Couple of quick disclaimers, and then we can jump right into it.
1) These designs are not always perfectly accurate. Players adjust armour to different areas, occasionally use slightly smaller or larger engines, and have varying opinions on things like Artemis IV and AMS. Most designs are very very similar to these, but there are almost adjustments that players make for their playstyle and preference.
2) These are generally serious competitive designs, for organized 8 man teams in the Run Hot or Die league. While your 2 ER Large Laser Spider might have some good PUG games, almost no one would ever dare take it to a league game (at least not seriously). These builds are highly optimized and very specialized. They are not always the most fun design, but they are effective.
3) This list should be fairly comprehensive, but is not all inclusive. There are always strange, sometimes experimental new designs testing the waters, and it is impossible to account for every single mech ever run. These are simply some of the most commonly encountered designs and variants.
- UPDATED FOR MARCH 22/13 (all changed will be indented with a bullet point)
Raven 3L
Standard Version: http://mwo.smurfy-ne...a2a0ef2176da7db
Alternate Version: http://mwo.smurfy-ne...b5329a201891f58
The Raven is the dominate light mech. The above Standard Version accounts for the vast majority of light mech players in Run Hot or Die. ECM can control an engagement, and Streaks are the ideal weapon for downing rival light mechs and even mediums. Non-streak version are less common, but also used, as they pack a little more punch in brawls and against larger targets.
- The recent hitbox fix and missile nerf have knocked the Raven down a peg, but it still looks like it sits atop the light mech throne for now. Jenners are much closer to the top again, however.
Commando 2D
http://mwo.smurfy-ne...14b5b08c917b992
The 2D Commando is very uncommon, as it will die to most opponents in a single shot, but it can help greatly in any fight with a large number of light mechs. The relentless Streak barrages can add up quickly, and no other light can boast as many missile launchers as the Commando 2D.
Jenner D and F
Jenner F: http://mwo.smurfy-ne...2162066878d60c2
Jenner D: http://mwo.smurfy-ne...2c68f9785762737
The glory days of the Jenner are long over, tragically, as the poor mech suffers greatly when challenging Streak armed and ECM equipped rival light mechs. But despite being less common, the Jenner is still making appearances, and having some good games thanks to some brave and skilled pilots.
Medium Mechs
Cicada 3M
- Kaos Cicada: http://mwo.smurfy-ne...30900b8a885f730
- Tyzhcada: http://mwo.smurfy-ne...3efdd021f096615
- Replaced the older, inferior Cicada designs with the faster counterparts
Centurions
CN9-A: http://mwo.smurfy-ne...dab374d3a0242da
CN9-D: http://mwo.smurfy-ne...ba34932c78dff19
The Centurion has surpassed the Hunchback as the principle medium brawler. The high speeds of the Centurion and the powerful SRM salvos have made this mech the fast strike bomber of Mechwarrior. Very high burst damage with good survivability, a pack of Centurions are threat to any mech,
- It is too early to be certain, but the missile nerf may have made the CN9-A much less appealing, as the mech relied on the high burst damage from missiles to be effective. Also added the AL Centurion - it is usually considered an inferior version of the 4SP Hunchback, but a few eccentric players (mostly in the Euro league) have really taken to the AL.
Hunchbacks
Standard 4SP Zombie: http://mwo.smurfy-ne...39588175fc0d392
- ELP 4H Gaussback: http://mwo.smurfy-ne...ad0e29f3515b551
- Experimental 4P "Diamondback" http://mwo.smurfy-ne...716730c8defd277
- KONG Boombox 4G: http://mwo.smurfy-ne...ea6f8830e7d7d62
The reknowned brawler has been reduced to a #2 position among the medium mech hierarchy, but still remains one of the best designs in the game. While it doesn't have the speed or the missiles of the Centurion, it has great hitboxes and the best zombie potential of any designs in the game. Still an excellent medium mech.
Other Hunchbacks are quite rare these days -- 4Ps are still sighted from time to time, but 4Js and 4Gs are all but extinct, and tragically the 4H Gaussback has been the biggest victim of the Gauss nerf and is no longer a serious option.
- I added the 4H Gaussback and 4P Diamondback as requested. They were both used, by us, to some effect in RHoD, but I would still consider the designs to be unusual and experimental. The 4H is really a shadow of its former glory, and the Diamondback was great for pinpoint damage, but relied on having proper support from other mediums.
- Also added AC/20 Hunchback (can be 4G or 4H) because the missile nerf has made this a serious consideration for the medium position again.
Trebuchet 5J and 7M
2PPCs: http://mwo.smurfy-ne...15c3225f811eea0
3PPCs: http://mwo.smurfy-ne...e95fd29376c594f
4PPCs: http://mwo.smurfy-ne...878055c3428329e
Arguably still in the experimental phase, the Trebuchet disappointed as both a missile platform and as a brawler, but teams have found a good use for them as a junior poptart sniper. Now able to bring along medium mechs to assist the 3D Cataphracts as they poptart snipe, the jumping PPC Trebuchet might find use on the fields.
- It's not out of the question, but Poptart Trebuchets seem to have been a failed idea for the most part. Trebuchets don't seem to do anything well, and having all the weaponry in the large and vulnerable arms means that it gets broken off very quickly.
Heavy Mechs
Catapult A1
Splatcat: http://mwo.smurfy-ne...65cf3d30716dd4c
Streakcat: http://mwo.smurfy-ne...c4fe6d5f7da32f9
The A1 Splatcat (or SixCat or SurmCat) is one of the deadliest mechs on the field and usually the #1 priority target for an organized group. Its point blank damage is crippling if not lethal from just a single salvo, and good armour and speed make it a hassle to bring down. The Streakcat is quite rare since ECM, but if ECM isn't present or under control it can still thrive and tear apart targets.
