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Ecm Feedback 2/19/2013

PoV v1.2.190

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#141 Jungle Rhino

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Posted 28 February 2013 - 03:33 AM

View PostArmando, on 28 February 2013 - 02:52 AM, said:


You pick the ECM, because anyone can carry BAP, but only a select few can carry ECM (5 total chassis across all variants).
___________________________________________________________

I have answered your question, now my turn...

Why do the mechs that can carry ECM, get to carry ECM? To put it another way "Did the devs put a list of all the mechs up on a board and toss darts to see what mechs get to equip it...or is there a reason why the mechs that can carry it, get to carry it?" If there is a reason...what is it?

Let me ask you another...your team sees two mechs in D4, a AS7-D-DC and a CPLT-A1 with SRM6 x6....who are you going to take out first (which is the more dangerous/powerful mech that needs to go down a.s.a.p.)???

Since I asked you and extra question, please feel free to toss another my way! (but only if you answer both of mine).


Armando I was looking for a comparison between BAP and ECM, if your answer was in a test it would warrant a F-

Seeing as I am sincerely trying to make it clear to PGI what I feel is wrong with ECM I will answer your questions:

Question 1. Only specific mechs get to carry ECM because if every mech could take it then they all would. PGI realised that the module was horribly unbalanced thus limiting the availalbility was the only option they had left to them. They are playing on the desperation of players to actually play with mechs they enjoy rather than always picking the optimal choice (which is either a 3L or DDC). The purpose of ECM is to prevent LRM and Streak spam destroying everybody in a heartbeat thanks to the heavily damage boosted missles in MWO.

Question 2. The answer depends on a number of things. If it is alpine and your team is in a strong gun-line position the DDC is more of a threat as any move the splatcat makes will lead to it's demise. If it is River city and you are locked in a brawl over lower city the Splatcat is probably more of an immediate threat, especially if the Atlas is carrying LRMs.


Right for my next question I would like you to properly answer my original question which is to compare the benefits of both ECM and BAP to explain why they have the same weight/slot requirements?

#142 Inertiaman

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Posted 28 February 2013 - 03:43 AM

View PostFlapdrol, on 28 February 2013 - 03:30 AM, said:

I just dont get it, there are a few people that seem to like ecm, but what's good about it?


Mostly that you no longer have to concern yourself with LRMs in any volume or SSRMs likewise. This would be less of an issue if internet gaming was perfect and everyone had zero latency. It's not though so in the right mechs and at the right speed you also no longer need to worry to the usual extent about PPC's lasers and ballistics. Perhaps state rewind will bring the direct fire weapons back into play against fast ecm mechs but still - there's so much fudge in play that we're all at risk of Diabetes.

ECM is an IWar fudge on top of a Missile fudge (missile damage). Personally I don't think there's any shame in a massive Balance 2.0 patch and just unpicking the whole thing. Some games I've played have even made an event of such a patch rather than treating it as an embarrassment.

#143 Inertiaman

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Posted 28 February 2013 - 03:47 AM

Generally at this point in the conversation someone will mention TAG but it's really not in the same league.

Situation 1 - scout with tag. Good luck holding it on a light mech in a circle strafe, and even if you can the missiles mostly miss due to speed.

Situation 2 - LRM boat with tag. Good luck retaining tag on any light mech at safe range full stop. This was hard before and is silly hard now with the "Warning Targeted" feature.

At best tag has some value against the DDC but now you're trying to hold tag on something that knows you're looking at it, can see you if you can see it and is returning fire...

Edited by Inertiaman, 28 February 2013 - 03:48 AM.


#144 Armando

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Posted 28 February 2013 - 03:58 AM

View PostStUffz, on 28 February 2013 - 03:07 AM, said:


Splatpult Then the DDC. You can easily avoid a DDC because it is slower and the pult has lesser armor.


Ding, ding, ding, gutterman....tell StUffz what he has won...

StUffz you have answer the question correctly, you have won a greater understand of prioritizing what targets are powerful (CPTL-A1) and which are not so much (ECM carrying AS7-D-DC). Your prize... you will now live longer in battles because you 'get it' and know that the splat cat that hits for 90 per alpha is a much, Much, MUCH more powerful enemy that must be given priority over ALL OTHER mechs, including ALL ECM mechs.

