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The Chronicles Of Vega's Havoks - Sign Ups

Fiction

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#821 Thom Frankfurt

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Posted 09 March 2014 - 04:59 PM

Alright. I have Tuesday and Wednesday off. I'm going to do my damnest to get some posting done.

#822 Thom Frankfurt

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Posted 12 March 2014 - 04:03 PM

Post is up. Damage schematic's are freaking out by the spilled coolant sloshing about the innards of Bill's mech. It's just something to add a little RP flavor, that Wolverine is Bill's pride and joy, so he's going to be stressing over it.

@Janitor. If there's a chance to continue on with Bloody Billy Bones when you move this RP forward I'd like to stick around. I was just wondering if there will be opportunities to change/upgrade/overhaul mechs? Just curious.

Oh yeah and I love this RP, and the characters involved.

#823 Sparks Murphey

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Posted 12 March 2014 - 04:39 PM

Sorry for the delay in posting, I'm prepping for an art festival I'm exhibiting at this weekend, and the writing has fallen by the wayside. I'll have LRMs on target soon, and hopefully a post from Maggie's PoV too.

#824 Janitor101

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Posted 12 March 2014 - 06:43 PM

No worries guys, I vanished for quite a time on y'all, I didn't expect everything to jump right back up to where things were and speed like it was.

Thom, to answer your question, yes, if Bones survives the Kharkand Rebellion then he is completely eligible to return, or he could choose to go off and do something else, and show up later. Only requirement is that he survived the previous RP. (This rule also counts for future parts)

And yes, in future parts you can choose to have refitted your mech, or you could have gotten a new one, or you can do something else, I'm planning to open the door on BA and some infantry combat in the next part(s). Another thing I'm going to do is tweak the scale, this RP was intended as a prologue, thus we spend basically the entire RP inside our mechs, future parts will have long stretches inside mechs, followed by sections outside the mechs. Open it up to more RP then just blowing shit up.

EDIT: Once Sparks gets a post in, I'll roll up another post.

Edited by Janitor101, 12 March 2014 - 06:47 PM.


#825 dal10

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Posted 12 March 2014 - 07:30 PM

i am actually working on stuff today. the at will have rock chunks rolling at them. side note, are non-charger heavy mechs gonna be available in the next section? will have post up soon.

#826 dal10

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Posted 12 March 2014 - 07:41 PM

short post, better than nothing.

#827 Janitor101

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Posted 12 March 2014 - 08:15 PM

I'll be opening up Heavy Mechs to players, with LIMITED Assault Mechs (1, MAYBE 2).

#828 Thom Frankfurt

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Posted 13 March 2014 - 05:02 PM

I like meds. But I could always go for a little unseen heavy action. Non Warhammer/Marauder though, maybe a T-bolt...

#829 Sparks Murphey

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Posted 13 March 2014 - 06:04 PM

I'll be sticking with Der Blaue Ritter.

#830 Spokes

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Posted 13 March 2014 - 06:53 PM

Li will be sticking with Virgil-- for better or worse there's a little bit of "plot armor" in play here. :wacko:

#831 The Shepherd

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Posted 13 March 2014 - 08:07 PM

James would only ever leave his Raven to go back to piloting his old Highlander. And that's a good few dozen lightyears away.
Wouldn't mind having his Guardian ECM fixed at some stage though, or his BAP thoroughly looked at. if everyone else is getting upgraded at some stage, I'd like full functionality of his mech.

#832 Sparks Murphey

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Posted 13 March 2014 - 11:26 PM

Posted Image



#833 Janitor101

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Posted 14 March 2014 - 05:00 AM

Access to LosTech and or ExpensiveTech will be opened up quite a bit, ClanTech however will be severely restrictive still.
If people want to keep their current mechs have have performed serious overhauls, that's fine as well, Antonio is going to be switching mechs, but will be rebuilding his wolfhound, since I'm quite fond of it.

Spokes.... Holy shit....

Edited by Janitor101, 14 March 2014 - 05:28 AM.


