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Pgi Is Gonna Cure Me Of Mwo... (Friggin....) *updated*


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#21 Adridos

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Posted 21 February 2013 - 02:58 AM

View PostMegachromulent, on 21 February 2013 - 02:51 AM, said:

This is repeated, over and over and over again, but the evidence doesn't support it, why?


Because there are more maps the size of Alpine coming down the line. And boaters are going to have a bad day...

#22 GalaxyBluestar

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Posted 21 February 2013 - 03:03 AM

has anyone agreed with the op yet? i've only ever seen 2 or 3 people ever in old forums wanting to choose their maps and then they're shouted down. so i'm not convinced that this stance is popular, give us evidence that this is an issue that many forum users care about.

#23 Megacromulent

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Posted 21 February 2013 - 03:04 AM

View PostVrekgar, on 21 February 2013 - 02:47 AM, said:

Your a self adressed light mech. Your purpose is to primarily find and harass the enemy and report your findings to your allies, THEN and only then should you cap. You FAIL sir good day!

This falls into the "learn to play" category of pointless replies...

View PostVrekgar, on 21 February 2013 - 02:47 AM, said:

They are releasing mechs on a set schedule. They release new hero mechs every month, and according to everything we know, they might start Clan tech and that whole entire invasion next month!


This is the dumbest thing ever, why? Because they are behind (yes they are) and some mechs won't come out for 10 years!

View PostVrekgar, on 21 February 2013 - 02:47 AM, said:

Please just go do something you enjoy for awhile. Its obvious your having a rough time and forum trolls never help.

No, I am a BETA tester. (aren't I?)

View PostVrekgar, on 21 February 2013 - 02:47 AM, said:

More graphics options would be nice tho. Give us instead tools to use in game to combat blue blob syndrome....

These are nice ideas, but I feel they fall on deaf ears..

View PostVrekgar, on 21 February 2013 - 02:47 AM, said:

Its beta is a perfectly legitimate excuse. IT LITERALLY MEANS ITS NOT DONE YET! IT LITERALLY MEANS THEY TELL YOU UPFRONT THINGS WILL CHANGE!

Are we really beta testers? Or are poorly treated customers? Suckers? Beta testers (for real) get feedback on their feedback, or at least something for their work/effort/time. At least a friggin thank you. They have an organized method to communicate their feedback, etc...

View PostVrekgar, on 21 February 2013 - 02:47 AM, said:

Give us a group vs group matchmaker: Yes, Hell yes! Dump automatcher? **** NO.

If you play group vs group, how is this _not_ dumping MM?

View PostVrekgar, on 21 February 2013 - 02:47 AM, said:

Game needs to be played in a group, ive been saying this since open beta dropped. Your going to have a bad time solo, period. ECM is much maligned and destroys more than it saves. Pugs are pugs and will always be a pug until they figure out pugging is the wrong way to play.

ECM is the only thing that keeps me from being LRMd to death... not an issue for everyone.

View PostVrekgar, on 21 February 2013 - 02:47 AM, said:



That's awesome, thank you. :D

View PostGalaxyBluestar, on 21 February 2013 - 02:47 AM, said:

@Megachromulent

good on you for trying some research and finding more opinions :D

you already know i don't agree with most of it and randomness makes the game more fun etc but let these views come out and we'll see what the forum warriors think eh?

look forward to a poll next week!

Randomness is fine when you actually want it. But when you don't, and have only randomness, then the game is less fun. Is fun not important for a game?

If I could only make polls... maybe I'd rant less. :P

View PostDagnome, on 21 February 2013 - 02:48 AM, said:


Actually I agree with his disagreement. Every time we have a patch people come out of the woodwork's crying about how either "The game sucks now" or about how the "Patch ruined the game for me". Your just falling into line, especially when you whine so much in your thread. If you had the smallest bit of a mature tone in your thread then I may have a little more interest in it but I knew after the first sentence all you would be doing is raging.

If you dont like the game THAT much then go play something else until it meets your satisfaction or dont come back at all.

Bah, isn't whining about whining hypocritical?

#24 QuantumButler

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Posted 21 February 2013 - 03:04 AM

I'm not sure what you're on about OP, I love Alpine and wish all maps were this size or bigger, especially River City, imagine, a huge urban environment with loads and loads of huge buildings for cover, streets, allyways...

