

My Turn At Whining - Group's Vs. Pugs
#1
Posted 02 March 2013 - 12:23 AM
Boating, ECM, ravens, catapults, SRM, and LRM are all fair to me because of counterplay, but teamwork is overpowered when you are solo.
The level of teamwork a full pug can achieve will never match a group of 4 that use voip and are use to playing with each other.
Will anything be done to ensure their groups are only paired up vs other groups?
#2
Posted 02 March 2013 - 12:28 AM
#3
Posted 02 March 2013 - 12:39 AM
Edited by Peter von Danzig, 02 March 2013 - 12:39 AM.
#4
Posted 02 March 2013 - 12:55 AM
One Medic Army, on 02 March 2013 - 12:28 AM, said:
Oh, those are real beezies to deal with. But yeah, I don't mind getting hit by groups. Let's face it, half of us are going to be worse than most the other players. (Simple math.) I would like to be able to blame my failure on enemies having teams.

#5
Posted 02 March 2013 - 01:00 AM
ZnSeventeen, on 02 March 2013 - 12:55 AM, said:

Whenever I'm solo and I'm vs a team, I just think to myself: I'm here alone, they're here in a group. What does that say about our respective Elo scores?
#6
Posted 02 March 2013 - 01:27 AM
Epyon001, on 02 March 2013 - 12:23 AM, said:
Boating, ECM, ravens, catapults, SRM, and LRM are all fair to me because of counterplay, but teamwork is overpowered when you are solo.
The level of teamwork a full pug can achieve will never match a group of 4 that use voip and are use to playing with each other.
Will anything be done to ensure their groups are only paired up vs other groups?
What? Really? You come and complain now about this? Have you not looked in the forums since say...yesterday? Must be a hundreds of threads on this topic already.
#7
Posted 02 March 2013 - 01:53 AM
Sean von Steinike, on 02 March 2013 - 01:27 AM, said:
Have you? I didn't see a post with any feedback within a few 'load more topic' clicks regarding my topic, but clearly you have ( You wouldn't just lie on the internet!) so please link it here for me to see.
Edited by Epyon001, 02 March 2013 - 01:54 AM.
#8
Posted 02 March 2013 - 02:42 AM
Edited by CSJ Ranger, 02 March 2013 - 02:44 AM.
#9
Posted 02 March 2013 - 02:47 AM
Puggers who are incapable of communicating or focusing the same target as everyone else do, that's the problem
Sadly, you can't fix stupid. The best we can hope for is additional communication tools (e.g. VOIP)
Edited by Jestun, 02 March 2013 - 02:47 AM.
#10
Posted 02 March 2013 - 03:01 AM
get a new topic guys this is BORING now! SO just to reiterate a few points that will come up and put them to rest.
matches are slated to go up to 12 man teams,
4 man groups will continue to drop with pugs
Yes this is a TEAM game so team work does tend to be the best strategy
Just because you got ROFLstomped does not mean you faced 2 4 man teams dropping together!
VOIP options ARE available - use them please - don't complain about people using them - (it's a pointless arguement, it's not going to happen - tough!)
Bigger and badder Mechs are on the way so learn to deal with what is out there now, there will be nastier builds and mechs soon!
Epyon001, on 02 March 2013 - 01:53 AM, said:
Have you? I didn't see a post with any feedback within a few 'load more topic' clicks regarding my topic, but clearly you have ( You wouldn't just lie on the internet!) so please link it here for me to see.
^^ Yes there are bloody hundreds of topics bleeting about this kind of drivel.
no need for a link - use the search function, it's up at the top right of the page.
#11
Posted 02 March 2013 - 03:52 AM
Epyon001, on 02 March 2013 - 12:23 AM, said:
Boating, ECM, ravens, catapults, SRM, and LRM are all fair to me because of counterplay, but teamwork is overpowered when you are solo.
The level of teamwork a full pug can achieve will never match a group of 4 that use voip and are use to playing with each other.
Will anything be done to ensure their groups are only paired up vs other groups?
Yepp, a lobby could be implemented and groups be taken from the pug queue.
Jestun, on 02 March 2013 - 02:47 AM, said:
Puggers who are incapable of communicating or focusing the same target as everyone else do, that's the problem
Sadly, you can't fix stupid. The best we can hope for is additional communication tools (e.g. VOIP)
You are wrong. droping with a group, connected by TS is a advantage over pugs.
And while i dissagree with the pugs, blaming the teams for their bad experience, ( its a PGI invented problem not a player problem) the point still stands.
To make both usergroups happy, a lobby is needed next to the pug queue asap.
Otherwise this hate discussions will very soon have impact on the public view on MWO.
Edited by grayson marik, 02 March 2013 - 03:52 AM.
#12
Posted 02 March 2013 - 03:55 AM
Edited by Nostram, 02 March 2013 - 03:55 AM.
#13
Posted 02 March 2013 - 03:57 AM
Epyon001, on 02 March 2013 - 12:23 AM, said:
Boating, ECM, ravens, catapults, SRM, and LRM are all fair to me because of counterplay, but teamwork is overpowered when you are solo.
The level of teamwork a full pug can achieve will never match a group of 4 that use voip and are use to playing with each other.
Will anything be done to ensure their groups are only paired up vs other groups?
If only there were public servers where you could find other likeminded mechwarriors?
Oh wait there are.
#14
Posted 02 March 2013 - 03:57 AM
grayson marik, on 02 March 2013 - 03:52 AM, said:
And while i dissagree with the pugs, blaming the teams for their bad experience, ( its a PGI invented problem not a player problem) the point still stands.
To make both usergroups happy, a lobby is needed next to the pug queue asap.
Otherwise this hate discussions will very soon have impact on the public view on MWO.
I never claimed there was no advantage. Teamwork in a team game is an advantage and it always will be. And it always should be, if I wanted a single player game I'd be playing one.
The problem isn't that some people dare to work as a team (those ********!), it's that some puggers ignore the chat window and therefore have no idea what their team is doing.
That and the fact that there is limited communication ingame, ingame VOIP would potentially improve things.
#15
Posted 02 March 2013 - 04:15 AM
ZnSeventeen, on 02 March 2013 - 12:55 AM, said:

