#181
Posted 26 February 2013 - 02:34 PM
I limited my FPS to 55 and seems SO FAR to have cured the crash. I mean this is ridiculous that a rig capable of running this game normally well above 70-80fps must limit itself to less than 60fps to even work?! I wonder what went wrong, was it the LRM fix they did(penetration or whatever) and the sound fix with crackling sounds(which is still there) or what?
#182
Posted 26 February 2013 - 04:36 PM
#183
Posted 26 February 2013 - 05:17 PM
#184
Posted 26 February 2013 - 07:20 PM
#185
Posted 26 February 2013 - 07:53 PM
System Specs:
Core i3 530 @ 2.93 GHz
4GB DDR 3 1333 MHz
EVGA GTX 560Ti w/1GB GDDR5
Win 7 x64
Link to dump file
Omnicron file from crash
=edit=
Done playing for tonight after the last CTD. I did get two full games in before this latest crash. The files posted below happened in the middle of the game.
Link to another crash dump file
Link to another Omnicron file
Edited by frkuout, 26 February 2013 - 08:45 PM.
#186
Posted 26 February 2013 - 09:00 PM
- Was any error message provided with the crash, if so, which? nothing just back in the lobby with the mech locked in game
- Where in the game or menus did the crash occur? after player joined crashing where the mech start up seq would play
- What steps had been taken prior to the crash occurring? i was forced a micro patch todya on 2/26. i had previously played today at 6 am EST. it is now 11:30 pm EST.
- Does the crash re-occur for you if repeating those same steps? 100% re-occurance
- What are your video settings, did you change them since last patch? 1920/1080 in full screen with all advanced settigns set to i level below max. this had been working all weekened with no crashs/
- What are your System specs? (You can include them in a [spoiler] [ /spoiler]) intel extreme i7-975, 6Gb ram, win 7 64-bit video is a single EVGA nVidia 560 Ti, phys X card is a Gigabyte nVidia GT 640
Edited by Vladz, 26 February 2013 - 09:14 PM.
#187
Posted 27 February 2013 - 03:00 AM
nvidia drivers are the 314 version from this week. single display running from SSD drive in a non-standard location
sys_MaxFPS = 52
#188
Posted 27 February 2013 - 03:35 AM
#189
Posted 27 February 2013 - 03:37 AM
Now while playing, maybe every 5-6 matches, the game will simple freeze.
Ctrl+att+del for task manager indicates the game is not responding, and I must end it to close it.
#190
Posted 27 February 2013 - 08:40 AM
At least it gave me a reason this time.
Came up with a box with "Cryengine Handler" or something
then said
"Cryengine command buffer overflow!" something something.
#191
Posted 27 February 2013 - 10:30 AM
Complete freeze, no reaction, had to kill MWO in taskmanager.
CPU-Load of MWO at 0%.
Both times different maps and situations. No pattern visible
EDIT:
Next game after last crash, other Map, other Mech, and:
total freeze again ! After 4:55 min
Just killed an Awesome, which was totally ignoring my light commando in his back.
I melted through, killed him and headed for next target...
Then MWO took me out of the battle
Edited by JamesT Kirk, 27 February 2013 - 10:40 AM.
#192
Posted 27 February 2013 - 08:54 PM
jonny tulipan, on 27 February 2013 - 03:35 AM, said:
open your user.cfg file in notepad
add the following line
sys_MaxFPS = 52
it is the only line in my user.cfg and it fixed me after the mini patch broke me.
#193
Posted 27 February 2013 - 09:08 PM
Juggernautt, on 26 February 2013 - 04:36 PM, said:
Same here.
#194
Posted 27 February 2013 - 09:39 PM
This is a new problem. Client much more stable before this latest patch.
No errors, no warnings.
#195
Posted 28 February 2013 - 01:45 AM
#196
Posted 28 February 2013 - 01:50 AM
Elessar, on 19 February 2013 - 05:37 PM, said:
Same problem in my first 2 games ...
first game froze around minute 4, 2nd at start screen of the battle
Addendum:
3rd time again at ~minute 3 or 4 ... this time while spectating, after my mech had been killed.
Only managed to complete a single match out of 4 without freezing so far
Getting this too. Three games in a row and failing that every third game.