#25 Kain

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Posted 21 February 2013 - 03:05 AM

You say you post this as a Beta tester, but:

- You post this in General Discussion instead of Support&Feedback > Suggestions
- Your used language and overall message sounds more like a massive rant / QQ

Maybe your points are valid, but making a QQ / Rant thread like this, won't help the devs / game and the community...

#26 Vrekgar

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Posted 21 February 2013 - 03:06 AM

View PostGalaxyBluestar, on 21 February 2013 - 03:03 AM, said:

has anyone agreed with the op yet? i've only ever seen 2 or 3 people ever in old forums wanting to choose their maps and then they're shouted down. so i'm not convinced that this stance is popular, give us evidence that this is an issue that many forum users care about.


It would be great to have a Group Vs. Group matchmaker where you can prepare your groups and select the map. Would help people to learn new maps, and allow a robust community warfare/tournament system to blossom.

However allowing people to pick their maps for just random Que is against the whole point. You would just build Ideal mechs for the selected map and never play anything else.

#27 Megacromulent

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Posted 21 February 2013 - 03:11 AM

View PostWraith Catar, on 21 February 2013 - 02:56 AM, said:

Alpine is a fine map, i played it 10 times an not 1 time a game was won trough cap.
Solution: learn to play light Mech.

Aren't you "lucky". What do you say to those that just don't get to enjoy the new content? Is it really "too bad"? I'd love to play it again, try out new things, doing something else besides cap... but that only happens once ever 30 games or so...


View PostWraith Catar, on 21 February 2013 - 02:56 AM, said:

The Graphics are fine i playe on high settings and have no problems.
Solution: learn to use properly PC and Game settings.

This falls under the "learn how to X properly" catgorey of useless feedback...

View PostWraith Catar, on 21 February 2013 - 02:56 AM, said:

Alpine is a fine map for fights 8vs8 but for 12vs12 its to small, the old maps are fine for battles 4vs4.
The timer used on Alpine sucks a little but i can live with it.

Another great suggestion, but it falls on deaf ears it seems. And if you suggest it in the first post (start a new thread) you _will_ be attacked for it. Saying it in the middle of a thread is very safe.

#28 GalaxyBluestar

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Posted 21 February 2013 - 03:11 AM

View PostMegachromulent, on 21 February 2013 - 03:04 AM, said:


Randomness is fine when you actually want it. But when you don't, and have only randomness, then the game is less fun. Is fun not important for a game?

If I could only make polls... maybe I'd rant less. :D


fun depends on individual perspective like tastse in art and whatever. one persons fun is anothers pain and viseversa so really we're both talking opinions which doesn't help solve what's best for the game developement.

if you want control over randomness then would dropping in groups with organised builds help? you can do that now the game has a chat to friends function and you can all go in the same build mech if you want, or organise it with TS3 etc. but that's as far as it goes and you proberbly want more control than that. some say CW will bring that so just sit tight and see if CW will give you more where to fight choices, it's in the cards!


btw you can make a poll when you make a thread the buttons are thier saying manage poll etc. and yes you rant FAAAARARRRARARARARAR too often :P :D

Edited by GalaxyBluestar, 21 February 2013 - 03:12 AM.


#29 bloodnor

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Posted 21 February 2013 - 03:14 AM

i still have not played on alpine peaks yet its been 3 days. last night it flashed up alpine peaks and i was like fraking at last. My mech started up. and i got BOOTED servers went down for maintenance

#30 Megacromulent

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Posted 21 February 2013 - 03:15 AM

View PostQuantumButler, on 21 February 2013 - 03:04 AM, said:

I'm not sure what you're on about OP, I love Alpine and wish all maps were this size or bigger, especially River City, imagine, a huge urban environment with loads and loads of huge buildings for cover, streets, allyways...

Guess I wasn't clear, I may rewrite and start a new thread...

Alpine looks like it could be fun, but seeing all the caps going red, you are the only light, what do you do? (first and only game) You just lose, and it's your fault no matter what. And you get _nothing_ for capping. I'd like to play it again, but I can't because it's "random", and it took 30+ games to play it once.

