Teams spawn on the enemy's base and the cap timer will rapidly drain. Players must use all chat to desperately plead with the other team to stop capping and engage in a fight.
Both teams will battle it out on an intense all chat war until one team gives in and moves the majority of their mechs to fight a supposed engagement. The team who did not remove their mechs will be rewarded for their non-foolishness and maintain a high capping rate while the team who did move their mechs to fight will suffer a dramatic decrease in their cap rate.
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There's also a modified mode in testing called 7+1 vs 7+1, where each team has one assault mech that powers down and afks at base. The remaining 7 mechs (usually lights to heavies) rush the opposing base where they will engage the powered down/afk enemy assault mech. Whoever is able to destroy the enemy assault mech goes from no cap rate to a dramatic increase in cap rate.
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Sounds fantastic PGI, it's everything I ever wanted in a Mechwarrior game.
Edited by asdbnmrty, 20 February 2013 - 01:52 AM.