I was playing yesterday and it took me forever to finally get Alpine to try out my Hunch with an AC 10 for some distance practice. I finally got an Alpine match and was swarmed by four 3Ls all with their streaks and medium lasers. Of course the PUG I was in didn't turn around the short distance away and I was picked apart in about ten seconds despite a frantic team request for help. It sucks but I'm not sure there's any way to guard against small teams with the cheese builds.
#16
Posted 02 March 2013 - 04:19 AM
Jestun, on 02 March 2013 - 03:57 AM, said:
I wouldn't hold my breath for that. Most will just turn it off because "You can't tell me what to do, I just want to have fun."
#17
Posted 02 March 2013 - 04:23 AM
Jestun, on 02 March 2013 - 03:57 AM, said:
I never claimed there was no advantage. Teamwork in a team game is an advantage and it always will be. And it always should be, if I wanted a single player game I'd be playing one.
The problem isn't that some people dare to work as a team (those ********!), it's that some puggers ignore the chat window and therefore have no idea what their team is doing.
That and the fact that there is limited communication ingame, ingame VOIP would potentially improve things.
I agree to the lack of working VOIP for pugs.
What I disagree is your point about pugs resisiting to play the game, like you would like it to be played.
Thats what the pug queue ist made for: dropping random players together for some fast games during your launchbreak.
The bad point about it is that PGI simply does not see that the PUG queue mixed with groups is by no way a desireable gaming experience. They simply took the worst feature from WoT to copy.
This game should be pugs only for the pugs and lobby for all the team and other styles of matches.
There is no reason, why you should not be able to run a ffa in a lobby.
Such a tool would spare the pugs from the teams and would finally allow even you to play only with people, who share your vision about MWO, without denying the other possible visions about MWO gameplay in any way!
#20
Posted 02 March 2013 - 05:26 AM
Edited by Marduk Moreau, 02 March 2013 - 05:27 AM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users