View PostKain, on 21 February 2013 - 03:05 AM, said:

You say you post this as a Beta tester, but:

- You post this in General Discussion instead of Support&Feedback > Suggestions
- Your used language and overall message sounds more like a massive rant / QQ

Maybe your points are valid, but making a QQ / Rant thread like this, won't help the devs / game and the community...


Aren't we all beta testers? Why bother posting at all if we aren't? Yes, it's a rant, so? I've made very, very technically valid posts before, with proof, graphics, no QQ and people still bash you. Not certain it's important anymore.

#31 Vrekgar

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Posted 21 February 2013 - 03:16 AM

@Mega:

I cant help but feel your misunderstanding your position. You are not a tester. You are a player. The game itself is in beta and it has real testers but what your playing right now is the Live code.

The game is unfinished and they developers are very upfront about this. It just came out of closed beta a couple months ago and Its probably because they needed a larger pool of players to gather data from, as well as money. With the "Beta" tag on they legally can change many things and promise things without any real legal fallout from players.

So enjoy your unpaid "Tester" job as you play because in reality thats what you are, but your title and function is as a Player.

#32 Megacromulent

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Posted 21 February 2013 - 03:18 AM

View PostGalaxyBluestar, on 21 February 2013 - 03:11 AM, said:

btw you can make a poll when you make a thread the buttons are thier saying manage poll etc. and yes you rant FAAAARARRRARARARARAR too often :D :D


Huh, never saw the poll buttons, thanks. I am more interested in controlled feedback, screw rants. Polls seem more worthwhile.

Rants are subjective too aren't they? To one person it's a valid concern, to another it's an "annoying rant"... just like fun is subjective.

#33 Aidan Prydee

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Posted 21 February 2013 - 03:25 AM

As you said: It's just BETA! Why are there always people who don't have patience?

Everything will be fine, believe me.

As long as i can find myself within the first 3 players at the end of the round, i dont care so much if we win or loose. Important is only that i have done a good job.

So just enjoy the damn game... :D

#34 yashmack

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Posted 21 February 2013 - 03:27 AM

I completely disagree with the OP

#35 PoLaR

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Posted 21 February 2013 - 03:28 AM

Well...

I agree with a lot of what you have said. As for maps, I think stuff will change with that when CW comes out to play. It really does suck to choose a short range mech and get Alpine, or vise versa.And you are right about twenty to thirty games before you get to play Alpine Peaks. The first day of the patch I played about 45 games and got the map twice. Played 36 games yesterday and played the map once. If we had the option to choose a map then everyone would be on Alpine and no one on River City Night.. so I can see why they don't let us choose a map. But It would be nice for some type of change to go on so we can feel more prepared for each battle instead of being stressed If you have a bad load-out for the current map. It also really sucks to play Blue Blobc Warrior.. It's not fun unless you are a sniper. I believe I read somewhere in one of the Devs answers (maybe?) that they are going to be tweaking night vision and heat vision at some point? That would be nice.

Your suggestion to release a lot of 'Mechs even If they are buggy.. I don't think they will do this, as they have said It takes about 6 months to fully integrate a new BattleMech into MWO, and that they would rather have less content that plays smooth than tons of buggy content. Although I would love for them to release two or three 'mechs per month, It would be kinda crappy If they had lots of bugs. Remember when the Illya Muromets was released and the CT was like glass? As much as It frustrates me to have a big snow storm pop up in face during a battle, I DO enjoy the weathering effects of the game, as It Is a nice little touch and can change how the battle will play out.

As for PGI "giving us something In return" - I know not everyone would agree with me on this, but the sales they have been having have been pretty great. It gives players a chance to pay PGI for their work and to get something back. Remember the double experience weekend? That was awesome! And they give us little tinkets here and there.. Like the few times we have gotten a "free day" of premium time. And when they gave everyone the NVIDIA cockpit item, along with a coconut monkey and a sweet paint job. These are little things, yes. But the little things matter too.

Something to look forward too: Well.. If we could play Alpine more that would be great. But there Is tons of stuff on the horizon- If everything goes well, we should be getting ANOTHER new map next month! Along with a BattleMech that should pose some fear on the battle field. This game is one of those "all In good time" type things.. since we are still beta, It can only go up from here, right?

