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The Chronicles Of Vega's Havoks - Sign Ups

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#381 dal10

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Posted 08 April 2013 - 09:20 AM

crusader-3d has 30 and we have 30 i think (unless we have 4 lrm 10s, but i think we just have the 2 on the dervish and one on the centurion.

#382 Thom Frankfurt

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Posted 08 April 2013 - 09:28 AM

Oh yeah I think it drops the 6 racks down to 4's and maybe even the MG's to bump up the LRMs to 15 racks. But I'm no expert on that design and going from memory. Too many missiles for my taste.

#383 Spokes

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Posted 08 April 2013 - 09:36 AM

View PostJanitor101, on 07 April 2013 - 10:08 PM, said:

Welp, I am not familiar at ALL with BT tabletop rules, like at all, so I'm leaning toward using MWO's ranges for ease of access for those who are not former/current BT players.


There is at least one of us who has never played Mechwarrior Online. . . ;)

#384 dal10

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Posted 08 April 2013 - 09:37 AM

View PostThom Frankfurt, on 08 April 2013 - 09:28 AM, said:

Oh yeah I think it drops the 6 racks down to 4's and maybe even the MG's to bump up the LRMs to 15 racks. But I'm no expert on that design and going from memory. Too many missiles for my taste.

variant already had 15s. drops 6s to 4s drops mgs plus ammo to add 4 heat sinks.

#385 Thom Frankfurt

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Posted 08 April 2013 - 09:45 AM

So it's not as nasty up close as the other variant. It just shoots more often.

#386 guardian wolf

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Posted 08 April 2013 - 09:51 AM

Well can someone give me an idea of missile ranges so I know from now on?

#387 Thom Frankfurt

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Posted 08 April 2013 - 10:05 AM

View PostSparks Murphey, on 07 April 2013 - 07:27 PM, said:

Quick question, when it comes to range for LRMs, are we going with the BT tournament-legal value of 630 metres, the advanced "extreme range" value of 840 metres, or the MWO value of 1000 metres?

View PostJanitor101, on 07 April 2013 - 10:08 PM, said:

Welp, I am not familiar at ALL with BT tabletop rules, like at all, so I'm leaning toward using MWO's ranges for ease of access for those who are not former/current BT players.

There you go GW. Unless they're 'hot loaded' they still have a minimum range of 180, get inside than and they're not armed... Well that's if they still have the min range on MWO.

Edited by Thom Frankfurt, 08 April 2013 - 10:07 AM.


#388 Spokes

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Posted 08 April 2013 - 10:11 AM

Inner Sphere Weapons Table

This the range table for Level 2 Battletech. All ranges are given in hexes, and each hex is 30 meters across.

#389 guardian wolf

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Posted 08 April 2013 - 10:21 AM

I know about hot loading, but I was wondering is it 840 or 1000, cause 160 meters can be the difference between life and death. I'll take the 840 for right now, and plan on the enemy being able to hit me at 1000 as well.

#390 Janitor101

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Posted 08 April 2013 - 12:56 PM

Thom, you're right, I missed your post in the whirlwind of chatter. My bad.
At the time when I read it, It struck me how it could be seen as deserting our assigned assault vector, but if we move further out to our right/south, we'd enter another friendly units vector and risk some friendly fire and lots of confusion.
Moving left/north would have separated us too far from friendly units for us to get any support at all, then we'd have died, that plus we'd have gotten closer to the Loyalist counter attacking forces.
So that's what Havok would have said, again, sorry about not responding to you at the time.

Guardian Wolf, I am not sure what you're talking about. The enemy mechs are just over a kilometer away (We are hardly right on top of them), and they are moving to the north-northeast, admittedly they aren't moving at flank speed, but they are moving.

#391 Thom Frankfurt

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Posted 08 April 2013 - 01:09 PM

No worries man, I thought that's what happened. And besides it made for some good RP.

#392 Spokes

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Posted 08 April 2013 - 01:19 PM

Janitor, are we coming up behind them then?

And just to throw this out there, I think the key difference between MWO and table top is that in MWO you can reliably target specific body locations with direct fire weapons and in table top you can't. I've watch plenty of video of players in MWO consistently blowing out cockpits at long range with direct fire weapons, and that forces LRMs to have a much longer range in order to balance that.

So, if that Crusader can hit me from 1000 meters away, does that mean I can take his head off with my PPC at 500 meters? :angry:

#393 Thom Frankfurt

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Posted 08 April 2013 - 01:22 PM

I think this is a can of worms none of us want to open. I suddenly see everyone headhunting, not only us but the bad guys as well. And there's a whole lot more than them....

#394 Spokes

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Posted 08 April 2013 - 01:50 PM

Sorry, my point is, LRMs in MWO have had their range almost doubled in order to counter an accuracy advantage that our weapons don't have. I will admit, I'm not thrilled at the idea of LRM launchers that have almost twice the range of my particle cannon.

#395 Thom Frankfurt

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Posted 08 April 2013 - 01:52 PM

I suddenly wish I had a Clan LB2XAC...

#396 Janitor101

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Posted 08 April 2013 - 02:13 PM

No, we aren't behind them, they're crossing our path to Jarrund.

And no Spokes, I wasn't planning to mix and match ranges from BT and MWO. I just looked at the image you posted, and considering that an M1 Abrams with a 120 mm L44 M256 smoothbore cannon that can (with the right munitions) fire a round that goes 8km, many of those ranges seem absurdly short (IMHO). While the ranges in MWo seem slightly more reasonable to me.
I understand that the BT is supposed to be a lot more close quarters brutal fighting, but 630m for a missile strike (LRMs) just seems absolutely crazy to me, since they can (sorta) maintain advance machines like mechs, why so they have weaponry that can only hit at damn near point blank ranges.
Anyway, My preference is to use MWO ranges because they make more sense, but if more people want to use BT ranges, that's fine by me, I just want to make sure we're ALL on the same page range wise.

MWO Weapon Ranges.

Edited by Janitor101, 08 April 2013 - 02:23 PM.


#397 Thom Frankfurt

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Posted 08 April 2013 - 02:22 PM

I'll freely admit that I'm more comfortable with TT ranges, but that's because I'm a TT player who has yet to play MWO. That's my vote, even if it means that .50cal machine guns can only shoot 90 meters... :angry:

But I'll go with whatever the majority agrees on.

#398 Spokes

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Posted 08 April 2013 - 02:49 PM

I haven't touched MWO, so it's all Greek to me.

I would rather use Battletech ranges, but actually that MWO table doesn't look too bad-- all of the ranges look like they've been adjusted by more or less the same amount. Although. . .what the heck happened to the SRM launchers? :angry:

I will say, the increased engagement range is going to make dal's life a bit more difficult.

#399 Spokes

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Posted 08 April 2013 - 03:04 PM

I think too, the shorter ranges in Table Top are intended to bring opposing forces closer together so it's easier to maneuver for a shot against the rear armor. It also makes it possible for forces to disengage when they start to lose.

#400 dal10

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Posted 08 April 2013 - 03:15 PM

View PostSpokes, on 08 April 2013 - 02:49 PM, said:

I haven't touched MWO, so it's all Greek to me.

I would rather use Battletech ranges, but actually that MWO table doesn't look too bad-- all of the ranges look like they've been adjusted by more or less the same amount. Although. . .what the heck happened to the SRM launchers? :P

I will say, the increased engagement range is going to make dal's life a bit more difficult.

why do you think i am flanking around through the woods? which i started before you guys made a plan.





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