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#241 dal10

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Posted 23 March 2013 - 06:19 PM

well on the bright side, one of the pattons is dead, on the brighter side, i got the rommel to kill it :).

also, alan, i really didn't lose my balance, i tackled a tank at 86.4 kph. I then proceeded to flip over it. now luckily the tank is between me and the rommel.

once you guys have its attention, i am going to break off the fight and scout, i don't got another shoulder with enough armor to tackle with....

(both my shoulders are at 11 armor, cause symmetry.)

not to mention my popgun array is down a gun.

Edited by dal10, 23 March 2013 - 06:20 PM.


#242 cmopatrick

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Posted 23 March 2013 - 06:47 PM

you know, you have enough weight and leverage that you could rip the barrel off the Patton to use to lever the Rommel onto it's side. or even better yet, put a slight bend in the Rommel's barrel itself... can you say internal explosion kill? i mean, that is a melee 'Mech, right? grab holda that sucker and pull up... :)

Edited by cmopatrick, 23 March 2013 - 06:48 PM.


#243 Janitor101

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Posted 23 March 2013 - 06:50 PM

Shep, I'm okay with people hitting or even sometimes killing things, just not all in one post, cept for what Dal did, he asked and laid his post out pretty clearly.

#244 Alan Wagner

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Posted 23 March 2013 - 07:09 PM

lol I'm not gonna lie if I saw a battlemech flip over the side of a tank, I'd probably assume it lost it's balance. Great plan though XD

That's the plan though, getting you safely back into action while disposing of the biggest threats on the field.

So far that Rommel has taken 30 LRMs to the turret region and two PPC shots to the front, by my calculations the turret has seriously seen better days and the front is pretty banged up as well. Unless you have plans for it Janitor, I think Fishy and I will take the Rommel down soon.

#245 Sparks Murphey

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Posted 23 March 2013 - 07:17 PM

I was considering having Fishy close in and finish it with close quarters fire, but figured that firstly, he's not really got the combat awareness for that, and secondly, I'd rather see Alan get to write in the finishing blow.

#246 Alan Wagner

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Posted 23 March 2013 - 07:24 PM

lol why thank you. I think if that turret takes one more it it'll be out of commission and Alan and Fishy can safely close in for the kill since they'll only have two small lasers and an AC/10 between the two tanks, while the AC/10 isn't nothing, it can already hit us at a range so we might as well close to inside their LRM range. At that point it'll just be trying to grind through all that armor and take them out.

#247 Spokes

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Posted 23 March 2013 - 07:29 PM

One way to look at this is from a "server/client" relationship. The more control the GM exerts, the more work he has to do and the slower things can get. Trying to micromanage every attack attempt for eight pilots could quickly become a full time job.

Another way to handle it would be to push back some of the work to the "clients". Instead of small, frequent information bursts, the GM might put together mini-design documents for each situation. This is whats in front of you, this is what I would like to happen. If you do this, then maybe this. If not, then that.

I will admit, I didn't fire on that Commando because I didn't know how you all wanted to do this. But if Wolf hadn't been there and my pilot was a better shot, I probably would have lit him up too. I really don't have a good feel for how much control we should be exerting on the battlefield or on hostile NPCs. If I blast that Commando but good, his immediate response is going to depend on factors that I don't know. Are there other hidden 'Mechs backing him up, or is he alone? I have the option of ending my post with the hit or not firing. But if the hidden units are part of the design notes I get as part of the contact report, I can work a bit of that into my post, even if my character has no idea why the target is doing what he's doing. There's a control vs speed balance here-- we're going to have to kind of feel things out as we go along.

And taken in the context of workload and bandwidth, I can see why Wolf did what he did. We were kind of poking him to resolve his contact and given his access constraints he did just that. Just. . .maybe more communication next time. :rolleyes:

I'm going to go quiet for a bit and give others the opportunity to get their 'Mech on. Anyone in my general area (Shepherd, it seemed like you should be crossing close to me here soon) will see Virgil "sit down" hard and eat sod. No obvious damage, but Spokes has had her bell rung.