#36 OneEyed Jack

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Posted 21 February 2013 - 03:30 AM

View PostMegachromulent, on 21 February 2013 - 02:24 AM, said:

1.) Can't choose to play the new content, (ie, map) so I play 30-40 games to finally play Alpine, Cause all I wanted is what everyone wanted, try the new map, but you _can't_ unless your _lucky_... very lame game mechanics.
-SUGGESTION: Seriously, give players more control over what they get to do. (like every other game on the planet)

While I believe they should increase the occurrence of new maps for a short while, so they can be tested more, I otherwise disagree. With where the devs have suggested they intend to go with this game, letting people specialize to that extent and only ever play the maps most advantageous to their build would be counterproductive.

Quote

2.) Finally get to play new map, and guess what? It's not really fun on conquest... I am a light mech, so I go cap, and cap, and cap. And the enemy has just one more light mech than us, so we will lose. There's no way to win this.
-SUGGESTION: Play the maps yourselves, I played it once and it's _so_ obvious that you can't play conquest on this map... isn't a game supposed to be fun?

Again disagree. It's not only lights that can cap. Try spreading out. If the enemy spreads out as well, you can get several small fights. If they move as a blob they can't cap more than 1 at a time, and if they wipe the 1-3 mechs at one, you get the other 4. Then you get scouts to keep track of them while maintaining your distance, taking whatever they just left when they try to go for the next one.

I think Assault has the potential to be much worse, and could become nothing but a base-race.

Quote

3.) Expectations are constantly pumped up, and then let down. Oooh, a new mech, finallly... guess what, it's almost _exactly_ like half the other mechs we already have.
-SUGGESTION: Release lots of mechs, even if they aren't perfect looking, variety is the spice of life.

If you think the Treb is so much like other mechs already releases to the point of it being bad, then yeah, you should just quit now. There's really only so many variables and the Treb hits quite a few.

Quote

4.) Douche bags on the forums that say "don't let the door hit you on the way out", "Learn to play", "learn to control your heat", "noob", "you suck" and "I am tired of presenting lame arguements to you having you shoot them down with logic! no fair!"
-SUGGESTION: Add voting to posts to vote ******** down. (even if it's me)


It's the internet. You could avoid the boards and just play.

Quote

5.) Graphics suck or they suck. Put the settings on "high" and **** is blurry as f*ck, put the settings on "low", and **** disappears and flickers and crap.
-SUGGESTION: Get rid of the fancy fuggin filters, your game looks great without them. Ease up on the HDR and DOF...


Ok, you have a point there.

Quote

6.) BLUE BLOB FIGHT! Serious, turn on heat during the DAY, it looks the same. People who want to play permanently on blue blob setting, just turn it on... River city night was a good experiment, but it sucks for half of us or more. (slow and blurry)
-SUGGESTION: Map choices would fix this, as well as making heat not blurry, and to compensate for added visual benefits (ie to keep if from becoming OP), make it black and white, or less sensitive to heat.


You seem to arguing both for and against thermal vision. I'm not sure what your point is, but I have two of my own. 1. Visual light has little or nothing to do with thermal imaging, so day or night, it really doesn't care. 2. Thermal already has a pretty low sensitivity. Mechs just get kinda hot.

The rest goes onto just bitchy rambling, so I'll skip it, aside from:

Quote

IF we are BETA testers, show us the f*cking respect that beta testers deserve. If we aren't then, rename the game to "not beta".


It's OPEN BETA. OPEN BETA is where they test, we get to play. They have the advantage of collecting more metrics than they possibly could from closed beta, and wee get the privilege of playing prior to actual release. If that's not enough for you, wait til open release when the game is much more polished. As far as I'm concerned, after a comment like that, the amount of respect you deserve is pretty darned slim.

#37 nonplusultra

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Posted 21 February 2013 - 03:33 AM

The only Problem on Alpine is that we only have 8vs8. The map is just to big for 16 players.
I guess the "fun" on this map is much better with 12vs12. So PGI bring it soon!

Edited by Chaser187, 21 February 2013 - 03:34 AM.


