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Elo: Scoreboard Doesn't Track Deaths Right


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#1 Indoorsman

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Posted 20 February 2013 - 03:36 AM

I know this is an old issue, but it actually is going to matter for ELO. I've been in 2 games now where my team had more "points" at the top due to incorrect scoring. At the end it came down to 1v1 or 2v3 in 1 case, and in both cases I(and the other guy for 2v3) let the time run out so we'd get the win. Yes, 2v3 was a win... both teams had 5 kills and a guy on my team d/c while running. He ended up running out of bounds and it counted as him killing himself... which gave us a point. Now that ELO is out, it kind of matters that the kills/points aren't tallied correctly. Especially with Alpine Peaks, which is the map this happened on both times. It's easy to run time out on that map since it takes 5 min to cross the map. Don't have video of the 2v3 game so here's the scoreboard:

Posted Image

I do however have video of the game that was 1v1 time run out and my team wins. It's uploading now and will be here when it's done:



#2 KinLuu

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Posted 20 February 2013 - 03:40 AM

Only win/loss counts for your Elo. K/D is irrelevant. Still, should be fixed.

#3 Star Colonel Mustard Kerensky

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Posted 20 February 2013 - 03:40 AM

Elo only uses wins/losses. No other score is used.

#4 MuonNeutrino

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Posted 20 February 2013 - 05:11 AM

View PostAstroniomix, on 20 February 2013 - 03:40 AM, said:

Elo only uses wins/losses. No other score is used.

View PostKinLuu, on 20 February 2013 - 03:40 AM, said:

Only win/loss counts for your Elo. K/D is irrelevant. Still, should be fixed.


Yes, but if incorrect kill tracking is causing matches to be won or lost when they shouldn't be, then that's an issue.

#5 Star Colonel Mustard Kerensky

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Posted 20 February 2013 - 07:38 AM

View PostMuonNeutrino, on 20 February 2013 - 05:11 AM, said:


Yes, but if incorrect kill tracking is causing matches to be won or lost when they shouldn't be, then that's an issue.

The game doesn't end when one side gets 8 kills. It ends when everyone on one team is dead, someone's base gets capped, or the time runs out. (I've ended a game with 10 kills on my team, and still lost)

#6 Comassion

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Posted 20 February 2013 - 07:50 AM

View PostAstroniomix, on 20 February 2013 - 03:40 AM, said:

Elo only uses wins/losses. No other score is used.


Read his post again. The games he's posted should have had a different outcome due to actual kill counts, thus changing the win / loss.

I don't think this happens commonly enough that it'll really affect someone's ELO to a great degree, but it's still something that should be fixed.

#7 Agent 0 Fortune

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Posted 20 February 2013 - 07:58 AM

View PostKinLuu, on 20 February 2013 - 03:40 AM, said:

Only win/loss counts for your Elo. K/D is irrelevant. Still, should be fixed.


Is match score related to ELO score? if not what is the match score even used for?

#8 OneEyed Jack

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Posted 20 February 2013 - 08:47 AM

View PostAgent 0 Fortune, on 20 February 2013 - 07:58 AM, said:


Is match score related to ELO score? if not what is the match score even used for?


What they said about it was kinda vague, but it sounds like they're tweaking it to be an eventual factor in ELO/MM system. I don't think it does/means anything at all, yet.

#9 Mercules

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Posted 20 February 2013 - 08:52 AM

It was an Assault match. You can also win when time runs out by having the enemy base more "capped" than your own no matter how many are still alive. It was tied on "kills" so it went tot he next tie breaker, basecap.

#10 Indoorsman

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Posted 20 February 2013 - 09:20 AM

View PostMercules, on 20 February 2013 - 08:52 AM, said:

It was an Assault match. You can also win when time runs out by having the enemy base more "capped" than your own no matter how many are still alive. It was tied on "kills" so it went tot he next tie breaker, basecap.


I didn't think the amount capped mattered, I thought it went by "score" in all situations except actual captures.

#11 Padic

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Posted 20 February 2013 - 09:26 AM

View PostMuonNeutrino, on 20 February 2013 - 05:11 AM, said:


Yes, but if incorrect kill tracking is causing matches to be won or lost when they shouldn't be, then that's an issue.