Wolf, this looks like a great time for a flashback or a "questions his life choices" post. :D

#248 dal10

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Posted 23 March 2013 - 07:30 PM

i built it on Solaris Armor Werks quickly, however i had to add an extra half ton of armor because i ended up a half ton short.

assuming that only 20 of the 30 lrms hit (cause some got to miss) it has 18 remaining turret armor and 27 remaining frontal armor.


also, mist's bell has been rung, by an 80 ton frontflip. (he is a bit dazed at the moment, for obvious reasons)

Edited by dal10, 23 March 2013 - 07:36 PM.


#249 Thom Frankfurt

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Posted 23 March 2013 - 07:41 PM

Keep in mind all those goofy vehicle hit rules where like every other hit causes some type of critical hit.

Ground Combat Vehicle Hit Location Table


Die Roll (2D6)

Front

Rear

Side §

2 * Front (critical) Rear (critical) Side (critical)
3 Front † Rear † Side †
4 Front † Rear † Side †
5 Right Side † Left Side † Front †
6 Front Rear Side
7 Front Rear Side
8 Front Rear Side (critical)*
9 Left Side† Right Side† Rear †
10 Turret Turret Turret
11 Turret Turret Turret
12 * Turret (critical) Turret (critical) Turret (critical)



† - The vehicle may suffer motive system damage even if its armor remains intact. Apply damage normally to the armor in that section, but the attacking player also rolls once on the Motive System Damage Table, at right. Apply damage at the end of the phase in which the damage takes effect.
* - A result of 2 or 12 (or an 8 if the attack strikes the side) may inflict a critical hit on the vehicle. For each result of 2 or 12 (or 8 for side attacks), apply damage normally to the armor in that section. The attacking player then automatically rolls once on the Ground Combat Vehicle Critical Hits Table, p. 194. A result of 12 on the Ground Combat Vehicles Hit Location Table may inflict a critical hit against the turret; if the vehicle has no turret, a 12 indicates the chance of a critical hit on the side corresponding to the attack direction.
§ - Side hits strike the side as indicated by the attack direction. For example, if an attack hits the right side, all Side results strike the right side armor. If the vehicle has no turret, a turret hit strikes the armor on the side attacked.

#250 Spokes

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Posted 23 March 2013 - 07:44 PM

Another thing to consider is that vehicles are intrinsically weaker than 'Mechs. Every hit on a vehicle has a chance to score a critical hit, regardless of armor. And those critical hits are lovely things like "turret jammed", "track blown" and "crew killed".

Crit seeking weapons like LB-X autocannon and SRMs will chew through a tank column pretty quickly.


*******

Ha! Great minds. . . :rolleyes:

Edited by Spokes, 23 March 2013 - 07:45 PM.


#251 Thom Frankfurt

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Posted 23 March 2013 - 07:47 PM

*nods* Yeah.

Sparky, I love how your Dervish keeps squawking at you in German. I laugh every time it does.

#252 dal10

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Posted 23 March 2013 - 07:48 PM

i don't think the rommel is gonna care too much if a track goes. turret jam on the other point is a bad thing.

also if i remember right those rules were added due to vehicles pwning mechs.

(in megamek games in the house liao unit i am primarily a tank guy, yet to see the mech lance that can stand up against my dual devastator, dual shrek ppc carrier lance, 4 AC/20s and 6 ppcs are painful.)

Edited by dal10, 23 March 2013 - 07:50 PM.


#253 Thom Frankfurt

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Posted 23 March 2013 - 07:52 PM

Yeah I'm not sure when they changed the rules. If I'm remembering right crits only happened on 2's and 12's, but I wasn't the tank guy.

