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Having An Lrm Boat, I Think That Lrms Are Now Op.


181 replies to this topic

Poll: After the changes, what should LRM damage points be? (305 member(s) have cast votes)

Chose what damage a single LRM missile should do:

  1. Stay as right now at 1.8 damage per missile. (126 votes [41.31%])

    Percentage of vote: 41.31%

  2. Lower it slightly back to 1.7. (38 votes [12.46%])

    Percentage of vote: 12.46%

  3. Lower it noticably down to 1.5 (71 votes [23.28%])

    Percentage of vote: 23.28%

  4. Lower it dramatically down to 1.2-1.3 (19 votes [6.23%])

    Percentage of vote: 6.23%

  5. Get it back to original figured of 1 damage per missile. (51 votes [16.72%])

    Percentage of vote: 16.72%

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#1 MasterGoa

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Posted 11 March 2013 - 11:34 AM

I have definately seen a great increase in damage with the new Artemis grouping,

Having said this, I can one shot kill many mechs up to the 50 ton range.

I do agree with the Artemis buff and non artemis nerf.

However, I think the LRms are ready to be toned down.

If you agree, chose your damage point in the poll.

Cheers!

#2 One Medic Army

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Posted 11 March 2013 - 11:39 AM

Perhaps a change to concentration rather than damage is called for?
LRMs are supposed to spread damage.

#3 Sayyid

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Posted 11 March 2013 - 11:57 AM

LRMs arent that bad now, I have three mechs with LRM10s, none of them are LRM boats, as I left them in their stock config, mostly. Then I have my JR7 which also is mostly stock. I hunt LRM boats with my Jenner, and I can tell you now, if you know what you are doing you can avoid most LRMs.

The funny thing is they are the ONLY thing in this game that are doing the damage they are supposed to.

Edited by Sayyid, 11 March 2013 - 11:57 AM.


#4 Nicholas Carlyle

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Posted 11 March 2013 - 12:01 PM

Can't balance LRM's with ECM in it's current form.

If you drop against a 4 or 5 ECM team in your LRM boat, you are screwed.

Also if people are really worried about LRM's, you guys should be carrying AMS. Anyone who drops into a match without AMS and complains about LRM's is a hypocrite.

Edited by Nicholas Carlyle, 11 March 2013 - 12:02 PM.


#5 Baltasar

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Posted 11 March 2013 - 12:06 PM

The problem is, also, needing damage will mainly hurt the ones going for "balanced" builds rather than boaters. Nerf it and the pretty much become worthless outside of boating. But hey I'm all for nerfing damage as long as you increase speed and make point weapons hit randomly.

#6 Yankee77

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Posted 11 March 2013 - 12:07 PM

Try it in 8-mans, then come back.

LRMs are wonderful against bad players, tearing them apart, but very hard to use against skilled players. In 8-man they are only NOW becoming viable again (between ECM nerfs, artemis buff, and vairous lagshield fixes making lights more vulnerable).

So sure, they seem OP against bad players, but to be fair bad players are easy to kill with anything. A skilled player will use cover intelligently and know how to protect themselves against LRMs.

If anything, LRMs add tactical depth to the game, requiring people to make judicious use of cover and keep good situational awareness. Players who possess these skills are very hard to take down with LRMs.

#7 Rovertoo

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Posted 11 March 2013 - 12:12 PM

Well, I think the problem has to do with the fact that smaller launchers still don't do enough, compared to the larger ones. That's why the damage was increased so much. I think that the smaller the launcher, the more accurate the missles. But then we have the 6LRM 5 a1 cat...

#8 Nightcrept

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Posted 11 March 2013 - 12:13 PM

We tried lrm's at the various poll options.

Lrm's were found to be useless below 1.8.

So why should we go back to that nonsense?
Why would the devs want to re-examine what we spent months voting on and balancing already?

#9 Livewyr

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Posted 11 March 2013 - 12:15 PM

1. Drop damage to 1.3-1.5.
2.Increase missile speed to 150-175 (so you don't have to remain on target for 10 seconds after you shoot.. so you can use it on regular mechs and not just boats)
3.Reduce the rock n roll to a cumulative twitch.
4. Profit

Missiles solved.

#10 Fut

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Posted 11 March 2013 - 12:18 PM

View PostMasterGoa, on 11 March 2013 - 11:34 AM, said:

I have definately seen a great increase in damage with the new Artemis grouping,

Having said this, I can one shot kill many mechs up to the 50 ton range.

