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The Chronicles Of Vega's Havoks - Sign Ups

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#641 Janitor101

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Posted 09 August 2013 - 05:30 PM

Word of warning, I've managed to acquire some free time, will be updating shortly in the next hour or two.

#642 guardian wolf

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Posted 10 August 2013 - 10:38 AM

Janitor, I'll be posting here again, ASAP. RL is calming down, so I believe it's high time I got back in.

#643 dal10

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Posted 10 August 2013 - 12:51 PM

Valid question time. can i throw a rock at one of the planes? cause i think it would be funny to down an aerospace fighter with a 500 pound piece of rubble.

(it would be during the strafing runs, not the bomb drops. cause strafing runs wouldn't be handled at 4000 meters in the air)

Edited by dal10, 10 August 2013 - 12:53 PM.


#644 guardian wolf

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Posted 10 August 2013 - 08:18 PM

Will be getting post up tomorrow.

#645 guardian wolf

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Posted 11 August 2013 - 06:27 AM

Okay can someone give me a summary of what happened? So that I can get a post in much quicker?

#646 dal10

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Posted 11 August 2013 - 07:24 AM

dude, we are like 2 posts past the repairs at the arty base we captured.

#647 guardian wolf

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Posted 12 August 2013 - 07:17 PM

Alright, umm..... what could I have Shade been doing in between?.................................................... I got some drafts up on Word, word of warning, WOT will be inbound, due tomorrow evening with finished drafts.

#648 dal10

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Posted 14 August 2013 - 04:27 AM

damnit thom, that was my plan...

#649 Thom Frankfurt

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Posted 14 August 2013 - 06:09 AM

View Postdal10, on 14 August 2013 - 04:27 AM, said:

damnit thom, that was my plan...

Didn't mean to steal your thunder, it just seems like the best course of action to me. Like if we had a Rifleman, Jaegermech or anything else really geared up for anti air maybe Bill would have stayed out to help out. But since we don't....

Edited by Thom Frankfurt, 14 August 2013 - 06:11 AM.


#650 dal10

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Posted 14 August 2013 - 12:36 PM

meh, **** happens. but yeah, collapsing a building on yourself is the best course of action. a direct hit would be necessary to do anything to you.

#651 Janitor101

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Posted 20 August 2013 - 11:38 PM

The fighters are carrying conventional explosives, not anything crazy like Arrow IV's.
I mostly set this up to kill off guardian's character cause he'd dropped out, but since he's back... I'll figure something out.

#652 Thom Frankfurt

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Posted 21 August 2013 - 08:39 AM

I'm going from what I remember on bombs, or at least what I remember the Munchkin I used to game with telling me about bombs in BT. Nasty, nasty, nasty... but then again he is/was a Munchkin and therefore prob not giving all the info of just applying what he wanted and ignoring the rest. He's really bad about doing that.

#653 dal10

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Posted 21 August 2013 - 09:19 AM

bombs hurt. i know that.

#654 Spokes

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Posted 21 August 2013 - 10:51 AM

Bombing

Most fighters are equipped to carry bombs, though the capacity varies depending on the size and engine power of the unit. Each unit can carry one bomb for every 5 tons of mass, but each increment of 5 bombs (or fraction thereof) carried reduces the unit's Safe Thrust by 1.

A unit can make either a bombing attack or a weapons attack in a single turn. Bombs can be delivered in one of two ways: dive bombing or level bombing. Dive bombing is more accurate, but requires the attacker to lose altitude and exposes him to return fire. Level bombing is less precise, but allows attacks against a strip of ground, much like a strafing run.

The base-to-hit for a dive bombing attack is +2. Terrain and target movement modifiers are ignored. If the attack misses, each bomb scatters to a random adjacent hex and detonates as normal. In this way, cluster bombs (described below) guarantee a hit regardless of the attack roll. The pilot may drop any number of bombs in a single attack.

The base-to-hit for a dive bombing attack is +2. Level bombing attacks may be made from any altitude, but suffer an additional to-hit penalty equal to their altitude level. Terrain and target movement modifiers do not apply. Level bombing attacks a continuous line of hexes along the attack/flight line. Level-bombing can attack up to 10 hexes, but the fighter must drop a minimum of one bomb and a maximum of two bombs in each hex. All targeted hexes must be adjacent. Missed attacks scatter and detonate in one of the three forward adjacent hexes in the direction of the flight line.

Damage inflicted by bombs is split into 5-point groups in the same manner as LRM and artillery fire.

Targets suffer damage in either the front or back, 50/50 chance for each damage group.

Munitions types

High Explosive (HE): Each HE bomb causes 10 points of damage to all units in the target hex.

Cluster: A cluster bomb inflicts 5 points of damage on targets in the impact hex and an additional 5 points in each of the six adjacent hexes.

Laser-Guided (LG): Laser-guided bombs home in on targets designated by TAG equipment. They behave as HE bombs in all other regards. Reduce the attack role modifier against a TAG designated target by 2.

Inferno: An inferno bomb creates a fire in the hex of impact (even open water) that burns for 30 turns.

Mines: Similar to FASCAM (Thunder) submunitions, a mine-laying bomb creates a 20-point conventional minefield in the hex of impact and in each of the adjacent six hexes.

TAG Pod: TAG units may be mounted as external ordinance (though would be LosTech where we are) and occupy the same space as a single bomb.

#655 Spokes

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Posted 21 August 2013 - 10:59 AM

I'm going to be unavailable from tomorrow through next Tuesday, and I likely won't have time to get a post up before then. I'll see to this when I get back.

#656 dal10

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Posted 21 August 2013 - 11:11 AM

so by this logic, the sabres can carry a maximum of 5 bombs. 30 bombs which means if they are level bombing then can hit 30 squares in lines of 5. so yeah, either way my plan of running under the bombings (aka running towards where the planes are coming from so the bombs land behind me) should work.

#657 Spokes

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Posted 21 August 2013 - 11:24 AM

We can return fire. The rules are too involved really, but long story short the easier the fighters make it to attack us, the easier it is for us to hit them.

Having said that, the city streets have us corralled into nice firing lanes for them, and Li isn't going to be able to do any significant damage. Are we making for the river then?

#658 Thom Frankfurt

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Posted 21 August 2013 - 11:27 AM

I crashed into a warehouse and took cover

#659 dal10

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Posted 21 August 2013 - 07:57 PM

i had a post written up and posted but the website crashed...

#660 dal10

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Posted 24 September 2013 - 07:13 AM

bump, cause bump. that and janitor has seem to gone the way of GAD III





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