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How Can A Cryengine Game Be So Ugly?


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#121 Apnu

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Posted 20 February 2013 - 10:30 AM

I think the game looks awesome. I have an ATI HD 6850 card. Had hardly any gfx bugs since the early closed beta.

There was a while where I'd get the yellow screen of obscurity (HUD bug) about once in ten matches. On rare occurrences I'd see mechs sliding on the ground instead of walking. The only bug I get now is the mini-map/partial HUD bug. But that's improved, somewhat in this last patch. When it happens, I still can't see my rotation on the minimap or the general hud, but at least the map moves as I move and I can see friendlies and enemies on it.

But that's it for me lately. Just that minimap weirdness, about once in twenty games.

#122 riverslq

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Posted 20 February 2013 - 10:43 AM

play hawken ftw?

#123 Natasha Kerensky

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Posted 20 February 2013 - 10:51 AM

View PostLaserhupe, on 20 February 2013 - 08:27 AM, said:

A long time ago....

in a (graphic) galaxy far far away....[2009]



please take a look at the lower right side "IN GAME FOOTAGE".

i like the game, but my gtx680 is really bored with it :lol:


I remember that video. We were tricked. This game looks nothing like that video. Look how slow and methodical it was. Weapons recharged like it is in TT and weapons had more punch. Now it just super fast reloads, double armor, mechs move super fast, low res textures, etc.

If you told people that frozen city was a city map, no one would believe you. It's just some random snow map.

Edited by Natasha Kerensky, 20 February 2013 - 10:57 AM.


#124 Teralitha

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Posted 20 February 2013 - 10:59 AM

View Posttyrone dunkirk, on 20 February 2013 - 07:46 AM, said:

I can't even fathom this topic. You think this game is ugly? Go back and play the graphical masterpiece that was Mechwarrior 2, and then post some compare/contrast pictures. I agree that most of the maps are kind of dark and a little bland when it comes to color palette, but it's not so big a deal that I'd go out and call the game an ugly pile of junk. I'm still looking foward to the day when they put in a tropical island-esque map; that'd be an environment I'd like to play on.


Funny you said... contrast... thats what MWo is lacking in.

#125 Teralitha

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Posted 20 February 2013 - 11:07 AM

View PostMazzyplz, on 20 February 2013 - 08:39 AM, said:

you can't make the graphics like single player, this is multi player with 24 people (soon - for now 16 people)
running on a variety of rigs.

if this was single player the graphics would be the full power of cry engine. but it's kept simple with low textures etc so you can load it fast, play it fast, no hickups, and without too much advantage over someone with a bad rig


Even low textures can be colorful... even 8 bit graphics can be vibrant and colorful and pleasing to the eye. Your getting things confused.

PGI, I know you guys play your own game.... surely even you can tell the game looks way too dark. Its not neccessarily the coloring, well... some of it is, but you can make these graphics more vibrant. Even the browns and grays can look vibrant and pleasing to the eye. Lets brighten things up a bit, the game looks way too gloomy and hazey.

Edited by Teralitha, 20 February 2013 - 11:08 AM.


#126 SUBZERO8K

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Posted 20 February 2013 - 11:13 AM

View PostM A L I C E, on 20 February 2013 - 10:56 AM, said:


A lot of it had to do with switching from Unreal Engine 3 to Cry Engine 3.

Apparently CE3 is cheap as hell to license, so when they failed to get funding for MechWarrior 5, they had to downgrade to CE3 for MWO.

CryEngine 3 is not cheap to license... At all.

#127 EvilSpaceOrc

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Posted 20 February 2013 - 11:20 AM

First of all I started this thread only because I really care about this game to be great like I haven't since maybe Wacraft 3. I love MW, and the gameplay so far is really good, so I wish this game was great in every aspect.

GAMEPLAY > GRAPHICS. Well, yes. This game has a really good gameplay. That's why I started to care about other aspects. Graphical glitches and simple mistakes which annoy me whenever I play.

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Crysis ran on CryEngine 2, so no, this is not the same engine.

Oops. My bad, but in this case - its even worse., right?

Regarding more detail requiring more space and larger D/L size, things like extra physics, destruction or giving more thought into material creation do not require extra data. Adding a few break lines on the 3d meshes would require barely any data, and instructions executed by physics systems are most likely just a few KB. Adding ballistics surely wouldn't be a huge undertaking for a team of professionals, same with a few buildings breaking into pieces.

I can't imagine making trees topple over to be a huge challenge. Adjusting depth of a parallax occlusion is just a matter of tweaking one variable, and I bet it would look much better.

Unfortunately what I see is laziness and mistakes not technical limitations, that is why I'm voicing my concern.