#197
Posted 28 February 2013 - 07:23 AM
Im new to this game.... and i downloaded it and patched it but the game doesnt start. Every time i press play i get this message (It's in Dutch, but it says it can't find the files or something)
Zie het einde van dit bericht voor meer informatie over het aanroepen
van JIT-foutopsporing (Just In Time) in plaats van dit dialoogvenster.
************** Tekst van uitzondering **************
System.ComponentModel.Win32Exception: Het systeem kan het opgegeven bestand niet vinden
bij System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo)
bij System.Diagnostics.Process.Start()
bij PatchBot.PatchBot.launchExe()
bij Patcher.OmicronPatcherForm.launchGame()
bij Patcher.OmicronPatcherForm.buttonPatchPlay_Click(Object sender, EventArgs e)
bij System.Windows.Forms.Control.OnClick(EventArgs e)
bij System.Windows.Forms.Button.OnClick(EventArgs e)
bij System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
bij System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
bij System.Windows.Forms.Control.WndProc(Message& m)
bij System.Windows.Forms.ButtonBase.WndProc(Message& m)
bij System.Windows.Forms.Button.WndProc(Message& m)
bij System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
bij System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
bij System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Geladen assembly's **************
mscorlib
Assembly-versie: 2.0.0.0
Win32-versie: 2.0.50727.5466 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
MWOPatcher
Assembly-versie: 1.4.1.0
Win32-versie: 1.4.1.0
CodeBase: file:///C:/Games/Piranha%20Games/MechWarrior%20Online/Bin32/MWOPatcher.exe
----------------------------------------
System.Windows.Forms
Assembly-versie: 2.0.0.0
Win32-versie: 2.0.50727.5468 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly-versie: 2.0.0.0
Win32-versie: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly-versie: 2.0.0.0
Win32-versie: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly-versie: 2.0.0.0
Win32-versie: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly-versie: 2.0.0.0
Win32-versie: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
mscorlib.resources
Assembly-versie: 2.0.0.0
Win32-versie: 2.0.50727.5466 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
PatchTarget
Assembly-versie: 1.0.0.0
Win32-versie: 1.4.1.0
CodeBase: file:///C:/Games/Piranha%20Games/MechWarrior%20Online/Bin32/MWOPatcher.exe
----------------------------------------
System.Core
Assembly-versie: 3.5.0.0
Win32-versie: 3.5.30729.5420 built by: Win7SP1
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
VersionDll
Assembly-versie: 1.0.0.0
Win32-versie: 1.4.1.0
CodeBase: file:///C:/Games/Piranha%20Games/MechWarrior%20Online/Bin32/MWOPatcher.exe
----------------------------------------
PatchTarget
Assembly-versie: 1.0.0.0
Win32-versie: 1.4.1.0
CodeBase: file:///C:/Games/Piranha%20Games/MechWarrior%20Online/Bin32/MWOPatcher.exe
----------------------------------------
PatchTarget
Assembly-versie: 1.0.0.0
Win32-versie: 1.4.1.0
CodeBase: file:///C:/Games/Piranha%20Games/MechWarrior%20Online/Bin32/MWOPatcher.exe
----------------------------------------
System.Windows.Forms.resources
Assembly-versie: 2.0.0.0
Win32-versie: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_nl_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
************** JIT-foutopsporing **************
Als u JIT-foutopsporing wilt inschakelen, moet in het configuratiebestand voor deze
toepassing of computer (machine.config) de waarde
jitDebugging in het gedeelte system.windows.forms zijn ingesteld.
De toepassing moet ook zijn gecompileerd terwijl foutopsporing
was ingeschakeld.
Bijvoorbeeld:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
Wanneer JIT-foutopsporing is ingeschakeld, worden onverwerkte uitzonderingen
naar het JIT-foutopsporingsprogramma gestuurd dat op de computer is geregistreerd
en worden niet door dit dialoogvenster verwerkt.
#198
Posted 28 February 2013 - 01:29 PM
I have rotated drivers, and the latest beta driver gave me the most play. It has to be the patch that screwed me over.
Edited by ASSASSYN X, 28 February 2013 - 01:30 PM.
#199
Posted 28 February 2013 - 03:25 PM
Video settings:
All "High" except Object detail = "Very high"
System Specs:
Edited by Nonsense, 28 February 2013 - 03:26 PM.
#200
Posted 28 February 2013 - 05:49 PM
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