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10% Increase To Rate Of Fire?


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#1 Khobai

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Posted 19 February 2013 - 11:25 AM

From the patch notes:

Quote

Fixed the ‘Fast Fire’ efficiency: This efficiency was previously working backwards. Having this efficiency previously was increasing the cooldown of weapons. Now it is properly decreasing cooldown.


So that means we were firing at 95% before instead of 105%. So that's a 10.5% increase in rate of fire. Seems like that will have a serious impact on how fast mechs die.

#2 Bilbo

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Posted 19 February 2013 - 11:27 AM

Or a serious impact on how fast mechs overheat.

#3 Grimlox

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Posted 19 February 2013 - 11:27 AM

Might need to rethink heat efficiency as well.

Ninja'd!!!

Edited by Grimlox, 19 February 2013 - 11:27 AM.


#4 Vlad Ward

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Posted 19 February 2013 - 11:28 AM

In before all the threads about how PGI ninja nerfed Heat "again" this patch because people are overheating their 9ML HBK-4Ps.

#5 Khobai

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Posted 19 February 2013 - 11:29 AM

I'm more concerned about the damage though because mechs died really fast before. Now theyre going to die 10% faster! That's insane.

#6 MustrumRidcully

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Posted 20 February 2013 - 02:22 AM

View PostKhobai, on 19 February 2013 - 11:29 AM, said:

I'm more concerned about the damage though because mechs died really fast before. Now theyre going to die 10% faster! That's insane.

That's assuming most people had the cooldown (de)buff already. I doubt it.

#7 627

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Posted 20 February 2013 - 02:33 AM

hmm, 10% of 3sec reload is 0.3sec, that would be 2.7sec...

no wait, 5% additive is 3.15sec reload with the bug and 2.85sec with the correct buff.

So you tell me this will make a difference? That is not even noticable.
What is the highest cycle, gauss with 4secs? that is 3.8sec with the skill boost, c'mon...

and now take a small laser with the shortest reload time, it's a lol.

#8 Elizander

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Posted 20 February 2013 - 02:49 AM

How does this work on the Machine Gun? ;)

#9 INSEkT L0GIC

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Posted 20 February 2013 - 03:01 AM

View PostKhobai, on 19 February 2013 - 11:25 AM, said:

From the patch notes:


So that means we were firing at 95% before instead of 105%. So that's a 10.5% increase in rate of fire. Seems like that will have a serious impact on how fast mechs die.


It means if you unlocked it you were firing 5% slower instead of 5% faster. If you had not unlocked it there was no change.


View PostElizander, on 20 February 2013 - 02:49 AM, said:

How does this work on the Machine Gun? ;)


Machine Guns have no cooldown to affect.

Edited by INSEkT L0GIC, 20 February 2013 - 03:02 AM.






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