Janitor101, on 10 March 2013 - 09:04 PM, said:
I have no issue against PPCs, but the campaign takes place on a Periphery planet, which I'll grant has an abnormally high number of mechwarriors on it. But I have been not allowing LosTech and Clan tech because it doesn't fit the periphery feel I was going for.
I let a few things slip rules wise, such as dal10's assault mech, which only got in cause the best thing it has going for it is the huge engine, as well as the Corrosive DHS's Thom signed up with, and a TAG laser here and there. But I mostly let that through for flavor, because if there was absolutely no LosTech, it'd almost not be as realistic, IMHO, cause there'd be that one guy with X, Y or Z that is irreplaceable.
Now, as for signing up, I'd personally prefer another light mech, cause we have four 55 ton mediums, two lights (35 tons and 25 tons) and one 80 tonner assault. However if you have your heart set on the Centurion, I won't stop you (TBH, the Centurion is my favorite in MWO). However I'm not willing to allow major LosTech weaponry such as PPCs, Pulse Lasers and the like. In the next part, I'll loosen the rules up.
based on the last sentence, we may get to use better stuff later, just because i got bored, i made an ideal (at least for me) charger.
Charger "dal10's Special" CGR-DTS
Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3052
Cost: 22,543,440 C-Bills
Battle Value: 1,672
Chassis: Unknown Endo-Steel
Power Plant: Unknown 400 Fusion XL Engine
Walking Speed: 54.0 km/h (64.8 km/h)
Maximum Speed: 86.4 km/h (97.2 km/h)
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
2 Large Pulse Lasers
1 Medium Laser
1 Hatchet
1 Guardian ECM Suite
1 Communications Equipment (1.0 tons) (5.0 tons)
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 122 points 4.00
Internal Locations: 5 LT, 2 RT, 3 LA, 1 RA, 1 LL, 2 RL
Engine: XL Fusion Engine 400 26.50
Walking MP: 5 (6)
Running MP: 8 (9)
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
TSM Locations: 2 LT, 2 RT, 1 LA, 1 RA
Armor: Standard Armor AV - 240 15.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 25 39
Center Torso (rear) 10
L/R Torso 17 25
L/R Torso (rear) 9
L/R Arm 13 25
L/R Leg 17 32
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Laser HD 3 1 1.00
Guardian ECM Suite CT 0 2 1.50
Communications Equipment (1.0 tons) (5.0 tons) RT 0 5 5.00
Hatchet RA - 6 6.00
2 Large Pulse Lasers LA 20 4 14.00
Free Critical Slots: 3
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 17
5 3 3 0 0 4 0 Structure: 4
Special Abilities: TSM, MEL, ECM, ENE, SRCH, ES, SEAL, SOA
for the record i did a megamek game (with fog of war enabled, aka you don't know where stuff is. i also did a city map, just because in the open against those odds the chargers would be screwed) with 2 of these vs a mixed assault lance (1 atlas, 1 cyclops, 1 victor, and a stalker).
end result, 1 charger destroyed, one missing its pulse arm, vs 4 dead assault mechs (TSM hatchets on a 80 tonner are fun, especially once you get behind things)
Edited by dal10, 11 March 2013 - 11:59 AM.