#254 cmopatrick

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Posted 23 March 2013 - 08:08 PM

@Janitor:

i'm curious, is it at all useful to leave my posts hanging in ways that you can offer more info (to me, others, or everyone)? I'm trying not to get too far ahead of you again, but don't know if i'm helping or hurting your efforts with this particular literary device.

#255 Alan Wagner

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Posted 23 March 2013 - 09:05 PM

View PostSpokes, on 23 March 2013 - 07:29 PM, said:

One way to look at this is from a "server/client" relationship. The more control the GM exerts, the more work he has to do and the slower things can get. Trying to micromanage every attack attempt for eight pilots could quickly become a full time job.

Another way to handle it would be to push back some of the work to the "clients". Instead of small, frequent information bursts, the GM might put together mini-design documents for each situation. This is whats in front of you, this is what I would like to happen. If you do this, then maybe this. If not, then that.

I will admit, I didn't fire on that Commando because I didn't know how you all wanted to do this. But if Wolf hadn't been there and my pilot was a better shot, I probably would have lit him up too. I really don't have a good feel for how much control we should be exerting on the battlefield or on hostile NPCs. If I blast that Commando but good, his immediate response is going to depend on factors that I don't know. Are there other hidden 'Mechs backing him up, or is he alone? I have the option of ending my post with the hit or not firing. But if the hidden units are part of the design notes I get as part of the contact report, I can work a bit of that into my post, even if my character has no idea why the target is doing what he's doing. There's a control vs speed balance here-- we're going to have to kind of feel things out as we go along.

And taken in the context of workload and bandwidth, I can see why Wolf did what he did. We were kind of poking him to resolve his contact and given his access constraints he did just that. Just. . .maybe more communication next time. :rolleyes:

I'm going to go quiet for a bit and give others the opportunity to get their 'Mech on. Anyone in my general area (Shepherd, it seemed like you should be crossing close to me here soon) will see Virgil "sit down" hard and eat sod. No obvious damage, but Spokes has had her bell rung.

Wolf, this looks like a great time for a flashback or a "questions his life choices" post. :D


Those hidden factors are certainly why I'm letting Janitor know what my plan is. I wouldn't want to take something out entirely if he has a use for it still.

I built a rommel on SSW as well and ended up with 7 armor left on the turret though I assumed 100% accuracy. My 'mech has an artemis in it, though Fishy's doesn't and he made it clear he was hitting more than just Tank so I'd say your numbers are probably a bit better than mine. Either way that turret has seen better days XD

I honestly don't know the TT game rules very well at all. I've gotten pretty good at building 'mechs and have a sense of how general combat works. I read somewhere that the rules are offered free online, but I honestly can't for the life of me find them so I might miss some nuances here or there. I've always had more access to the books :rolleyes:

View PostThom Frankfurt, on 23 March 2013 - 07:47 PM, said:

*nods* Yeah.

Sparky, I love how your Dervish keeps squawking at you in German. I laugh every time it does.


I'm not exactly fluent in german, but I love the language and culture (pretty much the entire reason why my character is from Steiner Space) and I know enough of the language to catch bits and pieces of what it's babbling at him. I've been dying every time it tries to inform him of something. XD

Also if anyone's interested in knowing, I put the company's 'mechs as accurately as possible into SSW files. Had a bit of trouble with Shade's shadowhawk's tonnage since it was either overly heavy if I left the standard LRMs on (assuming he'd keep them for use with his TAG) and still had a ton free if I took the LRMs and ammo off (since he didn't mention having them in his profile). Yes, these are the things I do with my time when I'm bored >.>

Edited by Alan Wagner, 23 March 2013 - 09:08 PM.


#256 Sparks Murphey

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Posted 23 March 2013 - 09:10 PM

View PostThom Frankfurt, on 23 March 2013 - 07:47 PM, said:

*nods* Yeah.

Sparky, I love how your Dervish keeps squawking at you in German. I laugh every time it does.