This understanding that ECM mechs are not overpowered, or even 'powerful' when compared to a REALLY overpowered mech is a step I wish many in this tread would take.

CPLT-A1s, HBK-4SP, Zombie Cents are all examples of what it means to be truly 'overpowered'...dealing with ECM is child’s play easy in comparison
______________________________

Still, you didn't try to answer my first question..."Why do the mechs that can carry ECM, get to carry ECM?"

#145 Flapdrol

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Posted 28 February 2013 - 04:03 AM

View PostArmando, on 28 February 2013 - 03:58 AM, said:

Still, you didn't try to answer my first question..."Why do the mechs that can carry ECM, get to carry ECM?"

Lore

anyway, the problem with ecm in battles is streakravens and ecm ******* up the hud. I dont know why it should do either, they could've just made it reduce targeting distance by 50%, increase lock on times and give the streaks an outright nerf (easier than changing the mechanics) and it would've been perfect.

Edited by Flapdrol, 28 February 2013 - 04:06 AM.


#146 Critical Fumble

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Posted 28 February 2013 - 04:05 AM

View PostInertiaman, on 28 February 2013 - 03:43 AM, said:

Mostly that you no longer have to concern yourself with LRMs in any volume or SSRMs likewise. This would be less of an issue if internet gaming was perfect and everyone had zero latency.

In a hypothetical 0 latency environment, LRMs and SSRMs in their current form would still be desirable over other weapons. This is a form of shooter, and the game offers some weapons with auto-aim, or at least aim correction. OF COURSE people would choose to bring those, they're easier to use; especially against or as a fast mech. If they made players have similar gunnery skill to use them, there would have likely never been an issue with sky-blackening LRMs, and we wouldn't have "needed" them to be directly countered by ECM.

#147 Flapdrol

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Posted 28 February 2013 - 04:19 AM

Streaks are not just good because of the auto aim, they also have good dps/ton and great damage/heat and ammo efficiency. Although the not missing part is essential of course.

#148 StUffz

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Posted 28 February 2013 - 04:20 AM

View PostArmando, on 28 February 2013 - 03:58 AM, said:


Ding, ding, ding, gutterman....tell StUffz what he has won...

StUffz you have answer the question correctly, you have won a greater understand of prioritizing what targets are powerful (CPTL-A1) and which are not so much (ECM carrying AS7-D-DC). Your prize... you will now live longer in battles because you 'get it' and know that the splat cat that hits for 90 per alpha is a much, Much, MUCH more powerful enemy that must be given priority over ALL OTHER mechs, including ALL ECM mechs.

This understanding that ECM mechs are not overpowered, or even 'powerful' when compared to a REALLY overpowered mech is a step I wish many in this tread would take.

CPLT-A1s, HBK-4SP, Zombie Cents are all examples of what it means to be truly 'overpowered'...dealing with ECM is child’s play easy in comparison
______________________________

Still, you didn't try to answer my first question..."Why do the mechs that can carry ECM, get to carry ECM?"


My answer is only speaks for 3/4 of the available maps. On Alpine match maybe an ECM Atlas could also be assigned as first target because he is a stronger threat at long range while the splatpult can be ignored until he is at mid or close range.

I did not answer the question about ECM because I did not feel that it was addressed to my attention.

Still my impression about ECM Mechs carry ECM.

Lights and Meds can have it equipped depending on their assigned task. If their role is that of a scout then they need it to gather intel or to avoid detection. ECM on Heavy or Assault means to be an additional defensive tool for Mobile HQ or fire support mechs.

My personal opinion with ECM on DDC. It is wrong even after lore. According to lore the DDC did not have an ECM. It was a later Jihad Version of the Atlas who got the ECM. From the weapon slots it is a bit too powerfull while the one with the weakest weapon hardpoints has no option for the ECM. It fits more into the K version with the 2 AMS which makes a more suitable command mech along with the 2 AMS.

Edited by StUffz, 28 February 2013 - 04:22 AM.


#149 ClaymoreReIIik

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Posted 28 February 2013 - 04:20 AM

View PostArmando, on 28 February 2013 - 03:08 AM, said:


I do not disagree that calling kill targets is 'easier' when there is no ECM involved...no doubt!!! What I am saying is that just because mechs are under an ECM bubble doesn't mean that you can't quickly AND effectively communicate the kill target to your teammates. Some people think that you have to have the enemy targeted to fire their weapons...THEY DON'T. Their weapons work just as effectively on an enemy that is not targeted as they do on an enemy who is targeted (range not withstanding).

