Idea for Salvage
#1
Posted 28 May 2012 - 08:15 AM
They might be able to implement it as 'Random Drops' after the battle. Let's say you destroy a mech with 4 med lasers and an AC 10. After the battle you are awarded a Med Laser and 3 tons of AC 10 ammo, provided your lance wins. Items would be randomized based on the class and loadout of the defeated opponent. The randomized salvage would be based on the components that were not destroyed on the defeated mech based on when it was officially out of the game.
You have the choice to store it for future use or sell it for C-Bills. The player whose mech you destroyed is not effected by this in the least. This way no one loses material but salvage could be viable. Knowing that you have the possiblilty to salvage a valued weapon or attachment would force you think about your shots.
This could make for an interesting contract negotiation phase before the round. You could chose the percentage of your award in C-Bills vs salvage. The lower the salvage percentage the more C-Bills you collect but the less valauable salvage. The higher the salvage percentage means less C-Bills but a higher possibility of 'Elite' salvage.
#2
Posted 28 May 2012 - 08:31 AM
#3
Posted 28 May 2012 - 08:33 AM
I'm not really seeing any advantage here vs simply earning Cbills to buy gear. Extra difficulty of implementing a loot system for very little payoff?
#4
Posted 28 May 2012 - 08:42 AM
I think this game doesn't need random weapon drops and items when the game can be designed around a more streamlined approach to gearing up your machines and not rely on "luck".
It would produce less of a grind as you can budget and plot out your purchases.
#5
Posted 28 May 2012 - 08:42 AM
also are there going to be ojectives to be captured or held which maybe will factor in.
they should add a salvage element as that would be truer to the spirit of the game...even if it is a damaged component you will have to repair.
perhaps afte battle lobby where lot is assigned somehow or the team picks by random rolls and or just picks as they need it with what ever is left is sold and the c-bills divide among them.
#6
Posted 28 May 2012 - 08:49 AM
I might work if salvaged items were flagged as 'Destroyable' items. Meaning this: Your equpiment is never to be destroyed ie: things pruchased. What if salvaged items were a 'use until destroyed' asset. You salvage a PPC, you equip it in the next round and win two matches with it taking no damage. In the last round it is destroyed during battle, since it was an initally salvaged item it is gone forever.
DustBunny had some interesting ideas as well.
I understand the concern that it becomes 'Grinding' but isn't fighting for C-bills grinding in a sense? 'I'm fighting for money to keep fighting.'
At least with salvaged ammo you could save money for other things.
Edited by Dead Winter Dead, 28 May 2012 - 08:55 AM.
#7
Posted 28 May 2012 - 08:53 AM
Dead Winter Dead, on 28 May 2012 - 08:49 AM, said:
I might work if salvaged items were flagged as 'Destroyable' items. Meaning this: Your equpiment is never to be destroyed ie: things pruchased. What if salvaged items were a 'use until destroyed' asset. You salvage a PPC, you equip it in the next round and win two matches with it taking no damage. In the last round it is destroyed during battle, since it was an initally salvaged item it is gone forever.
DustBunny had some interesting ideas as well.
I understand the concern that it becomes 'Grinding' but isn't fighting for C-bills grinding in a sense? 'I'm fighting for momey to keep fighting.'
At least with salvaged ammo you could save money for other things.
I would love weapons and gear having item decay, but I think they want people building up their mechs, making it as cool as they want and move onto another mech. Repeat.
I think the problem will come with clan tech on IS rigs. If there isn't a system to recycle and destroy them, optimal rigs with clan gear will surface. (If Clan gear will be allowed on IS mechs at all.)
#8
Posted 28 May 2012 - 08:56 AM
this would add an interesting component to the game.
I hope they add salvage in some way, shape, or form.
#9
Posted 28 May 2012 - 09:00 AM
PANZERBUNNY, on 28 May 2012 - 08:53 AM, said:
I would love weapons and gear having item decay, but I think they want people building up their mechs, making it as cool as they want and move onto another mech. Repeat.