#38 Sifright

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Posted 21 February 2013 - 03:34 AM

View PostOneEyed Jack, on 21 February 2013 - 03:30 AM, said:

While I believe they should increase the occurrence of new maps for a short while, so they can be tested more, I otherwise disagree. With where the devs have suggested they intend to go with this game, letting people specialize to that extent and only ever play the maps most advantageous to their build would be counterproductive.


Again disagree. It's not only lights that can cap. Try spreading out. If the enemy spreads out as well, you can get several small fights. If they move as a blob they can't cap more than 1 at a time, and if they wipe the 1-3 mechs at one, you get the other 4. Then you get scouts to keep track of them while maintaining your distance, taking whatever they just left when they try to go for the next one.

I think Assault has the potential to be much worse, and could become nothing but a base-race.


If you think the Treb is so much like other mechs already releases to the point of it being bad, then yeah, you should just quit now. There's really only so many variables and the Treb hits quite a few.



It's the internet. You could avoid the boards and just play.



Ok, you have a point there.



You seem to arguing both for and against thermal vision. I'm not sure what your point is, but I have two of my own. 1. Visual light has little or nothing to do with thermal imaging, so day or night, it really doesn't care. 2. Thermal already has a pretty low sensitivity. Mechs just get kinda hot.

The rest goes onto just bitchy rambling, so I'll skip it, aside from:



It's OPEN BETA. OPEN BETA is where they test, we get to play. They have the advantage of collecting more metrics than they possibly could from closed beta, and wee get the privilege of playing prior to actual release. If that's not enough for you, wait til open release when the game is much more polished. As far as I'm concerned, after a comment like that, the amount of respect you deserve is pretty darned slim.


No it's open release.

PGI would dry up blow away into the wind with out the game being in open release right now because they wouldn't have any money coming in from the item shop and mc purchase.

you've lost any respect I might have ever been able to give you after that terribly dumb post.

#39 OneEyed Jack

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Posted 21 February 2013 - 03:44 AM

View PostSifright, on 21 February 2013 - 03:34 AM, said:


you've lost any respect I might have ever been able to give you after that terribly dumb post.

Awe damn.. And I was so looking forward to it, too. :D

It's open beta. When it's open release they'll take the beta tag down. Now I know it may confuse you, but there is actually a difference. Beta means it's still in active testing, which we know it is because much of the functionality that we know they want for release is not in yet, like CW. That's not just some add-on, but a major part of the game they'll have to make sure is working before they go to release.

If you want to argue that they are accepting money, so do major game devs for retail games. They often accept money from distributors well before the game is released, who accept money from retailers, in turn. Those retailers are convinced to pay so far in advance by the ability to pre-sell. Customers are convinced to pre-order for various reasons, but often because it gets them.... wait for it.... AN OPEN BETA KEY!

#40 Sifright

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Posted 21 February 2013 - 03:48 AM

View PostOneEyed Jack, on 21 February 2013 - 03:44 AM, said:

Awe damn.. And I was so looking forward to it, too. :D

It's open beta. When it's open release they'll take the beta tag down. Now I know it may confuse you, but there is actually a difference. Beta means it's still in active testing, which we know it is because much of the functionality that we know they want for release is not in yet, like CW. That's not just some add-on, but a major part of the game they'll have to make sure is working before they go to release.

If you want to argue that they are accepting money, so do major game devs for retail games. They often accept money from distributors well before the game is released, who accept money from retailers, in turn. Those retailers are convinced to pay so far in advance by the ability to pre-sell. Customers are convinced to pre-order for various reasons, but often because it gets them.... wait for it.... AN OPEN BETA KEY!


ololololololo.

Open beta means just that open to every one.

Secondly the difference between release and beta being a simple tag change is hilarious. What you are telling me is functionally there is no difference.

the game will have been available to every one for years but had a tag shield so they can ignore detractors.

Your reasoning is flawed and you are being silly.

It's beta is a paper thin excuse and really is being used in a way so people can ignore criticism something which i would have thought would be very important during a BETA period, you know?

The open beta tag is superfluous functionally there will be little difference between now and when the game is tagged released.

Maybe a few more features and a bit more polish. If you think the It's beta tag some how invalidates any criticism or that people shouldn't criticise the game because of it you are crazy.





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