The ‘key’ is being able to focus fire…you don’t need coms to see who the people around you are shooting at, and when you see your teammates are firing on a different target than you are….stop shooting your target and move to the one your teammates are firing on.

This ability…to pay attention to what your teammates are doing, and act accordingly is the difference between a pug group taking down a premade, and a premade rolling a pug. (Yes I have been in pug matches vs. a premade and we won because I, and the other pugs, PAID ATTENTION).


The problem you have is you keep comparing apples to oranges and then say "its the same".

What you need to compare is (and just to stay true to your example):
2 teams face of in E5. Both teams have 4 atlas D-DC, same (weapons) loadout. Team A is running 4x ECM the other team runs 0 ECM.

Team A gets to coordinate fire by "Target is A, D-DC, left side" and they all shoot the guy.

Team B gets to coordinate fire by "Target is...that D-DC. The one on the left...looks where I am shooting.." while Team Bs members have to wait for their lance leader to shoot, recognize where and follow up the other team has already been cycling targets.

While Team A gets to watch the paper-doll change color and can coordinate fire on the weak spots on their own without cluttering coms...Team B gets to hope someone survives long enough close up to relay target info via coms.

...

I can and have repeatedly killed Raven 3Ls in Jenner Ds. That does not mean its a fair match-up. Just means I found a way to overcome the disparity (sometimes).

I do wholeheartedly agree that ECM does not make the game unplayable for the side who does not have it. I simply say it presents so many advantages to the side that has more of it, that its a no-brainer to use for competitive gameplay. If you fight 8v8 with anything at stake (and be it just bragging rights) you take ECM wherever you can, just to be on the safe side if the other team brings it.

THAT is the problem and nothing else.

Edited by ClaymoreReIIik, 28 February 2013 - 04:21 AM.


#150 Inertiaman

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Posted 28 February 2013 - 04:24 AM

View PostCritical Fumble, on 28 February 2013 - 04:05 AM, said:

In a hypothetical 0 latency environment, LRMs and SSRMs in their current form would still be desirable over other weapons. This is a form of shooter, and the game offers some weapons with auto-aim, or at least aim correction. OF COURSE people would choose to bring those, they're easier to use; especially against or as a fast mech. If they made players have similar gunnery skill to use them, there would have likely never been an issue with sky-blackening LRMs, and we wouldn't have "needed" them to be directly countered by ECM.


For sure - but I'd be less bothered about it if the array of MPL's I just fired at the ravens leg damaged it. Instead I see the hit effects on screen but received no damage update on his paperdoll. Ballistics - even with a 100-150 uk ping the firing delay is variable to the point that they're impossible to use competitively. That's true for far slower mechs than the 3L.

View PostFlapdrol, on 28 February 2013 - 04:19 AM, said:

Streaks are not just good because of the auto aim, they also have good dps/ton and great damage/heat and ammo efficiency. Although the not missing part is essential of course.


Yeah missile DPS has a lot to answer for here. I'd definately lose 20-40 missiles out of the ton and would I'd be very interested in a "cone of fire" requirement on those. Right now with the target decay modules I can fire them having turned and faced a totally different direction.

I don't feel the heat is a problem though - it makes sense against the thermals on LRM's etc.

#151 Jungle Rhino

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Posted 28 February 2013 - 04:25 AM

View PostArmando, on 28 February 2013 - 03:58 AM, said:


Still, you didn't try to answer my first question..."Why do the mechs that can carry ECM, get to carry ECM?"


Actually I did, but then you ignored me just as you ignored my first question because you don't actually want to have a frank discussion about ECM because you know it is grossly overpowered compared to anything of equal size.

Who do you think you are fooling?

Who does PGI think they are fooling?

Hey lets divert the conversation to splatcats, or OP zombie cents??! (that's a new one)

#152 Inertiaman

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Posted 28 February 2013 - 04:28 AM

I'm not scared of anything that keeps a load of high explosives in it's legs to be honest. That's another example of where the latency/server authorised fire and general netcode wierdness accentuates a balance problem. If I could consistently damage those twats reliably between 500-200 meters they'd be nothing.