Danke! Nathan war tatsächlich ein wenig von meinem Charakter in "The Devil's Horsemen RP" inspiriert. Es war mein Charakter Oscar (oder Susan) Analphabeten und nicht lesen konnte das Display. Ich dachte, eine Umkehr würde Spaß machen, so Nathan lesen konnte, konnte aber nicht verstehen, die gesprochene Stimme seines Mech.

Auch weiß ich sehr wenig Deutsch, aber Google Translate ist mein Freund.

#257 guardian wolf

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Posted 23 March 2013 - 09:12 PM

View PostSpokes, on 23 March 2013 - 07:29 PM, said:

One way to look at this is from a "server/client" relationship. The more control the GM exerts, the more work he has to do and the slower things can get. Trying to micromanage every attack attempt for eight pilots could quickly become a full time job.

Another way to handle it would be to push back some of the work to the "clients". Instead of small, frequent information bursts, the GM might put together mini-design documents for each situation. This is whats in front of you, this is what I would like to happen. If you do this, then maybe this. If not, then that.

I will admit, I didn't fire on that Commando because I didn't know how you all wanted to do this. But if Wolf hadn't been there and my pilot was a better shot, I probably would have lit him up too. I really don't have a good feel for how much control we should be exerting on the battlefield or on hostile NPCs. If I blast that Commando but good, his immediate response is going to depend on factors that I don't know. Are there other hidden 'Mechs backing him up, or is he alone? I have the option of ending my post with the hit or not firing. But if the hidden units are part of the design notes I get as part of the contact report, I can work a bit of that into my post, even if my character has no idea why the target is doing what he's doing. There's a control vs speed balance here-- we're going to have to kind of feel things out as we go along.

And taken in the context of workload and bandwidth, I can see why Wolf did what he did. We were kind of poking him to resolve his contact and given his access constraints he did just that. Just. . .maybe more communication next time. :rolleyes:

I'm going to go quiet for a bit and give others the opportunity to get their 'Mech on. Anyone in my general area (Shepherd, it seemed like you should be crossing close to me here soon) will see Virgil "sit down" hard and eat sod. No obvious damage, but Spokes has had her bell rung.

Wolf, this looks like a great time for a flashback or a "questions his life choices" post. :D

Thank you, correct on all counts, and note taken. Janitor sorry I did what I did, I tried to pull a post together, and then realized I was posting in the wrong time frame too late, and then tried to get a post together, did my attack rolls (yes I really used a 2d6 for the entire post, you want pictures I can send them), and the rest was FIAT (F*ck It And Type). Frankly if I had rolled that situation, it wouldn't have gone near as well as you made it, I thank you for the mercy. I'm sorry if I sound like an apologetic *sshole, really late over here, and I am stressed out of my mind, (IRL problems, I'm handling it).

#258 Alan Wagner

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Posted 23 March 2013 - 09:18 PM

View Postguardian wolf, on 23 March 2013 - 09:12 PM, said:

Thank you, correct on all counts, and note taken. Janitor sorry I did what I did, I tried to pull a post together, and then realized I was posting in the wrong time frame too late, and then tried to get a post together, did my attack rolls (yes I really used a 2d6 for the entire post, you want pictures I can send them), and the rest was FIAT (F*ck It And Type). Frankly if I had rolled that situation, it wouldn't have gone near as well as you made it, I thank you for the mercy. I'm sorry if I sound like an apologetic *sshole, really late over here, and I am stressed out of my mind, (IRL problems, I'm handling it).


Look at it this way, you just had your mech thrown into a grain silo via a series of explosions. I won't speak for everyone but as far as I'm concerned you've been punished enough :rolleyes: Hope things start going better for you man.

#259 Spokes

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Posted 23 March 2013 - 09:43 PM

That, and you now have an awesome story to tell. :rolleyes:

Hang in there Wolf.

#260 guardian wolf

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Posted 23 March 2013 - 09:53 PM

Working on it, once again Janitor, many apologies.





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