Bhael Fire, on 19 February 2013 - 01:55 PM, said:
Not sure what you're talking about. Just like a gauss rifle is meant for long to mid-range sniping, a machine gun (in MWO) is meant for short range harassing. If it were meant for any other purpose, it would have higher heat and more damage.
An MG is as effective in terms of how a developer wants to balance it. Take the MG from MW3, for example, since most weapons in that game are loosely based on TT damage values. The MG of "TT" does "2" damage, the MW3 MG reflected that by making an MG bullet do .2 damage in 4 bullet bursts every 0.625 seconds. In other words, it does damage no matter what.
Its worth equipping.
Examining how MW:LL does an MG? Being a game with infantry and vehicles, they decided the MG would purely be useful only against Battle Armor, Vehicles, and Aircraft. In that game it is fine because it is
effective vs. targets that are regularly encountered.
MWO does not have the luxury of anything but Mech vs. Mech combat in a game where any equipped weapon should be effective at dealing decent damage. A Small laser in MWO does not do 0.03 damage, it sticks with a TT value of "3," for instance, for "short range harrassing" as you say. Going by pure descriptions of a Small Laser, it is often quoted as being equipped on Canon Mechs to fend off "Infantry," even though its used against Mechs as well, so it should only do next to no damage right?
A Gauss Rifle shell sticks to a TT value of "15" damage in the game, while an MG bullet has
regressed damage of 0.04 based on a 0 cool down, which is ridiculous to balance around, hence the problem.
Edited by General Taskeen, 19 February 2013 - 02:09 PM.