 posts
  • LocationChicago, Il, USA

Posted 19 February 2013 - 10:45 AM

View PostPoisoner, on 19 February 2013 - 10:44 AM, said:


One of them has 3 missle hardpoints.



One of the hardpoints is a single launcher, so anything other than a streak-2 is going to be...difficult. (see Koniving;s post above)

#10 Poisoner

    Member

  • PipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 440 posts

Posted 19 February 2013 - 10:47 AM

View Post3rdworld, on 19 February 2013 - 10:44 AM, said:


and 1 of those is a single tube narc spot. GL shooting a sixpack out of that thing.



It can be done.

#11 Chief 117

    Member

  • PipPipPipPipPipPip
  • Talon
  • Talon
  • 479 posts
  • LocationCzech Republic

Posted 19 February 2013 - 10:55 AM

View PostLT Kinslayer, on 19 February 2013 - 10:45 AM, said:


I will fit it with an LRM 20 to see if hilarity ensues ;)

oh man :D

Edited by Chief 117, 19 February 2013 - 10:55 AM.


#12 Mr Mantis

    Member

  • PipPipPipPipPipPip
  • 413 posts
  • LocationCouch

Posted 19 February 2013 - 10:57 AM

Machine gun cicada that may be fun.

#13 JudgeDeathCZ

    Member

  • PipPipPipPipPipPipPipPip
  • The Defiant
  • The Defiant
  • 1,929 posts

Posted 19 February 2013 - 10:58 AM

I cant wait to try this patch harrrr harrrr

#14 Sprouticus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 2,781 posts
  • LocationChicago, Il, USA

Posted 19 February 2013 - 10:59 AM

Added some outstanding quesitons we won't know until people get into the game or PGI answers...

#15 Hobo Dan

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 597 posts
  • Twitter: Link
  • LocationWest Virginia

Posted 19 February 2013 - 11:10 AM

The NARC duration is a huge question. I still feel that the timer will remain along side the new 35 damage counter.

It's a step in the right diretion though. Now if they'd just increase the ammo per ton.

#16 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 19 February 2013 - 11:14 AM

A detailed analysis or comparison based on the information given on the new 'Mechs. Read the bold print.

Trebuchet TBT-7M
Max Engine Rating: 325
Torso Movement: <--standard
- 90 degrees to each side
- 25 degrees up and down
- Arm Movement: <--standard
- 15 degrees to each side
- 40 degrees up and down
- Hardpoints:
- Left Arm: 1 Energy, 1 Missile (LRM 15, 15 hole launcher)
- Left Torso: 1 Missile (NARC, single launcher ONE HOLE)
- Right Torso: 1 Missile, 1 AMS (LRM 15, 15 hole launcher)
- Right Arm: 2 Energy
Endo Steel & Double heat sinks<--Comes with upgrades
- Jump Jets: 5 <--JJ's!

Trebuchet TBT-3C
- Max Engine Rating: 390 <--FAST! Much faster.
- Torso Movement: <--standard
- 90 degrees to each side
- 25 degrees up and down
- Arm Movement: <--standard
- 15 degrees to each side
- 40 degrees up and down
- Hardpoints:
- Left Arm: 1 Energy, 1 Missile (15 holes)
- Center Torso: 1 Energy
- Right Torso: 1 Missile, 1 AMS (15 holes)
- Right Arm: 2 Energy
Endo Steel & Double Heat Sinks & Artemis!!!!<-Comes with upgrades
NO JJ!

Trebuchet TBT-5J
- Max Engine Rating: 325
- Torso Movement: <--Standard
- 90 degrees to each side
- 25 degrees up and down
- Arm Movement: <--Standard
- 15 degrees to each side
- 40 degrees up and down
- Hardpoints:
- Left Arm: 2 Energy
- Right Torso: 1 Missile, 1 AMS (15 hole)
- Right Arm: 3 Energy
NO UPGRADES (Must be the cheap version?)
- Jump Jets: 5 <--JJ

Trebuchet TBT-5N

- Max Engine Rating: 325
- Torso Movement: <--ABOVE AVERAGE!
- 115 degrees to each side
- 25 degrees up and down
- Arm Movement: <--Standard
- 15 degrees to each side
- 40 degrees up and down
- Hardpoints:
- Left Arm: 1 Energy, 1 Missile (15 holes)
- Right Torso: 1 Missile, 1 AMS (15 holes)
- Right Arm: 3 Energy
No Upgrades, No JJ


Trebuchet TBT-7K
- Max Engine Rating: 325
- Torso Movement: <--ABOVE AVERAGE!
- 115 degrees to each side
- 25 degrees up and down
- Arm Movement: <--Standard
- 15 degrees to each side
- 40 degrees up and down
- Hardpoints:
- Left Torso: 2 Ballistic <-Ballistic Variant!
- Right Torso: 2 Energy, 1 AMS
- Right Arm: 2 Missile <-- SRM-2 launcher. Warning: 2 hole launcher with 2 hard-points. This means 4 missiles per volley tops! Twin SRM-6 will fire "4, 4, 4" and single SRM-6 will fire "2, 2, 2." REMEMBER THIS!
No Upgrades. No JJ.

#17 Garth Erlam

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,756 posts
  • Facebook: Link
  • YouTube: Link
  • LocationVancouver, BC

Posted 19 February 2013 - 11:15 AM

View PostSprouticus, on 19 February 2013 - 10:30 AM, said:

Unknown stuff
Max number of players in MM p3 (same as P2?)
narc beacon time limit (removed or not?)
Is Garth touching the servers (lets hope not)

I am no-where near the servers, you can rest easy.

#18 Pariah Devalis

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Clan Cat
  • The Clan Cat
  • 7,655 posts
  • Google+: Link
  • Twitter: Link
  • LocationAboard the NCS True Path

Posted 19 February 2013 - 11:17 AM

#dontblamethegarth

#19 Sprouticus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 2,781 posts
  • LocationChicago, Il, USA

Posted 19 February 2013 - 11:17 AM

View PostGarth Erlam, on 19 February 2013 - 11:15 AM, said:

I am no-where near the servers, you can rest easy.


One question down! Care to keep answering?

#20 Skyscream Sapphire

    Member

  • PipPipPipPipPip
  • 135 posts

Posted 19 February 2013 - 11:27 AM

View Post3rdworld, on 19 February 2013 - 10:42 AM, said:

Yes, you can easily build a CN9-A with a STD 275 and trip sixes, before anyone asks.

Help me understand this one since I don't own a Centurion yet. If I understand correctly, the CN9-A has 10 missile tubes (to match it's stock LRM10). What happens when you simultaneously fire 3xsrm6? Do they all come out at once since 10 > 6 or do they come out in two waves since 10 < 18?

I know how this works when you've got a single missile hardpoint in a component (number of tubes = number of missiles per wave), but not quite sure how it works when multiple hardpoints share the same component like on this mech or the A1 and C4 Catapults.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users