Noth, on 20 February 2013 - 11:11 AM, said:
No, long ranged, since nearly all long ranged weapons are 100% effective at long range and nearly 100% effective at short range. The exception being the PPC which only loses effectiveness under 90 meters, and LRMs which is under 180 but has always been a weapon that relies on the team.
But long range weapons pay
enormously for that range in terms of heat generation, tonnage, and crits.
This is why brawler mechs have ridonculous alpha's, and can maintain vastly higher DPS. Close range - and of course you don't have to run directly at the long range mech to do that - and a medium range build will mop the floor with a long range build.
Take it into a close range map (say, River City) and you can bypass long
and medium and move directly into close.
You can't control the map, of course, so that's why you
need flexibility in your loadout.
Ngamok, on 20 February 2013 - 11:31 AM, said:
I agree, being able to pick from one of the 4 mechs in your drop ready bay would be the obvious choice to make once the map is chosen / revealed.
Nope. Won't happen, defeats the whole purpose.
I don't understand why this is so difficult to grasp. Having a mix of maps is a balancing feature, directly against heavily specialist builds.