KamikazeRat, on 19 February 2013 - 04:10 PM, said:
i do see that this will tend to make people shy away from the otherwise horrid boomcat and splatcats, and as we get a better mix of long and short range maps, it will force people to either build a brawler or long range mech, and then suffer if they drop on the wrong map OR heaven forbid make builds more versatile.
but my thing is if this were "real" i'd know where i was dropping, and having a stable of 4 mechs, i'd be able to go "going to caustic valley, ok my HBK-4SP runs a bit hot, ill go with the HPK-4G" or "dropping alpine, lets go with something longer range, that 4G just doesn't have the range and im going to get chewed on before i get a shot off"
(i know silly thought, aiming for realisim in a MMO)
im torn actually, i'd like to know where im going, but i don't run cheap builds, i try to build something that makes sense everywhere, but tend to excel in one area. but i know that alot of people don't care about that and will build whatever makes the number at the end the biggest. and they will build their splatcats/boomcats for the short maps, and gauss/erppc spammers for the long range maps.
the long range maps have more of the feel of TT i think, where your long range weapons are used to pepper and weaken while you close and finish with your limited range punch weapons, or build long range only, get screwed in short range, or short range only and get beaten to death if caught in the open. i think we need more, many more of these maps.
I too would really like to be able to match my mech to the map, but I think this should not be an option. Let's take a stroll down Immersion Lane for a moment: You are a veteran merc pilot. You own ONE thing of real value in the universe - your mech. It was probably handed down through your family, through ages of repairs, tweaks, upgrades, and hard-fought campaigns. You have modified this mech to suit your skills, but you know that at any time you can be deployed anywhere in the galaxy. You do not have 20 or even 4 different mechs to choose from, even if you have prior knowledge of the engagement environment.
I truly hope the large maps and small maps will be used together in the Community Warfare future. If we start fighting for planetary control or something like that, we should be asked to commit a very limited selection of our resources to the campaign. 1 mech with repair/rearm in effect would be my preference, but I am a ********* about these things. You would have to face the likelihood of defending/assaulting an urban area, capturing resource points out in the trackless desert, and rooting out guerrillas in a swampy delta... all in the same mech. That would separate the FPS mice from the mechwarriors like nothing else.
<you wouldn't believe the word that got redacted above.... I swear the English language is in trouble

)
Onmyoudo, on 20 February 2013 - 06:06 AM, said:
As usual, this thread is full of dismissive assumption.
Regardless of whether slow-moving brawlers should or should not be viable it is an inarguable fact that they have been a staple of the game since Open Beta, if not before. Suddenly having those mechs to be completely ineffective in new content while remaining just as viable in the old content creates a dissonance that is causing upset. This dissonance is noticeable because the new, large map is included in the same rotation as the older, small maps. The fact that the same mech playing the same game mode could drop into each map one after the other and have their build be completely negated in one while being very effective in the other four is odd to say the least.
Edit: In response to the above post, if you knew you were going to be dropping in River City instead of Alpine would you still bring your LRM boat? I would argue that that is a similar issue as having brawlers drop in Alpine, as everybody would like the option to bring a useful build for that terrain type.
Funny - my LRM Stalker does pretty darn well in River City. Of course, it isn't really a 'boat' since it moves 62.9 kph, mounts a paltry 45 tubes, and gets a third of its kills with medium lasers...
Edited by Kingdok, 20 February 2013 - 07:08 AM.