Having An Lrm Boat, I Think That Lrms Are Now Op.
#1
Posted 11 March 2013 - 11:34 AM
Having said this, I can one shot kill many mechs up to the 50 ton range.
I do agree with the Artemis buff and non artemis nerf.
However, I think the LRms are ready to be toned down.
If you agree, chose your damage point in the poll.
Cheers!
#2
Posted 11 March 2013 - 11:39 AM
LRMs are supposed to spread damage.
#3
Posted 11 March 2013 - 11:57 AM
The funny thing is they are the ONLY thing in this game that are doing the damage they are supposed to.
Edited by Sayyid, 11 March 2013 - 11:57 AM.
#4
Posted 11 March 2013 - 12:01 PM
If you drop against a 4 or 5 ECM team in your LRM boat, you are screwed.
Also if people are really worried about LRM's, you guys should be carrying AMS. Anyone who drops into a match without AMS and complains about LRM's is a hypocrite.
Edited by Nicholas Carlyle, 11 March 2013 - 12:02 PM.
#5
Posted 11 March 2013 - 12:06 PM
#6
Posted 11 March 2013 - 12:07 PM
LRMs are wonderful against bad players, tearing them apart, but very hard to use against skilled players. In 8-man they are only NOW becoming viable again (between ECM nerfs, artemis buff, and vairous lagshield fixes making lights more vulnerable).
So sure, they seem OP against bad players, but to be fair bad players are easy to kill with anything. A skilled player will use cover intelligently and know how to protect themselves against LRMs.
If anything, LRMs add tactical depth to the game, requiring people to make judicious use of cover and keep good situational awareness. Players who possess these skills are very hard to take down with LRMs.
#7
Posted 11 March 2013 - 12:12 PM
#8
Posted 11 March 2013 - 12:13 PM
Lrm's were found to be useless below 1.8.
So why should we go back to that nonsense?
Why would the devs want to re-examine what we spent months voting on and balancing already?
#9
Posted 11 March 2013 - 12:15 PM
2.Increase missile speed to 150-175 (so you don't have to remain on target for 10 seconds after you shoot.. so you can use it on regular mechs and not just boats)
3.Reduce the rock n roll to a cumulative twitch.
4. Profit
Missiles solved.
#10
Posted 11 March 2013 - 12:18 PM
MasterGoa, on 11 March 2013 - 11:34 AM, said:
Having said this, I can one shot kill many mechs up to the 50 ton range.
I do agree with the Artemis buff and non artemis nerf.
However, I think the LRms are ready to be toned down.
If you agree, chose your damage point in the poll.
Cheers!
How many LRMs does your boat have on it? How many Missiles are you sending out to "one shot" mediums?
Sane people might think:
Nightcrept, on 11 March 2013 - 12:11 PM, said:
#11
Posted 11 March 2013 - 12:20 PM
Right now they just encourage the hill humping that is about as far from fun as it is from TT.
#12
Posted 11 March 2013 - 12:23 PM
Suddenly it's a useful weapon for hitting fast moving targets at range instead of a feast/famine boating weapon that is either super-deadly or utterly useless.
#13
Posted 11 March 2013 - 12:23 PM
#14
Posted 11 March 2013 - 12:25 PM
#15
Posted 11 March 2013 - 12:29 PM
when they havent played on both sides of the fence.
One Medic Army, on 11 March 2013 - 11:39 AM, said:
LRMs are supposed to spread damage.
that'd be nice. but that would require coordination between different departments of PGI and they just can't do that very well. balance director/game designer would need to talk to guy in charge of weapon behavior/simulation as well as a to the guy who tweeks numbers (cooldowns etc.)
ideally last patch before the changes were made to artemis/LRMs. The change was a weapon behavior change that changed the algorithm in charge of how the missiles move. The guy who does the programing for that would have submitted his changes to the balance team. and the balance team would have given feedback to the weapon behavior guy. Telling the weapon behavior guy to spread out the missile density. Or the balance team would then talk to the numbers guy. and say "hey look we got a change to the density of LRMs, we are going to have to reduce LRM missile damage to compensate".
But this is PGI we are talking about.
Edited by Tie Ma, 11 March 2013 - 12:32 PM.
#16
Posted 11 March 2013 - 12:30 PM
#17
Posted 11 March 2013 - 12:32 PM
LRMs are great against players who refuse to use cover, or are too busy fighting another mech and think "I can take a few salvos while I finish this guy". But against people who use cover, or have smart fast mech pilots LRM boats are pretty easy targets.
MischiefSC, on 11 March 2013 - 12:23 PM, said:
Suddenly it's a useful weapon for hitting fast moving targets at range instead of a feast/famine boating weapon that is either super-deadly or utterly useless.
If LRMs moved at that speed then AMS will be rendered completely useless. You wouldn't be able to knock out a single missile.
Edited by Davers, 11 March 2013 - 12:34 PM.
#18
Posted 11 March 2013 - 12:34 PM
It needs to remain useful without being a lottery predator.
#19
Posted 11 March 2013 - 12:34 PM
#20
Posted 11 March 2013 - 12:35 PM
All the good light mech pilots maybe in the higher elo rankings were players use less lrms.
I know firing off lrms in many matches I am in is like wearing a meat suit and jumping in shark infested water. Unless you are sticking close to your team your food.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users