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You think this game is ugly? Go back and play the graphical masterpiece that was Mechwarrior 2

But Mechwarrior 2 doesn't run on cryengine, and doesn't make anything less than GTX560 struggle with rendering at consistent framerates. And it's not even a game from this century! =D

And there are old games which didn't age a bit (Unreal, Homerworld...). This one already looks like last gen + sunshafts, basically.

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I don't judge a games appearance on a bug.

You should and you should report you issues. For a customer it shouldn't matter if the game doesn't look right because of tech used, art direction or texture flicker etc. If all the shadows in Doom 3 would constantly flicker, would you still say its ok, because it is a bug and not wrong art direction/design?

Quote

How can your face be so ugly ?

Just happened :lol:

Edited by EvilSpaceOrc, 20 February 2013 - 11:33 AM.


#128 Kalderyn

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Posted 20 February 2013 - 11:22 AM

View PostDuncan Jr Fischer, on 20 February 2013 - 05:59 AM, said:

It's tearing me apart to look at WoT and think why does it look better without any CryEngine?


LOL, so true, this development team messed up really badly with MWO.

#129 Sifright

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Posted 20 February 2013 - 11:29 AM

View PostKovarD, on 20 February 2013 - 10:25 AM, said:


Because Toy Story is a cartoon for kids. Kids like vibrant and oversatured colors.


I don't know how to explain this to you. It's not just kids that like colour.

well adjusted humans prefer to live in environments that are colourful there are studies to this effect. It's why councils all over the world place grass in in as much of the terrain around roads that will support it.

Drab and dull colours are heavily linked to depression.

No one wants to continuously be exposed to dull and lifeless looking things.

#130 Teralitha

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Posted 20 February 2013 - 11:29 AM

View PostTice Daurus, on 20 February 2013 - 10:12 AM, said:


First off, the dev's don't need defending. But since you want to bring DHB into a p i s s i n g contest...it's probably because the DEV's do come to us from time to time because many of the members of DHB were around at the begining launch of CLOSED BETA, when we were here back in early May-June, and we worked with the DEV's. And from time to time, once in a great while, they still visit and say hello on our TS3 channel and they ask us how they are doing. It's probably because they value our opinions and we tell them straight up how we feel about the game and can act as mature adults and give them constructive feedback without acting like d-bags.

Oh and if you took the time to read the forums like some of us do, there maybe another stat wipe possible as they are considering taking stats and wiping them in order to redo ELO. They are considering that. Read the forums.
Here let me do it for you....lazy people...

http://mwomercs.com/...9691-stat-wipe/

And again...it's BETA. I can say it because it's still OPEN BETA. When the DEV's say the product is in final release form, then it's not in BETA. And they may still add more mechs and more maps, and more content, but for the most part it will be then officially finished. But right now...it's still BETA.


Its not beta. Its alpha. And telling us that devs visit your TS3 is spose to make your team important? There are several teams as large as yours here, and even some way bigger, and better. You are not special.... If you want to say that the games mechanics are based around your teams feedback alone, then we know who is to blame for it sucking! PGI if you want really good feedback... I suggest making offical polls on the forums, and participate in the poll discussions.

Edited by Teralitha, 20 February 2013 - 11:31 AM.


#131 Tice Daurus

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Posted 20 February 2013 - 11:59 AM

View PostTeralitha, on 20 February 2013 - 11:29 AM, said:


Its not beta. Its alpha. And telling us that devs visit your TS3 is spose to make your team important? There are several teams as large as yours here, and even some way bigger, and better. You are not special.... If you want to say that the games mechanics are based around your teams feedback alone, then we know who is to blame for it sucking! PGI if you want really good feedback... I suggest making offical polls on the forums, and participate in the poll discussions.


Hmmm, let's see here...since they are telling us that we're in an OPEN BETA state at the moment, and they haven't announced that they are now in a FULL RELEASE, and the officially announced that CLOSED BETA was done as of late October...what time warp machine have they installed to where we magically reverted to ALPHA?

As for the DEV's visiting our TS3 servers and that making us important? No. It doesn't. In fact I know that the DEV's have also stopped by other TS3 servers from other clans/merc groups as well and talked to them too. I never said anything of the nature where I was saying that DHB is greater than any other merc group or clan out there. I just said they've visited our TS3 servers and asked us of our opinions in the past. So for you coming up that we're to blame for all of the mistakes the DEV's have made...I say to you...please put down the crack pipe and go and get some professional help. Seriously. Because you need it.

