Aratan Aenor, on 22 February 2013 - 11:06 AM, said:
In phase 2 matchmaking, I had good match-ups and bad, but I usually won every other game and both teams always had an even damage dealt spread. Now I have lost every game since the patch, and I finish nearly every game with more damage done by me than the rest of my entire team combined. When I'm the only player on my team to break 100 points of damage, and the lowest damage dealt by a player on the enemy team is 200, something is clearly wrong with phase 3.
I am having similar experiences. This game is WILDLY unbalanced.
It's..just not fun. .you are giving away extra cbills..and I just don't want to play. Tired of being on losing teams...every single drop.
What you guys forgot to account for is this. Sometimes, ppl play on a team and with voice..sometimes, they are just trying to play pickup games for cash. A lot of that "improved performance" comes with voice coordination. Since you no longer have that, and are playing with ppl you aren't used to now...your effectiveness is reduced somewhat.
Also, just combinations are..crazy.
Don't understand the choice of ELO..it was developed for CHESS..a 2 man game. Not an 8 man team, that has variables like mech weights...and ppl's skill with each chassis is going to vary.
PLEASE ...can we just have simple weight or mech 'class" based matchmaking. Why are you overthinking this? I know you are trying to avoid sync drops...(which I question the wisdom of , because you were keeping all the teams/merc corps tolerably satisfied)...but I think this is just messed up.
I'm not trying to rant this is a sincere plea for help. I love the battletech IP and really want it to make it. But right now...it's not fun again. And..I don't think extra cbills are worth playing for right now.
Just absolutely awful, awful awful.
Edited by Rhinehardt Ritter, 22 February 2013 - 09:13 PM.