Saving Loadouts
#21
Posted 20 May 2014 - 10:18 AM
It would be nice to save some load-out settings you could choice of, to quickly change the configuration of your Mech.
#22
Posted 03 June 2014 - 08:37 AM
I think the state of competitive play could take a drastically positive turn if this feature were to be added to the game. It's a win/win feature for both players and developers in my opinion and when I see a requested feature like that myself I make sure to build it out. Here's hoping that there are developments regarding this feature in the near future.
#23
Posted 19 June 2014 - 06:09 AM
A nice alternative would be the ability to (quickly) import template files from a third party source such as Smurfy.
Naturally, appropriate logic must be added if the items in the template are not currently available in one's inventory or require cbills to upgrade the mech.
Really, I'd like both of these features.
#24
Posted 24 June 2014 - 04:33 AM
#25
Posted 24 June 2014 - 09:54 AM
If you have one Seismic Module saved in your JM6 Loadout, and it's currently on another mech, how would the "Load Loadout" feature behave? Would it strip the module from the mech it's already on, or place a new one you'll need to buy in the slot?
Edited by xeromynd, 24 June 2014 - 09:54 AM.
#26
Posted 30 June 2014 - 11:11 AM
#27
Posted 08 July 2014 - 01:35 PM
Edited by Valten, 08 July 2014 - 01:35 PM.
#28
Posted 13 July 2014 - 03:17 PM
Also, I want to switch load-outs in drop-preparation screen.
#29
Posted 14 July 2014 - 09:25 AM
Edit: Gets a little tricky with equipment like FF, ES, DHS & ARTEMIS. My suggestion is to let you only reequip loadouts that work with the current equipment configuration.
Edited by Myke Pantera, 14 July 2014 - 09:30 AM.
#30
Posted 06 October 2014 - 11:48 AM
#31
Posted 08 October 2014 - 01:41 PM
Durant Carlyle, on 19 April 2014 - 10:23 PM, said:
I have 38 'Mechs. Each and every one has its own engine and weapons and equipment. My multiples include three Spider-5Ds, three Jenner-Ds, two Blackjack-3s, two Griffin-1Ns, and two Catapult-C1s.
There will eventually be a Dropship mode in the game where you need four fully-equipped chassis in the same weight class. You won't be able to bring empty chassis and swap stuff out. Might as well start preparing now.
Not everyone swims in ca$h money cheddar dude. It's also easier said than done to grind it out for something so pointless.
#32
Posted 13 October 2014 - 10:34 AM
zaepp, on 13 July 2014 - 03:17 PM, said:
By the way, this would be excellent for the game right now not excluding the fact that it's planned for the dropship mode dynamics. But for now, if this happened then players could switch out to SRM/Streak/LBX builds for the Factory map. And for other maps too. Hey, if we could switch builds in-game in the chat menu then teams could co-ordinate for a full-out rush, or lrm barrage, or ballistic lances. Isn't that what PGI wanted in the first place? Specific map enviromental gameplay and immersion? After all; we don't already have a briefing for what map we are going to be thrown into. So this just seems like a logical phase to be put into the game pretty soon.
Tenbatsu, on 03 June 2014 - 08:37 AM, said:
I think the state of competitive play could take a drastically positive turn if this feature were to be added to the game. It's a win/win feature for both players and developers in my opinion and when I see a requested feature like that myself I make sure to build it out. Here's hoping that there are developments regarding this feature in the near future.
Please, emphasize this for a future patch. Thx
Edited by Zephonarch II, 13 October 2014 - 10:36 AM.
#33
Posted 25 October 2014 - 05:35 PM
Im no computer code genius by any means, but I can't fathom that implementing this could be very hard.
#34
Posted 11 November 2014 - 04:30 AM
#35
Posted 11 November 2014 - 06:54 AM
Durant Carlyle, on 19 April 2014 - 10:23 PM, said:
I have 38 'Mechs. Each and every one has its own engine and weapons and equipment. My multiples include three Spider-5Ds, three Jenner-Ds, two Blackjack-3s, two Griffin-1Ns, and two Catapult-C1s.
There will eventually be a Dropship mode in the game where you need four fully-equipped chassis in the same weight class. You won't be able to bring empty chassis and swap stuff out. Might as well start preparing now.
38 mechs so how many $100s have you spent on the game? Or how many 1000s of hours have you played? You realize an average working year is 2000 hours.....
Edited by Strikeshadow, 11 November 2014 - 06:55 AM.
#36
Posted 12 November 2014 - 02:20 PM
#37
Posted 16 November 2014 - 03:39 PM
xeromynd, on 24 June 2014 - 09:54 AM, said:
If you have one Seismic Module saved in your JM6 Loadout, and it's currently on another mech, how would the "Load Loadout" feature behave? Would it strip the module from the mech it's already on, or place a new one you'll need to buy in the slot?
"Module x is on mech y-- Rebuy, abort, or transfer?"
#38
Posted 18 November 2014 - 08:51 AM
Designing Wave 2 mechs, Resistance mechs, new Swamp map, implementing CW with it's inevitable patches, possible weapon/dynamic balancing
Features we still need/Areas that some want to be revisited:
Easier and more immersive UI,Saving loadouts, Improved soundtrack, more weapons, destructible environment, updated old maps(expanding, editing centers of maps where engagements are most common) ,and hopefully a Random-Map generator for CW
Saving loadouts is just a small thing compared to most other projects the devs go through. We got the a new factions map, a skills list, and new mech tabs. A list of custom builds could go under a new tab in the mechlab. Again; the logic is simple.
- We need this because the less time people will take rebuilding mechs around old builds, the more time they'll be spending playing.
#39
Posted 18 April 2015 - 05:01 AM
A simple loadout save option which at least tells you which parts you are missing and where they are or whether you have to buy them would be awesome.
#40
Posted 18 May 2015 - 02:07 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users