#153 Armando

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Posted 28 February 2013 - 04:52 AM

View PostJungle Rhino, on 28 February 2013 - 03:33 AM, said:

Armando I was looking for a comparison between BAP and ECM, if your answer was in a test it would warrant a F- Seeing as I am sincerely trying to make it clear to PGI what I feel is wrong with ECM I will answer your questions:

Question 1. Only specific mechs get to carry ECM because if every mech could take it then they all would. PGI realised that the module was horribly unbalanced thus limiting the availalbility was the only option they had left to them. They are playing on the desperation of players to actually play with mechs they enjoy rather than always picking the optimal choice (which is either a 3L or DDC). The purpose of ECM is to prevent LRM and Streak spam destroying everybody in a heartbeat thanks to the heavily damage boosted missles in MWO.

Question 2. The answer depends on a number of things. If it is alpine and your team is in a strong gun-line position the DDC is more of a threat as any move the splatcat makes will lead to it's demise. If it is River city and you are locked in a brawl over lower city the Splatcat is probably more of an immediate threat, especially if the Atlas is carrying LRMs.

Right for my next question I would like you to properly answer my original question which is to compare the benefits of both ECM and BAP to explain why they have the same weight/slot requirements?


First we will take a more in depth look at BAP vs ECM (a very valid compairson IMO and a fair question to be sure)...

We will start with BAP (the following from mwowiki.org...link will take you to page)...

The Beagle Active Probe, or BAP, is a sensor suite that enhances the units onboard detection systems. Essentially it boosts radar coverage, locking and scan strength.
While any/all mechs can benefit from BAP, it is especially useful for anything that carries LRMs or SSRMs as the 25% reduced target time is HUGE (if the target is not within 200 of an enemy ECM or trying to target a mech that is in an ECM bubble). I cannot think of anyone who cannot benefit from 25% increased sensor range, or the ability to still target a shutdown mech (very useful if an friendly and enemy mechs are shut down next to each other so you don't fire on your friendly).

Next we will look at ECM (again the following from mwowiki.org...link will take you to page)...

All friendly Mechs (including the one with the ECM) within the range of an ECM in disrupt mode (180 m) are ‘cloaked’ from enemy sensors. Mechs that are hidden in this manner are marked with a symbol that looks like an eye.
When a Mech is hidden by a friendly ECM: When you enter the range of an enemy ECM in disrupt mode, your Mech will be cut off from communications with your teammates and some of your targeting equipment will cease to function. Mechs that are within the field of a hostile ECM are marked with a symbol that looks like low signal bars.
When your Mech is disrupted by an enemy ECM: Between the ECM’s 180 m range, and the 200 m range for detecting Mechs hidden by ECM, there’s a 20 m radius band where you can detect a hidden Mech, target it, and get a missile lock and/or share the targeting with your teammates.
If you are not being disrupted by an enemy ECM, any hidden Mech on the other team that you hit with a TAG laser will be revealed as if it wasn’t being hidden. This allows you and your teammates to target and lock on it for as long as you can keep the TAG beam trained on it.
If you press the button to toggle the mode of your ECM (‘J’ by default), you can switch from “disrupt” mode to “counter” mode and back again.

Counter mode provides none of the benefits of disrupt mode. What it does do is counter enemy ECMs that are in disrupt mode.
Your ECM in counter mode will: Shooting a 'Mech with TAG from outside it's protector's "ECM-sphere-of-influence" will allow it to be targeted.

In short, it does a LOT for 1.5 tons and 2 critical slots. It is most useful for keeping the mech equipping it, and friendly mechs inside its 'bubble' ... from being targeted by sensors (and as a result it can keep LRMs and SSRM2s from getting target lock).

The only known counter, or is unaffected by ECM at this time are...

...another ECM.
...TAG as long as you are outside the bubble.
...PPCs / ERPPCs (disables effect and allows missle locks for 4 seconds in addition to the damage)
...all direct fire weapons including (but not limited to)
- small lasers
- small pulse lasers
- meduim lasers
- medium pusle lasers
- SRM2, 4, and 6s
- large lasers
- large puse lasers
- ER large lasers
- AC2, 5, 10, 20s
- LB10x AC
- Ultra AC5s
- Guass
- Machine Guns
- Flamers

As far as who should equip ECM that answer is very simple...every mech that can equip, SHOULD equip. PERIOD...END OF STORY. :-)
_____________________________________________________________________________________________

Now, while I agree that my initial answer was not in depth as it should have been I am sorry about that, I would like to note you missed the point of my initial question....Why do the mechs that can carry ECM get to carry ECM?