And as for PGI creating official polls and participating in those polls, you want them to create polls and participate and spend hours MORE of their time when they put in 10-12 hours days DAILY? Ummm, no thank you. I've said this before here so I'll repeat it again.

LET. THE. DEV'S. DO. THEIR. JOBS.

They already do enough and bust their *** as is and you want them to participate even more? How many more hours would be satisfactory to you before you yourself are satisfied? 14 hours? 16 hours a day DAILY? How about this...why don't we add more hours in the day so that you can be satisfied! Let's create days and never mind the fact that it gets dark during those days and just make the days LONGER? Would that be satisfactory to you so that they can work longer hours away from their families and friends and not have any social life whatsoever?

Oh yes...you're sane. Your sane alright. (rolls eyes)

#132 tyrone dunkirk

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Posted 20 February 2013 - 12:13 PM

Ohhh God, this is a complete debacle. They haven't implemented the next DX, the game's ugly, and it's beautiful, it's not vibrant, the maps are bland, it's still in Beta; but that's no excuse! Crysis 3 and Star Citizen look better, but MW2 and older games look worse, everyone pretty much agrees that the game's fun, but it's sooo ugly, then again it's not!

All these varying opinions, oh for the love of... screw it, I'm gonna go play Hawken. No I'm not, that's a lie. Hawken's boring and bland on different levels. What else do I... oh, fine, Operation Genesis; that's still on my PC, I'll go play that. I'll come back when the verdict on this topic is reached. Cause that'll totally happen.

#133 Jman5

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Posted 20 February 2013 - 12:52 PM

I'm a complete layman when it comes to this stuff, so I can't appreciate the hard work that it takes to pretty up a map. That said, I hope the developers really ramp up the details as we move forward. The distorting terrain is annoying, and many of the maps have low-res skylines. River City for example has a great big gas giant floating in the sky, but you can barely see it.

#134 Yankee77

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Posted 20 February 2013 - 12:55 PM

I rather like the graphics, myself. The environments and mechs are beautifully made, especially the mechs.

And the special effects are quite nice as well, I love the ammo explosion effect and ballistic/gauss impacts.

It's definitely a beautiful game.

#135 Malora Sidewinder

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Posted 20 February 2013 - 01:00 PM

View PostCaptain Midnight, on 20 February 2013 - 03:31 AM, said:


We're still on DX9. Expect huge graphics improvements when we aren't using a DirectX from '07.

this basically.
DX11 is going to MELT your hardware when it becomes supported.

#136 rgreat

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Posted 20 February 2013 - 01:01 PM

Graphics are OK.

PGI did a good job.

But CryEngine 3 is capable of MUCH MORE.
Go PGI!

#137 Corbon Zackery

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Posted 20 February 2013 - 01:11 PM

At some point destroyable terrain needs to be added these are just base line tests maps right now thats why the pixles are a bit rough Plus your looking out at the world from a cockpit window so your going to get distortion bits of fleck snow dirt and mud on it.

As far as the graphic program its a sqaure box with a skin overlay. You can shape the box however you like with a light pen even bend in the edges for a circle.

At some point a building thats hit by missle needs to collapse. A thud sound need to happen when you smack into a mech metal on metal at a high rate of speed. More washing machine's need to be found for eng. noise. Oil tanks need to blow up well heads need to explode these are the thing that help a match go from a 2-7 to 7-8 because you lured the whole team into a fuel dump.

There even a way to put tanks and infantry into the game by adding them as support module's So your elite Spider piolt might have a unit of hover tanks attached to him.

you might target a building and send yout infantry into it. Or you may have a turrent support for base defence.

#138 Remf

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Posted 20 February 2013 - 01:37 PM

Hey folks-

There's this cool thing called "forum search" - I could do it now and link the results here, but I'm using this as a teaching moment. ;) The keyword you want to look for is "SweetFX". I didn't see it mentioned yet in this thread, unless I missed it somehow?

Basically, if you like the graphics as-is; great! Alternatively, if you really don't care for how something looks, well, you can probably fix it. See the threads for details... You can also check yooooootube ("MWO sweetfx") or even Mr. Google ("sweetfx guru3d" being a particularly good keyword combo for that).

I honestly don't think there's any gameplay advantage (PGI apparently agrees, too... a Good Thing), but geeze can you make things look nice... even heat vision looks better with the right settings, tho those expensive paints and patterns are still, well, all basically shades of blue...

#139 Konrad

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Posted 20 February 2013 - 01:42 PM

Beta.

#140 nksharp

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Posted 20 February 2013 - 01:45 PM

View PostKonrad, on 20 February 2013 - 01:42 PM, said:

Beta.


Here we go with the cop out excuse for anything people don't want to reason with.





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