Where in the game or menus did the crash occur?
Anytime during a drop, earliest has been about 15 seconds in.
What steps had been taken prior to the crash occurring?
None. Did nothing in mechlab, no option changes. Launch client, invited to group, drop, crash.
Does the crash re-occur for you if repeating those same steps?
Yes, although it occurs when I least expect it. In a session of three games, it WILL crash.
What are your video settings, did you change them since last patch?
1920x1080, full screen, vsync on, motion blur off, med, antialiasing off.
What are your System specs?
e6750 (2.66 GHz @ 3.2 GHz)
Nvidia (EVGA) GTS 450 (run at stock 822 and o/c 945); WHQL 310.90 drivers (tried the smokin new driver, too)
Windows 7 64-bit
6GB Ram
This constant crashing is a disappointment to me; more so with my clan--they seem to largely be free of this issue.
I began playing this beta in about September; I do not recall such issues then.
Thankfully, because of these forums, I suspect it's not me or my system.
Thanks,
Paul
(unMourned)
a snip from Omicron that might point to the problem:
======== rivercity_night is loaded in 25.5 sec ========
[Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf
[Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf
[Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf
[Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf
[Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf
[Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf
[Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf
[Error] [UIAction] HUD (0): UIElement does not have object _root.mcMain.mcCurrentLayout.mcSpecHud.SetCount
[Error] [UIAction] HUD (0): UIElement does not have object _root.mcMain.mcCurrentLayout.mcSpecHud.SetName
CGameClientChannel::Release
could not free all buffers from CDevBufferMan!
UnLoadLevel End: 0.9 sec
sv_gamerules = mechlab []
============================ Loading level mechlab ============================
Initializing default materials...
======== mechlab is loaded in 6.8 sec ========
could not free all buffers from CDevBufferMan!
UnLoadLevel End: 0.5 sec
Edited by unMourned, 22 February 2013 - 10:05 PM.