- With the Missile Nerf, A1 SplatCats are not at all looking like the monsters that they once were. They can still hurt, but not nearly as much as they used to.
Catapult K2
KC-20: http://mwo.smurfy-ne...55c2861d582f298
Gausscat: http://mwo.smurfy-ne...3b5882e78ae6612
LasCat: http://mwo.smurfy-ne...f75321eb6e92265
PepsiCat: http://mwo.smurfy-ne...75553f7f3ca107e
The AC/20 Catapult (KC/20, Boomcat) remains a premier brawler, but is very vulnerable with low speed and stripped armour. The Gausscat (Gaussapult) is approaching retirement, as it has been replaced by Cataphracts for the sniping role, and doesn't have the reliable endurance for brawls since the Gauss nerf. LasCats and PepsiCats are emerging, becoming a more common sight as well, giving teams new options.
Jagermech
- Jagerbomb: http://mwo.smurfy-ne...06c34ffeedc0391
- The side torsos are incredibly vulnerable with such wide hitboxes and makes Jagermechs an extremely risky addition. However, the XL engine and arm mounts allow the Jagermech to do something that the rival K2 Catapult cannot do - move quickly with AC/20s. Can replace the small lasers with mediums or with a 300XL engine.
Catapult C1
- Paragon Combat Cat: http://mwo.smurfy-ne...bec2e19e659429a
- Classic Combat Cat: http://mwo.smurfy-ne...08fa5a3eb96ab5b
- Added this interesting design used by Paragon - a new option that worked better than expected in a difficult situation - the large pulse lasers are effective at inflicting rapid pinpoint damage. Also added the original design onwhich it was based (the Combat Cat was generally an excellent mech for PUG games, but not specialized enough for organized play)
Cataphract 3D
- Kaos Style Poptart: http://mwo.smurfy-ne...c5a9b580ad1692e
Gaussaphract: http://mwo.smurfy-ne...30dda68a012b791
- Snow Raven Style Poptart: http://mwo.smurfy-ne...b349de333a8d970
- Karian Empire Style Poptart: http://mwo.smurfy-ne...48d93b9e2feca78
- Large Laser Poptart: http://mwo.smurfy-ne...0446cb9f9925828
- Quad PPC Poptart: http://mwo.smurfy-ne...b55efdd8247ff14
- Updated with additional common varieties of Poptart and optimized the Kaos Poptart. As Kriestov said, "3D's are pretty much the be all end all right now, when it comes to competitive play." Kaos's design is the recomended choice - it is good on heat, fast, and efficient. The ELP design is focused more on durability and support, the Snow Raven design on damage and bypasses the heat problems, and the Karian Empire/Quad PPC design is about weapon uniformity and convergence.
Ilya Muromets
Gauss Ilya: http://mwo.smurfy-ne...055dfe5425e97f2
Ultraphract: http://mwo.smurfy-ne...ddb49624da8081f
The Ilya Muromets is currently the only hero mech you are likely to encounter in league play, but it poses almost as much threat as a 3D Cataphract. The 3 UAC/5 design is one of the best DPSers in the game and with a little luck on jamming, can tear through an assault mech in seconds (but can also utterly fail by jamming often and early).
Assault Mechs
Stalker 3F and 5M
3F PepsiStalker: http://mwo.smurfy-ne...238c90bd9778cec
3F BrawlStalker: http://mwo.smurfy-ne...48270af6dd6103a
5M BrawlStalker: http://mwo.smurfy-ne...eebbb89c0c412b0
- Six LLas Stalker: http://mwo.smurfy-ne...16102dbcff1f631
- Added the 6 Large Laser Stalker, although 5 Large Laser and 4 Large Laser designs have also been used. Stalkers are also unquestionably one of the biggest benefactors of the new coolant flush.
Atlas RS
Steel Jaguar Exterminatlas: http://mwo.smurfy-ne...2121100ac9f4003
Wolf's Spider's Sniper Atlas: http://mwo.smurfy-ne...8337901da53b109
- P00k's Quad PPC + Gaus Atlas: http://mwo.smurfy-ne...2fffdf50d36ff80
- With SRMs being nerfed and coolant flush added to the game, all of these designs are very appealing. SJR Atlas is still going strong, and Wolf's Spiders have still used their 4xPPC design to good measure.
Atlas DDC
- Kaos Brawler Atlas / KONG Warboss: http://mwo.smurfy-ne...cada5e6a45822b5
- (Sans Artemis) http://mwo.smurfy-ne...19a936dd1aa1fec
LLas + 2 UAC/5: http://mwo.smurfy-ne...3d835b6008ae5e8
PPC + Gauss: http://mwo.smurfy-ne...dd3993d011241fc
- 2 UAC/5 + 3 SRM6: http://mwo.smurfy-ne...6db0a0bc4eaa6cb
- Paragon Brawler DDC: http://mwo.smurfy-ne...9933a1d6b443939
There are a lot of options with the DDC Atlas, and it would be hard to try and cover everything, but this covers many of the options open to players. The missile hardpoints are generally used for SRM6s, SRM4s (they fire faster than SRM6s), or not at all. The Energy Hardpoints can usually fit Large Lasers or PPCs, but Medium Lasers work well enough for brawler builds. The Ballistic side torso is the difficult choice - being open for Gauss, AC/20, or 2 UAC/5, each with advantages and drawbacks.
- Optimized the Kaos Atlas as requested, and added Pook's Brawler Atlas to the roster. Also added Syncline's slightly unorthodox Paragon DDC Brawler Atlas.
I hope this guide is helpful to players.
If any RHoD teams feel I have missed an important design, or mis-attributed a design, please speak up, and I will do what I can to correct the error.
Edited by Protection, 22 March 2013 - 05:07 PM.