benth, on 24 March 2013 - 08:51 PM, said:
Yeah, I don't really understand how mapping could be that expensive.
I wonder if the night/snow versions cost that much as well.
Me too. For personal-learning with cry-engine i'm building a map that fits mwo. With al the assets PGI already has they could press out a ton of map's
.
http://mwomercs.com/...cry-sdk-fanmap/
For example: In a short amount of time i have done 3 Maps as "WIP'S" with nearly the same "theme". 2x 2k terrain-res 1x 4k.
From zero to this it took me round 5-6 hours and maybe 1,50 Eur energy-cost
Here is the same map, build a little further with the use of PGI'S assets but with an other terrain-texture-technic... maybe 10-14 hours of work so far.
For the same maps in night i need...maybe 2 hours to tweak the "Time of Day" Settings.
The snow version is one customtexture aplyed to all assets and some snowy terrain-textures.
I know... PGI have to do all the textures and assets, pay the artists, test these maps and so one a BUT 3 months and 250k???
Remember: I'm do it alone and i'm a bloddy amateur with cry-engine.
Cheers