Lyrik, on 22 March 2013 - 05:37 AM, said:
You don't know that. (I really hope that Pacific Rim will be a success xD)
A split is only then bad for CW when 3rd person isn't enough to attract more players.
Yes, as a matter of fact, I do know that. Judging from your comment, I've likely played FPS games for longer than you've been alive.
Mechwarrior is tiny. There's no mass appeal to a difficult game, but the difficulty is the appeal for the people who like it. CoD and battlefield are the ultimate masters of the casual genre. These players won't come here, no matter how hard they casualize it, because CoD will always do it better.
So they aim for the people in between, who might want to give this game a try. Fair enough. Then they find out that they like it because of its identity, but said identity is ruined by casualization...
So they go play something else. See the problem? If GW suddenly started selling their models and books in walmart stores, they'd not make extra income, but would ruin their business.
MWO was launched with the full understanding that they're appealing to a certain market. There are 259595925 blogs and dev posts about this. Bryan is simply now tasked with solving an impossible to solve issue.
He's been stuck with the can of worms duty. I feel for him.