That's a pretty edgy edge case, don't you think? I have seen very few matched determined by kill score...

#12 SuomiWarder

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Posted 20 February 2013 - 09:26 AM

What concerns me about that screen capture is that is says Victory- All Enemy Mechs Destroyed then shows alive mechs on the losing team. Not sure how both can be true. You either got them all or you didn't.

#13 Padic

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Posted 20 February 2013 - 09:29 AM

View PostAgent 0 Fortune, on 20 February 2013 - 07:58 AM, said:


Is match score related to ELO score? if not what is the match score even used for?


Match score is not related to Elo ranking.

I think the highest scoring player doesn't have to sing with Drew Carey at the end of the episode? Or something like that.

#14 Mercules

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Posted 20 February 2013 - 09:31 AM

View PostIndoorsman, on 20 February 2013 - 09:20 AM, said:

I didn't think the amount capped mattered, I thought it went by "score" in all situations except actual captures.


I've won a game because we half capped the enemy base and things were otherwise "tied" when the time ran out. I am making an assumption that it doesn't count mechs alive but only kills by each team when comparing the scores.

#15 Tickdoff Tank

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Posted 20 February 2013 - 09:31 AM

I remember watching a Carolina Panther's football game (12 or so years ago) against the defending champion 49ers. Carolina lost more turnovers, only made 3 first downs, gave up over 500 yards to San Francisco, played quite poorly for most of the game. But they won by 3 or 4 points, mainly by pure luck. At the end of the game the announcers commented on how lopsided the stats were and one of them said "Carolina won on a technicality, they had more points."

I have seen the same kind of thing happen in MWO more than a few times. Just part of the game.

#16 Indoorsman

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Posted 20 February 2013 - 09:38 AM

View PostTickdoff Tank, on 20 February 2013 - 09:31 AM, said:

I remember watching a Carolina Panther's football game (12 or so years ago) against the defending champion 49ers. Carolina lost more turnovers, only made 3 first downs, gave up over 500 yards to San Francisco, played quite poorly for most of the game. But they won by 3 or 4 points, mainly by pure luck. At the end of the game the announcers commented on how lopsided the stats were and one of them said "Carolina won on a technicality, they had more points."

I have seen the same kind of thing happen in MWO more than a few times. Just part of the game.


I think what you guys aren't getting is that it's incorrect score keeping though which CAN determine a win or a loss which DOES change your ELO. So it'd be like the game was tied but it didn't go into overtime because the announcer stated the score wrong giving one team the win.

#17 xRatas

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Posted 20 February 2013 - 09:53 AM

View PostMercules, on 20 February 2013 - 09:31 AM, said:


I've won a game because we half capped the enemy base and things were otherwise "tied" when the time ran out. I am making an assumption that it doesn't count mechs alive but only kills by each team when comparing the scores.


Have seen this situation twice in about week and a half, pre patch. I can confirm it is a draw, not win.

I'm almost sure it was like you said sometime before though. I recall winning that way at least once.

#18 Vodrin Thales

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Posted 20 February 2013 - 10:05 AM

View PostIndoorsman, on 20 February 2013 - 09:38 AM, said:

I think what you guys aren't getting is that it's incorrect score keeping though which CAN determine a win or a loss which DOES change your ELO. So it'd be like the game was tied but it didn't go into overtime because the announcer stated the score wrong giving one team the win.


I get that, and it is a concern. But how often will this happen between teams that are far enough apart in ELO to make it greatly swing a players ELO? I'd think that both of those matches were relatively evenly matched and therefore would not greatly swing ELO in either direction. Definitely something that should be brought to the dev's attention and fixed, but not really cause to freak out about (not saying you are over-reacting at all by the way).

#19 Mercules

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Posted 20 February 2013 - 10:09 AM

View PostxRatas, on 20 February 2013 - 09:53 AM, said:

Have seen this situation twice in about week and a half, pre patch. I can confirm it is a draw, not win.

I'm almost sure it was like you said sometime before though. I recall winning that way at least once.


I know it has happened at least once but you could be right that they changed it. I haven't had a timed out match in a while at least since the new end screen so maybe they changed it there. Then again maybe they changed it back with this patch. Bug report and see what they say.





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