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The Chronicles Of Vega's Havoks - Sign Ups

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#341 The Shepherd

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Posted 29 March 2013 - 10:15 PM

Agree with TOG's PM idea Havok, if there's something each of us -must- see to kick off or set up an encounter, think that's the best medium for it.
Otherwise, I think a lot of the charm of this kind of RP is letting each poster add to the environment around them. Adhering to something another post has stated and then building on that with more detail, additional descriptive features or their own character's unique observation makes this not just a pleasure to write, but to read as well.

Also, waiting to post untill Havok lance is moving behind us and TOG starts descibing what the point of the lance is seeing.

#342 Thom Frankfurt

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Posted 29 March 2013 - 11:27 PM

View PostThe Shepherd, on 29 March 2013 - 10:15 PM, said:

Agree with TOG's PM idea Havok, if there's something each of us -must- see to kick off or set up an encounter, think that's the best medium for it.
Otherwise, I think a lot of the charm of this kind of RP is letting each poster add to the environment around them. Adhering to something another post has stated and then building on that with more detail, additional descriptive features or their own character's unique observation makes this not just a pleasure to write, but to read as well.

Also, waiting to post untill Havok lance is moving behind us and TOG starts descibing what the point of the lance is seeing.

That's one of the things I love most about forum based RP. One paints a vague picture and others add the details.

#343 Janitor101

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Posted 30 March 2013 - 02:12 AM

I invite you all to move things along at a steady not too quick pace, you have my permission to invent small/not super important/crazy details about your environment, so long as they fit.
I'll leap in to correct if needed, and shoot contact PM's or posts for widely spotted things.

#344 cmopatrick

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Posted 30 March 2013 - 05:46 AM

View PostThe Shepherd, on 29 March 2013 - 10:15 PM, said:

Also, waiting to post untill Havok lance is moving behind us and TOG starts descibing what the point of the lance is seeing.

don't wait for me. as of right now, TOG can't see any details. all we know is the throttles are up and we must be marching in a straight line along the ordered route. for anything else, we will have to wait for Havok's input or the rest of you to make up stuff that is "small/not super important"...

as i said above,

I will just not describe anything and hope you pm me in time for me to be able to avoid getting my lance tangled with any more obstacles... Things like trying to keep to "good ground" are harder to do this way, so I will have to trust you will keep me informed of any options I have or decisions I need to "make".


as is, i can only march the lance as ordered and hope i don't miss a minefield or gauss emplacement, or spotter on a ridge-line, or the ridge-line itself. Havok has already said the map topography is meaningless so we can't make any assumptions based on it. TOG can not evaluate alternates or make tactical decisions like moving south or north to avoid the direct route (or even just skirting hamlets or large farms) without a lot more info than is available.

my only advice right now, Shepherd, is presume that our orders are "straight line or else" until told otherwise and post accordingly.

(edit to clarify my advice to Shepherd)

Edited by cmopatrick, 30 March 2013 - 06:22 AM.


#345 dal10

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Posted 30 March 2013 - 06:07 AM

i should have a catch up post going up tonight. just haven't had the energy after work for a while.

#346 dal10

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Posted 02 April 2013 - 05:11 PM

sorry about not having the post yet, have done literally like 15 drafts and have disliked all of them...

#347 Spokes

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Posted 02 April 2013 - 05:35 PM

No problem Dal, we seem to be in a bit of a holding pattern at the moment.

#348 dal10

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Posted 02 April 2013 - 09:09 PM

i think cmo got bored

#349 cmopatrick

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Posted 03 April 2013 - 03:29 AM

no, the batty one got painted into another corner and was trying to decide exactly how to resolve the issue... boredom was not on the list. that said, this isn't a TOG and everyone else story, is it?

#350 guardian wolf

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Posted 03 April 2013 - 10:06 AM

Wait, you all were using NODs? If so, I hope the enemy doesn't pick up on that...

#351 Spokes

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Posted 03 April 2013 - 11:25 AM

Okay, I don't know that particular TLA. What the heck is a NOD?

#352 guardian wolf

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Posted 03 April 2013 - 12:11 PM

Night Ocular Device, I think, don't quote me on that, but it's basically night vision.

#353 Spokes

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Posted 03 April 2013 - 01:18 PM

You mean the light amps? That's pretty standard, along with thermal (IR), mag scan and seismic sensors. There are cut outs in case of a sudden bright flash, if that's what you're worried about. It sure beats stumbling around in the dark. ;)

#354 cmopatrick

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Posted 03 April 2013 - 01:28 PM

yeah, TOG's NVD even has a good auto gate to reduce temporary visual overload from nearby weapons flash or spotlights. Wouldn't be much of a scout if he couldn't see at night, now would he? Of course now that the circuits are fried and he has no time to do a field repair so he can see...

Edited by cmopatrick, 03 April 2013 - 01:30 PM.


#355 Alan Wagner

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Posted 03 April 2013 - 02:37 PM

Yeah I imagine almost all 'mechs would have night vision capability wouldn't they? I can only assume it's generally pointless to try and mess with people who had it or there would be some sort of flash bang equipment on support 'mechs.

#356 guardian wolf

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Posted 04 April 2013 - 05:58 AM

Well that's the thing, when I played in MW4, online, we had what we called a flash bang. One person could do both, but it was better if a group was performing this, to spread the load. Anyway, what would happen is when we came upon people at night, we'd immediately snap our spotlights on, and start popping flares, and the enemy would be blinded for a few seconds, even if they turned off their NODs. The bang came with the opening salvo from our team. I just don't want that to be us when we come upon an emplacements and they start popping white phosphorus flares on us, and everyone gets blinded.*Notices that the GM is hearing this* Uh-oh......

#357 dal10

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Posted 04 April 2013 - 06:00 AM

use the force. being unable to see solved.

#358 cmopatrick

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Posted 04 April 2013 - 04:25 PM

View Postguardian wolf, on 04 April 2013 - 05:58 AM, said:

... Anyway, what would happen is when we came upon people at night, we'd immediately snap our spotlights on, and start popping flares, and the enemy would be blinded for a few seconds, even if they turned off their NODs.

That is the point of an autogate. much like gates and limiters in audio; modern gen 3+ ATG and gen 4 NVDs use this tech. (consider: http://www.nightvisi...-vision-goggles )

oh, btw i think the "O" in NOD is "observation" as in "night observation device"...

Edited by cmopatrick, 04 April 2013 - 04:51 PM.


#359 Janitor101

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Posted 04 April 2013 - 06:35 PM

Figured I'd clarify something quickly before it became a question.
The crimson and yellowed orange that Havok has his Wolfhound in is standard of the Kharkandan Armed Forces 'version' of the Triumvir Guard.
Whereas emerald green and yellow/yellowed orange is standard of the Loyalist/Original Triumvir Guard. Normal non Guard units use a scheme that drops the yellowed orange, usually picking up a silver or grey as a replacement.
The same color schemes apply to armored vehicles.

Note, as mercs, you are not expected to have painted your mechs to those colors, IFFs work well enough as a replacement, However they would have asked you change coloration if your colors were too similar to the Loyalist coloration.

#360 dal10

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Posted 04 April 2013 - 06:44 PM

which is why my charger is gunmetal. which has always been my favorite color set in early MW games.





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