grayson marik, on 02 March 2013 - 03:52 AM, said:
Yepp, a lobby could be implemented and groups be taken from the pug queue.
You are wrong. droping with a group, connected by TS is a advantage over pugs.
And while i dissagree with the pugs, blaming the teams for their bad experience, ( its a PGI invented problem not a player problem) the point still stands.
To make both usergroups happy, a lobby is needed next to the pug queue asap.
Otherwise this hate discussions will very soon have impact on the public view on MWO.
Sigh, yes it is an advantage to use TS, but your argument is like saying "No fair he beat me in a sword fight because I decided to use a butter knife instead of a real sword". It is the PUGs choice not to use TS. We made the choice to use teamwork and TS to have fun and play well, PUGs made the choice to solo and not use teamwork (Or rarely type ingame for communication). Everyone has the ability to download TS, and therefore there is nothing unfair about it.
Quit complaining about an issue that the PUGs created because they don't want to use teamwork and just want to play "GIANT STOMPY ROBOT GO BOOOOOM!!!"
grayson marik, on 02 March 2013 - 04:23 AM, said:
I agree to the lack of working VOIP for pugs.
What I disagree is your point about pugs resisiting to play the game, like you would like it to be played.
Thats what the pug queue ist made for: dropping random players together for some fast games during your launchbreak.
The bad point about it is that PGI simply does not see that the PUG queue mixed with groups is by no way a desireable gaming experience. They simply took the worst feature from WoT to copy.
This game should be pugs only for the pugs and lobby for all the team and other styles of matches.
There is no reason, why you should not be able to run a ffa in a lobby.
Such a tool would spare the pugs from the teams and would finally allow even you to play only with people, who share your vision about MWO, without denying the other possible visions about MWO gameplay in any way!
If your argument is that premades want pugs to play a certain way, you are wrong. Its PUGs that want premades to play a certain way *hence PUGs complaining about groups, not groups complaining about PUGs*.
The reason why lobbies/seperate queues for premades and pugs won't work is similar to why the 8v8 premade games are terrible. What happens if you have a group of 3 people? will you be matched against a group of 4 and 4 and fight alongside a group of 4? Balancing numbers will become extremely difficult and result in poorly matched games.
Poorly matched games are already here however. ELO matches based off of the average stats of the entire team resulting in great players and terrible players on the same team vs. the same or an average group of players. By separating premades from PUGs and dividing the player base again, games will become even more unbalanced, at least for premades.
Also, if premades only run cheesebuilds, PUGs dilute the amount of cheese in each game. Instead with the segregation of premades and PUgs, we get to have (Example:)4 splatcats and 4 3Ls on a team, (2 premades on same team) vs. premade groups that dont cheesebuild, as apposed to the typical 4man premade + PUGs vs 4man premade + PUGs (Even if there are premade cheesebuilds, there won't be as much cheese in the game)
All in all, your points are invalid and you want the game to cater to you. I don't understand PUGs that are against teamwork in a self proclaimed teamwork based game.