I think the problem will come with clan tech on IS rigs. If there isn't a system to recycle and destroy them, optimal rigs with clan gear will surface. (If Clan gear will be allowed on IS mechs at all.)
Item decay would be nice. I understand it would be frustrating to lose all of one's equipment but it seems odd that nothing decays. One of the things I always loved about the BT Universe was the idea that technology was in a sense a currency itself. Mechwarriors, especially Mercs, depended on salvage to keep going. Often times that was how a new mech was aqquired. It was rebuilt from a salvage award.
Maybe if the base model of the mech you bought was always avaiable to you in 100% condition but any after market upgrades you did yourself were subject to battlefield lose or damage. This might make salvage viable.
#10
Posted 28 May 2012 - 09:43 AM
FinnMcKool, on 28 May 2012 - 08:56 AM, said:
this would add an interesting component to the game.
I hope they add salvage in some way, shape, or form.
In the first Mechwarrior video game this was a valid tactic. I used to run behing BMs and Warhammers with a locust and destroy one leg, watch them topple can collect some salvage.
In the end I hope some form is implemented. Since it is, afterall, a part of the universe.
#11
Posted 28 May 2012 - 09:47 AM
#12
Posted 28 May 2012 - 10:25 AM
IE a brand spankin new PPC from the free market (with the repair manual and EVERYTHING! =P) would run you (note, all numbers are completely arbitrary<hope i spelled that right....>) 750K C-Bills, and would last a long time, say 50 destructions (or permanently, though i would REALLY reccommend nothing bought with in-game currency <aside from perhaps mechs> be safe from decay.....)
BUT!
if you buy that same model of PPC from the Salvage Bin, (which will have limited availability: think of it as the scratch and dent clearance bin some stores have) it only runs you 20K C-Bills, but because the manual's missing and it's showing some wear and tear, it'll only last 5 or 10 destructions.
now it might seem like the Salvage bin is better than the free market, but consider:
the free market has ALL available tech (i look at it as online or mail-order myself)
the Salvage bin is local, but only has a few random items (IE, you won't be able to completely refit your mech from the salvage bin, and there's often not a whole lot of selection)
the Free Market gear lasts longer, which can be a big bonus on an expensive mech, or if you die often because it reduces the cost of losing your mech by having some of the gear survive.
i agree the game does need some form of item decay, which while somewhat annoying, will ensure that things do not become stagnant. after all, once you're in a tricked out (insert favorite mech here) what do you have left to buy?
this would also make a cash sink for the devs: Anti Decay Kits that make a single piece of equipment Permanent.
Thoughts? Comments? RAGEFLAME BBQ? mmmm tasty... =P
#13
Posted 28 May 2012 - 10:36 AM
Just a thought i had while reading this thread, that any salvage system would also impact whatever vendor system the game ends up with.
#14
Posted 28 May 2012 - 10:40 AM
#15
Posted 28 May 2012 - 10:52 AM
Maybe individual components for weapons would be a better idea for salvage? That way you can have your damaged/destroyed weapons repaired while giving some salvage.
#16
Posted 28 May 2012 - 10:55 AM
Edited by Sarriss, 28 May 2012 - 10:57 AM.
#17
Posted 28 May 2012 - 11:07 AM
#18
Posted 28 May 2012 - 11:14 AM
Redshift2k5, on 28 May 2012 - 08:33 AM, said:
I'm not really seeing any advantage here vs simply earning Cbills to buy gear. Extra difficulty of implementing a loot system for very little payoff?
And we have a winner!!!!!!!!!!
#19
Posted 28 May 2012 - 11:30 AM
and instead reward fullfilling our role or completing objectives with additional exp and cbills and maybe a chance of some random tech.
#20
Posted 28 May 2012 - 11:50 AM
Does this game need traditional money sinks beyond the initial purchase and repair cost of equipment?
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