I do agree with the Artemis buff and non artemis nerf.

However, I think the LRms are ready to be toned down.

If you agree, chose your damage point in the poll.

Cheers!



How many LRMs does your boat have on it? How many Missiles are you sending out to "one shot" mediums?

Sane people might think:

View PostNightcrept, on 11 March 2013 - 12:11 PM, said:

Exactly. You cannot balance a weapon due to someone boating it without breaking it for those who don't.


#11 Grizley

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Posted 11 March 2013 - 12:20 PM

LRMs really need to fly a little faster so they are easier to land hits with and do much much less damage.

Right now they just encourage the hill humping that is about as far from fun as it is from TT.

#12 MischiefSC

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Posted 11 March 2013 - 12:23 PM

Reduce damage but increase speed - maybe by 3 times? Between 1.0 and 1.5 but 200-300 kph.

Suddenly it's a useful weapon for hitting fast moving targets at range instead of a feast/famine boating weapon that is either super-deadly or utterly useless.

#13 Slater01

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Posted 11 March 2013 - 12:23 PM

Im happy with LRMs , although they do tend to core mechs a little too fast nowadays.

#14 JudgeDeathCZ

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Posted 11 March 2013 - 12:25 PM

@OP o rly?Tell me about it in 8-man vs 4xDDC and 2x3L

#15 Tie Ma

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Posted 11 March 2013 - 12:29 PM

i love it when people say things are OP/not OP

when they havent played on both sides of the fence.

View PostOne Medic Army, on 11 March 2013 - 11:39 AM, said:

Perhaps a change to concentration rather than damage is called for?
LRMs are supposed to spread damage.


that'd be nice. but that would require coordination between different departments of PGI and they just can't do that very well. balance director/game designer would need to talk to guy in charge of weapon behavior/simulation as well as a to the guy who tweeks numbers (cooldowns etc.)

ideally last patch before the changes were made to artemis/LRMs. The change was a weapon behavior change that changed the algorithm in charge of how the missiles move. The guy who does the programing for that would have submitted his changes to the balance team. and the balance team would have given feedback to the weapon behavior guy. Telling the weapon behavior guy to spread out the missile density. Or the balance team would then talk to the numbers guy. and say "hey look we got a change to the density of LRMs, we are going to have to reduce LRM missile damage to compensate".

But this is PGI we are talking about.

Edited by Tie Ma, 11 March 2013 - 12:32 PM.


#16 Khobai

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Posted 11 March 2013 - 12:30 PM

The problem is the new artemis spread.

#17 Davers

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Posted 11 March 2013 - 12:32 PM

If you are firing so many LRMs that you can one shot a medium mech in one salvo you must have dedicated a lot of tonnage to it. So either you have weak back up weapons, are pretty slow, very limited ammo, or have paper thin armor. You can't have everything. I have an Awesome with 3 LRM15s with Artemis- When the enemy is out in the open I am pretty terrifying, but when they get close I am pretty screwed.

LRMs are great against players who refuse to use cover, or are too busy fighting another mech and think "I can take a few salvos while I finish this guy". But against people who use cover, or have smart fast mech pilots LRM boats are pretty easy targets.

View PostMischiefSC, on 11 March 2013 - 12:23 PM, said:

Reduce damage but increase speed - maybe by 3 times? Between 1.0 and 1.5 but 200-300 kph.

Suddenly it's a useful weapon for hitting fast moving targets at range instead of a feast/famine boating weapon that is either super-deadly or utterly useless.

If LRMs moved at that speed then AMS will be rendered completely useless. You wouldn't be able to knock out a single missile.

Edited by Davers, 11 March 2013 - 12:34 PM.


#18 Livewyr

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Posted 11 March 2013 - 12:34 PM

Just lowering the damage alone will make it useless..

It needs to remain useful without being a lottery predator.

#19 Splitpin

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Posted 11 March 2013 - 12:34 PM

If LRMs were any less effective they might as well be removed from the game. They have been removed from the 8 man teams as some have noted. Is that what you want, no LRMs at all, a much shallower game ?

#20 Nightcrept

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Posted 11 March 2013 - 12:35 PM

I wonder if elo doesn't have a hand in this as well?

All the good light mech pilots maybe in the higher elo rankings were players use less lrms.

I know firing off lrms in many matches I am in is like wearing a meat suit and jumping in shark infested water. Unless you are sticking close to your team your food.





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