Velba, on 22 February 2013 - 08:07 PM, said:
So just because this is a video game, tactics become void?
Not all tactics - but a lot of them, yes. Because this game comes with a few things that do not apply to the real world:
a: BattleTech is a game about giant mecha whose tech and usage within the setting defies a lot of contemporary military concepts
b: pilots may lack the ability to properly coordinate (try typing in chat whilst being shot at by a 3L, I dare ya)
c: people ultimately want to have fun, which creates two distinct sub-issues:
c1: unnecessary frustration should be avoided,
especially "no win scenarios"
c2: pilots may attempt tactics that are successful for a game, but would not be used in RL (like ramming)
Ultimately, there is no special tactic that can reliably counter 3Ls, simply because the game is too fast and happens on too small a scale to allow company-scale adaption to circumstances that change every 5 seconds. It might be a bit better when you're with an 8 man team on voicecomm, with an establiched chain of command and focus fire, but standard games require a lot of improvisation and on-the-spot thinking, which ultimately make people act more independent.
Velba, on 22 February 2013 - 08:07 PM, said:
I've brought up the military not to "gain superior position" in an argument, but to quickly establish how I operate and think. It is easier to just say, "I've done stuff in the military" then to break down the concepts of sectors of fire, avenues of approach, danger areas, reactions to contact (or SOP's), Superiority of fire, and terrain, Types of ambushes, types of flanking maneuvers, fire and movement, among other things.
Yet you still think other people here may not do the same? I'm sorry, now it just sounds as if you assume those around here who criticize how this aspect of the game currently works are doing something wrong because they are of a different opinion than you - like a more sophisticated "L2P", really.
And all that whilst you yourself have admitted that you switched 'Mechs because you felt the Jenner can't handle a 3L in 1-on1. So why should anyone still drive them? There's no advantage, strictly from a game-mechanical point of view.
I still do so simply because I love the 'Mech, but do you really believe people should be penalized
that harshly for such attraction? Do you really believe that the Raven 3L, by its background a Scout - should be a superior combatant to a dedicated Skirmisher like the Jenner? Just because of a combination of two systems, ECM and Streaks, which in MWO both do
not work like they do in the Tabletop? Is ECM really supposed to be an Offensive Upgrade that turns 'Mechs into perfect Light-killers, rather than a cloaking device useful for scout and support roles?
At least with the 3L, this piece of equipment
obviously isn't used like it should (Information Warfare).
Following your example, all Light pilots should just stop playing anything but the 3L. Is that
really the type of game we want MWO to be?
Velba, on 22 February 2013 - 08:07 PM, said:
What happens when there are 3 or 4 or 6 3L's? Like I said before, it's tough luck, grit your teeth, and hope they get the matchmaker working, because when they do, you shouldn't see things like that.
So, rather than balancing the equipment, you'd prefer to wait for the matchmaker to segregate the community into "matches with balanced loadouts" at the bottom and 3Ls at the top?
(simplified, of course - I'd expect the middle ground to have some bad 3L-pilots as well, just like the top tier should have a couple exceptional pilots in non-ECM-Lights ... but you get the idea)
Velba, on 22 February 2013 - 08:07 PM, said:
You've also asserted that your teammates wont be able to hit the mech very much if at all. Well if that is the case, even if they enemy had NO ECM your still going to lose that fight.
Yet he also would not dish out as much damage, in turn dragging out the battle, and with it the chance to be shot down by one of the bigger 'Mechs.
Not to mention that weight class matchmaking would mean there's another Light around somewhere, which could take him on. I had no problem whatsoever with 3Ls before ECM monopolized Streaks.
Duckwalk, on 22 February 2013 - 11:05 PM, said:
The risk os that too many missed with non streak weapons puts you in a hole you cant climb out of and you dont have the luxury of the extra armor and potential damage of a medium. So you dont have the large buffer they do for misses and cant make up ground as easily with successful hits.
Speaking of misses - has the server been acting strange for someone else this evening? I swear it kept "nudging" me a few degrees to the left/right every couple seconds. Needless to say, my SRM4 accuracy was affected considerably.
Edited by Kyone Akashi, 23 February 2013 - 12:48 AM.