You answered why we have ECM (due to the CRAZY SSRM and LRM damage, and in the case of LRMs... mechs being melted before they could see an enemy, let alone shoot at an enemy), but not why THESE mechs get to use it (3L, 2D, D-DC, etc).

You answer why they didn't give it to ALL mech (because every mech would equip it).

But you DIDN'T answer "Why did these mechs (RVN, COM, CDA, SPD, AS7), and not others get it???

Why didn't they give it to a Hunchback, or a Cent, or a Catapult...Why specifically did the 5 mechs that can equip it get to equipt it (what makes them so 'special' that they get ECM and no one else does)????
_______________________________________________________________________

If you answer the above (why did THOSE mechs get ECM… those being RVN, SPD, CDA, COM, AS7), then I (IMO) still owe you another question. :-)

#154 Inertiaman

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Posted 28 February 2013 - 05:05 AM

I don't think "counter" means what you keep telling everyone it means.

#155 Jungle Rhino

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Posted 28 February 2013 - 05:10 AM

Just to clear something up on BAP - it is target information (i.e. damage taken weapons load etc.) that is increased by 25%

BAP does NOT affect missle lock-on time. Which makes BAP really only helpful for brawlers who don't want to shoot shutdown freindlies. The additional sensor range can be had from the module that requires no slots, and anything bigger than 1000m (which teh module gives you) is of questionable value as no lockon weapons currently have a range greater than 1000m.

"As far as who should equip ECM that answer is very simple...every mech that can equip, SHOULD equip. PERIOD...END OF STORY. :-)"

This is proof that it is not balanced. If ECM were balanced it would not be an automatic decision to equip it. No brainer decisions are an indication of unbalancedness (I'm sure that isn't a word).


As to why those *specific* mechs got it I don't know, presumably there is some canon reason that these were mechs that fielded ECM in Battletech? (note that ECM in Battletech was balanced and actually made sense)

#156 BR0WN_H0RN3T

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Posted 28 February 2013 - 05:48 AM

Hey Armando. I have a tip for you. I think you need to stop theorising and attempt to present a perfect theoretical answer to every question posed to you and start playing pug games. All I see from your posts is how good your team-mates are and how you work with them to create synergy. You really should play pug matches. This is the situation that really demonstrates the poor design of ecm. You Sir are a nerd of the highest order.

Edited by Brown Hornet, 28 February 2013 - 05:49 AM.


#157 Twisted Power

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Posted 28 February 2013 - 05:52 AM

View PostColonel Pada Vinson, on 27 February 2013 - 05:32 PM, said:


My point is that PGI is not clueless to the issue, things have already improved, and I think for now wait and see might be in order.

I'm asking how they have improved? The game play is the same as it was when ECM first came out. If anything it is worse with the new matchmaking. Those "counters" to ECM are not effective.


On an unrelated note to that quote. Somewhere 2 pages back there was a comment on the "vocal minority". Number of people speaking is irrelevant. The truth of their words is all that matter. I feel that most people here who talk about ECM and disagree with it have valid points and truthful statements to why it is imbalanced.

If your only response to a logical argument is "why are there so few people speaking" then you might as well just say "you don't matter even if you make valid points" and people who make wrong points in large groups are correct from sheer numbers.

I would like to play a balanced game, some people don't care, and some don't understand what balance is. If there are more of those than me I still would like to play a balanced game.

Edited by Twisted Power, 28 February 2013 - 06:17 AM.


#158 Armando

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Posted 28 February 2013 - 06:00 AM

View PostJungle Rhino, on 28 February 2013 - 05:10 AM, said:

Just to clear something up on BAP - it is target information (i.e. damage taken weapons load etc.) that is increased by 25%

BAP does NOT affect missle lock-on time. Which makes BAP really only helpful for brawlers who don't want to shoot shutdown freindlies. The additional sensor range can be had from the module that requires no slots, and anything bigger than 1000m (which teh module gives you) is of questionable value as no lockon weapons currently have a range greater than 1000m.