#834 Thom Frankfurt

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Posted 14 March 2014 - 04:22 PM

Swapping out those old school 'Freezer' DHS for regular DHS would be nice..

Oh yeah. And Spokey, that was AWESOME

Edited by Thom Frankfurt, 14 March 2014 - 04:39 PM.


#835 Janitor101

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Posted 14 March 2014 - 04:39 PM

You can do that, mostly I'll be letting people upgrade, but I'd like to stay in the same weight range, and then the weight range will shift upwards as we go. With higher tech gear still being available.

#836 dal10

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Posted 14 March 2014 - 08:32 PM

i am expressly not going to keep and overhaul my charger. just because you guys couldn't handle a 6/12 80 tonner with a hatchet and the ability to keep its heat right at the magic number for TSM. 32 damage hatchet strikes every turn. nothing that could survive a hit could keep away from it.

as for what i would upgrade to. meet Mr. Archer, i go down in weight :(

Archer ARC-2D10

Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: E/D-F-E
Production Year: 2474
Cost: 15,642,607 C-Bills
Battle Value: 1,568

Chassis: Earthwerks Archer Endo-Steel
Power Plant: VOX 350 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Maximillian 100 Standard Armor
Armament:
2 Large Lasers
4 SRM-6s
Manufacturer: Earthwerks Incorporated, Vandenberg Mechanized Industries, Gorton, Kingsley & Thorpe Enterprises (GKT)
Primary Factory: Calloway VI (Earthwerks), New Vandenberg (VMI), Satalice (GKT)
Communications System: Neil 9000
Targeting and Tracking System: RCA Instatrac Mark XII

================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 107 points 3.50
Internal Locations: 1 HD, 2 LT, 2 RT, 4 LA, 1 RA, 2 LL, 2 RL
Engine: XL Fusion Engine 350 15.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 15(30) 5.00
Heat Sink Locations: 1 RA
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 216 13.50

Internal Armor
Structure Factor
Head 3 9
Center Torso 22 34
Center Torso (rear) 9
L/R Torso 15 22
L/R Torso (rear) 8
L/R Arm 11 22
L/R Leg 15 30

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 SRM-6s RT 8 4 6.00
2 SRM-6s LT 8 4 6.00
Large Laser RA 8 2 5.00
Large Laser LA 8 2 5.00
@SRM-6 (30) RT - 2 2.00
@SRM-6 (30) LT - 2 2.00
Free Critical Slots: 8

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 16
5 2 2 0 0 3 0 Structure: 3
Special Abilities: SRCH, ES, SEAL, SOA, SRM 3/3/0

#837 Thom Frankfurt

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Posted 15 March 2014 - 05:19 PM

That's a hefty price tag, Dal... Plus maintence on it would be a pain in the rear if we're still out in the BFE corner of the Inner Sphere.

#838 dal10

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Posted 15 March 2014 - 06:15 PM

i actually noticed that. i modified it for cheaper. xls are just so damn expensive and lights aren't available yet...

Spoiler


If i really wanted to go cheap i could do it a lot hotter for cheaper. that and a significant durability loss.


Spoiler

Edited by dal10, 15 March 2014 - 06:18 PM.


#839 Sparks Murphey

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Posted 15 March 2014 - 07:56 PM

I was actually planning to ask for an XL engine myself for my Dervish, the story hook being that it was originally not a DV-6M, but a Star League-era DV-6Md, which sported an XL, CASE, and a pair of LRM-15s instead of 10s. Though it has since been downgraded by Nathan's ancestors due to the ravages of the Succession Wars, the original blueprints and specs remain in the ancient battle computer, and the chassis itself still has the original attachment points and so on. That said, having the parts is one thing, and getting them to work correctly is another, so I was thinking that the Dervish would display some... quirks, until Nathan irons out all the bugs. The increase in cost is effectively like buying a whole new Dervish DV-6M, but if we get enough salvage...

Spoiler

Edited by Sparks Murphey, 15 March 2014 - 07:57 PM.


#840 Janitor101

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Posted 15 March 2014 - 11:47 PM

I don't mean to sound like I'm chomping at the bit, but have you got an ETA on a post Sparks?





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