#821
Posted 09 March 2014 - 04:59 PM
#822
Posted 12 March 2014 - 04:03 PM
@Janitor. If there's a chance to continue on with Bloody Billy Bones when you move this RP forward I'd like to stick around. I was just wondering if there will be opportunities to change/upgrade/overhaul mechs? Just curious.
Oh yeah and I love this RP, and the characters involved.
#823
Posted 12 March 2014 - 04:39 PM
#824
Posted 12 March 2014 - 06:43 PM
Thom, to answer your question, yes, if Bones survives the Kharkand Rebellion then he is completely eligible to return, or he could choose to go off and do something else, and show up later. Only requirement is that he survived the previous RP. (This rule also counts for future parts)
And yes, in future parts you can choose to have refitted your mech, or you could have gotten a new one, or you can do something else, I'm planning to open the door on BA and some infantry combat in the next part(s). Another thing I'm going to do is tweak the scale, this RP was intended as a prologue, thus we spend basically the entire RP inside our mechs, future parts will have long stretches inside mechs, followed by sections outside the mechs. Open it up to more RP then just blowing shit up.
EDIT: Once Sparks gets a post in, I'll roll up another post.
Edited by Janitor101, 12 March 2014 - 06:47 PM.
#825
Posted 12 March 2014 - 07:30 PM
#826
Posted 12 March 2014 - 07:41 PM
#827
Posted 12 March 2014 - 08:15 PM
#828
Posted 13 March 2014 - 05:02 PM
#829
Posted 13 March 2014 - 06:04 PM
#830
Posted 13 March 2014 - 06:53 PM
#831
Posted 13 March 2014 - 08:07 PM
Wouldn't mind having his Guardian ECM fixed at some stage though, or his BAP thoroughly looked at. if everyone else is getting upgraded at some stage, I'd like full functionality of his mech.
#832
Posted 13 March 2014 - 11:26 PM
#833
Posted 14 March 2014 - 05:00 AM
If people want to keep their current mechs have have performed serious overhauls, that's fine as well, Antonio is going to be switching mechs, but will be rebuilding his wolfhound, since I'm quite fond of it.
Spokes.... Holy shit....
Edited by Janitor101, 14 March 2014 - 05:28 AM.
#834
Posted 14 March 2014 - 04:22 PM
Oh yeah. And Spokey, that was AWESOME
Edited by Thom Frankfurt, 14 March 2014 - 04:39 PM.
#835
Posted 14 March 2014 - 04:39 PM
#836
Posted 14 March 2014 - 08:32 PM
as for what i would upgrade to. meet Mr. Archer, i go down in weight
Archer ARC-2D10
Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: E/D-F-E
Production Year: 2474
Cost: 15,642,607 C-Bills
Battle Value: 1,568
Chassis: Earthwerks Archer Endo-Steel
Power Plant: VOX 350 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Maximillian 100 Standard Armor
Armament:
2 Large Lasers
4 SRM-6s
Manufacturer: Earthwerks Incorporated, Vandenberg Mechanized Industries, Gorton, Kingsley & Thorpe Enterprises (GKT)
Primary Factory: Calloway VI (Earthwerks), New Vandenberg (VMI), Satalice (GKT)
Communications System: Neil 9000
Targeting and Tracking System: RCA Instatrac Mark XII
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 107 points 3.50
Internal Locations: 1 HD, 2 LT, 2 RT, 4 LA, 1 RA, 2 LL, 2 RL
Engine: XL Fusion Engine 350 15.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 15(30) 5.00
Heat Sink Locations: 1 RA
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 216 13.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 34
Center Torso (rear) 9
L/R Torso 15 22
L/R Torso (rear) 8
L/R Arm 11 22
L/R Leg 15 30
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 SRM-6s RT 8 4 6.00
2 SRM-6s LT 8 4 6.00
Large Laser RA 8 2 5.00
Large Laser LA 8 2 5.00
@SRM-6 (30) RT - 2 2.00
@SRM-6 (30) LT - 2 2.00
Free Critical Slots: 8
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 16
5 2 2 0 0 3 0 Structure: 3
Special Abilities: SRCH, ES, SEAL, SOA, SRM 3/3/0
#837
Posted 15 March 2014 - 05:19 PM
#838
Posted 15 March 2014 - 06:15 PM
If i really wanted to go cheap i could do it a lot hotter for cheaper. that and a significant durability loss.
Edited by dal10, 15 March 2014 - 06:18 PM.
#839
Posted 15 March 2014 - 07:56 PM
Edited by Sparks Murphey, 15 March 2014 - 07:57 PM.
#840
Posted 15 March 2014 - 11:47 PM
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