"As far as who should equip ECM that answer is very simple...every mech that can equip, SHOULD equip. PERIOD...END OF STORY. :-)"

This is proof that it is not balanced. If ECM were balanced it would not be an automatic decision to equip it. No brainer decisions are an indication of unbalancedness (I'm sure that isn't a word).


As to why those *specific* mechs got it I don't know, presumably there is some canon reason that these were mechs that fielded ECM in Battletech? (note that ECM in Battletech was balanced and actually made sense)


While BAP doesn't decrease the time to a 'lock' it does make targeting quicker, and by default will make the time to target the mech, and get a lock (the overall process) go down. (yes, you do go from no target, to enemy targeted and locked faster with BAP than without...not being in ECM bubble withstanding, even though it is not the 'lock' that is faster).

Cannon-shmannon, There is indeed a reason that the 5 mechs that get to equip ECM, can equip ECM and (IMO) it has nothing to do with lore. The mechs that can equip ECM all fall into one of two distinct categories...
...fast mechs with lower 'max alphas' (scouts)
...the slowest mech in the game. (one brawler)

Both categories need ECM to do their jobs....

...scouts (the fast mechs) need to so they can, you know...scout. Before ECM a scout was down for one, JUST ONE, volley from a true "missile boat". It is awful damn difficult to scout the enemy when you are face down in the dirt. The only reason that the Jenner didn't get ECM was it was already "THE" scout and to give the Jenner ECM that would make it the one and ONLY scout worth taking.

Side note: Even without ECM...Jenners are still one of the top skirmishers out there and have a place on the battlefield for anyone who knows how to pilot one well...and there are MANY people that can and do (I know Wispsy made top 10 for lights and he was rocking a Jenner-D).

...the slowest brawler in the game (AS7-D-DC). Unlike the scouts a D-DC can take more than one full volley from a true 'missile boat', the problem is by the time they got into 'brawling range' (sub 270M) they had already taken multiple volleys. No joke, before ECM on Caustic Valley map there were MANY games were my Atlas never even saw an enemy because I was dead before I could get into visual range, let alone ever hoped to actually FIRE A WEAPON at an enemy. I guess that is what you guys want to go back to....dead before you can see the enemy? Really, THAT is a good time for you??

Bottom line....the mechs that can equip ECM get to do it, so they can do what they are meant to do (scout / brawl). That is the reason why I seriously doubt you will EVER see a Hunchback, or Catapult, or any other non-brawler / non-scout ever get it...they don't NEED it. Now, if you want to change ECM that is fine (it DOES need to be changed), but be mindful that those changes do not also change scouts abilities to scout or brawlers ability to get into brawling range.

That 'could' mean making ECM only effect the mech it is equipped on, but if you do that you will need to give it to all the brawlers and not just the D-DC.

You might not see it, or agree, but I see the method to the devs madness when it comes to ECM. It does need refinement, but it is not, I repeat NOT "all that".

#159 Inertiaman

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Posted 28 February 2013 - 06:09 AM

Tune in next week for even more completely anecdotal rebuttals. Same time. Same place.

#160 StUffz

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Posted 28 February 2013 - 06:13 AM

View PostTwisted Power, on 28 February 2013 - 05:52 AM, said:

I'm asking how they have improved? The game play is the same as it was when ECM first came out. If anything it is worse with the new matchmaking. Those "counters" to ECM are not effective.


On an unrelated note to that quote. Somewhere 2 pages back there was a comment on the "vocal minority". Number of people speaking is irrelevant. The truth of their words is all that matter. I feel that most people here who talk about ECM and disagree with it have valid points and truthful statements to why it is imbalanced.

If your only response to a logical argument is "why are there so few people speaking" then you might as well just you don't matter even if you make valid points and people who make wrong points in large groups are correct from sheer numbers.

I would like to play a balanced game, some people don't care, and some don't understand what balance is. If there are more of those than me I still would like to play a balanced game.


A good way is Alpine maps for example. On Assault mode Assaults are in disadvantage because of their speed and Lighter mechs have the benefit to decide the match by capping bases. The same map gives no advantage to ECM equipped mech. The map has a lot plain terrain and aiming with PPC is much easier than in pugs. Conquest without doubt also gives more the (fr)agile mechs an advantage compared those who relied on comps with heavy ECM support.





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