[Bug] Many Textures Not Showing
#1
Posted 20 February 2013 - 09:40 AM
#2
Posted 20 February 2013 - 10:23 AM
#3
Posted 20 February 2013 - 12:25 PM
AA also disabled in MWO settings.
#4
Posted 20 February 2013 - 01:42 PM
There's a shot that the textures.pak file got corrupted and you may have to redownload that file altogether.
See this thread about acquiring the replacement file(s):
http://mwomercs.com/...in-fread-error/
It would help to mention what video card you have and what you set the textures slider to in your game (set it to the lowest setting for now).
It's possible that you might have a lower end video card (and subsequently lower video memory available) which might be causing this.
Edited by Deathlike, 20 February 2013 - 01:43 PM.
#5
Posted 20 February 2013 - 03:01 PM
Card: Nvidia Geforce GTX 560 Ti / 1GB RAM
RAM: 4 GB
Latest Driver
XP
Intel Core 2 Quad Q9550
Texture setting: low
#6
Posted 20 February 2013 - 03:51 PM
#7
Posted 20 February 2013 - 06:17 PM
#8
Posted 21 February 2013 - 01:03 AM
#9
Posted 22 February 2013 - 11:05 AM
I just saw, that there is information from my firefox-browser in the textures... i can read my favorites there ;-)
Is it possible that there are informations flowing in the game from the firefox-browser?
#10
Posted 24 February 2013 - 09:39 AM
Have checked .pak files with WinRAR, nothing corruptet.
I have an ATI 5850 1 GB VRAM with latest drivers.
Clanmate of mine has same problem accuring, but he hast GTX 680, so not very likely a vcard specific prob.
Deleting shaders folder doesn't really help. Sometimes its works, sometimes textures missing again. Although sometime game is recovering itself.
So no workable workaround for me.
#11
Posted 24 February 2013 - 10:53 AM
Try disabling AA from the game, it's the bottommost slider in the specific graphics settings in the game.
#12
Posted 24 February 2013 - 12:06 PM
#13
Posted 28 February 2013 - 10:50 PM
Vcard: gtx 550 ti
#14
Posted 01 March 2013 - 12:56 PM
#15
Posted 04 March 2013 - 03:35 AM
- run a night/day for first time -> fine
- run a different version (night/day) then before -> fine
- run the first version again -> missing textures!
seems like the shader try to use textures from the other version (maybe same name?)... missing them in the loaded map-cache?
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