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Why Is The Matchmaker Not Enforcing Weight Class Restrictions Anymore?


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#1 Jun Watarase

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Posted 09 June 2013 - 05:36 AM

Did i miss patch notes that said they were going to remove this feature? I keep seeing teams with no lights being matched up against teams with lights and then getting outcapped badly. Yesterday i was in a game with no lights vs a team with 4 lights. Instead of splitting up the 4 lights into two for each team the matchmaker put them all on one team.

#2 AnnoyingCat

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Posted 09 June 2013 - 05:44 AM

Indirect complains about capping I see there

#3 The Cheese

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Posted 09 June 2013 - 06:11 AM

Yeah, I've noticed this too.

Y'know what they should do? They should get a full 16 players ready before assigning teams. If it means I have to wait another 20 seconds for a match, so be it.

#4 Lefty Lucy

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Posted 09 June 2013 - 07:04 AM

Well, if your team doesn't want to bring lights, play assault instead of "any" or "conquest," though I think that's a shame because conquest is way more strategically interesting. In addition, if your team doesn't have any fast movers, that means you need to play closer to your base.

#5 Sephlock

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Posted 09 June 2013 - 07:20 AM

Posted Image

I get the feeling this may be addressed pretty soon.

#6 CancR

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Posted 09 June 2013 - 07:20 AM

I like heavy teams as long as my team doesn't w+m1 and die instantly, since the other team does the same thing. I do massive damage most games in my jenner f since they rely on one hit kills rather then learning to aim.

#7 Chavette

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Posted 09 June 2013 - 07:43 AM

They probably didn't change the MM at all, but with patch after patch the game getting less fun to play, and units taking a break from the game being reflected in my friend list...

The way these MMs work is the bigger player pool the better matchups.

#8 Jun Watarase

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Posted 09 June 2013 - 07:46 AM

I'm nt talking about 8 on 8 matchups but random pug games. Those are supposed to have weight class restrictions but its obviously not working...

#9 GodsProxy

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Posted 09 June 2013 - 07:53 AM

This is ******* me off to no end.... The last four games I have played were lost because we had no lights or mediums and the enemy team had 2-4 and were able to just cap and run, cap and run... It is not an issue on smaller maps but on Tourm and Alpline it is a ******* nightmare.

Assault is no better. If you see you have no lights it is pretty much sit their and wait for them and if you don't they will back cap your *** off. Again only an issue on the larger maps...

It is enough to make me not want to play. I had my CC out to get some MC to expedite my farming process but after the aggravation of winning by a landslide or losing by one because I get 3 atlas 3 stalker 2 Catapults is just stupid.

#10 John MatriX82

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Posted 09 June 2013 - 07:57 AM

Yes the matchmaker keeps wandering with quite interesting weight differences, so either the lighter team brawls to death trying to bring down a bigger foe or the slower team gets outcapped easily.

#11 Zerberus

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Posted 09 June 2013 - 08:03 AM

View PostSephlock, on 09 June 2013 - 07:20 AM, said:

I get the feeling this may be addressed pretty soon.


Re the screenie: There`s no weight matching in 8 mans, because the wait times would be endless and then some. :(

Edited by Zerberus, 09 June 2013 - 08:04 AM.


#12 Soy

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Posted 09 June 2013 - 08:10 AM

Gz on 1000 posts Jun!

#13 Sephlock

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Posted 09 June 2013 - 08:18 AM

View PostZerberus, on 09 June 2013 - 08:03 AM, said:



Re the screenie: There`s no weight matching in 8 mans, because the wait times would be endless and then some. :(

Ah right, I'd forgotten about that.

#14 Jman5

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Posted 09 June 2013 - 08:36 AM

I find that 9 times out of 10 when people complain about weight imbalance in-game, they're mistaken once you add it up. What does screw it up occasionally is when you form a four man and drop with something like 4 Spiders in Assault only. Or 4 D-DCs in Conquest.

#15 The Strange

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Posted 09 June 2013 - 09:29 AM

This is like the 50th time this has come up. If a 4-man drops into a pug game, it will throw off the weight. If a premade takes all lights, then yes, they will all be on the same team, BUT, your team will most likely have a large weight advantage over them. Weight matching can't work properly if premades and pugs are mixed. Not unless they make it take longer for the premades to join a game by not letting them in unless there are mechs of equal weight in the lists to balance what they are taking. But I don't see PGI alienating players that way.

#16 Deathlike

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Posted 09 June 2013 - 12:26 PM

The current meta is pro-heavier mechs, so the likelihood that the tonnages add up a whole lot differently than intended.

#17 RisTanA

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Posted 09 June 2013 - 01:27 PM

View PostSephlock, on 09 June 2013 - 07:20 AM, said:

Posted Image

I get the feeling this may be addressed pretty soon.

ha! thats me :3

#18 PEEFsmash

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Posted 09 June 2013 - 01:33 PM

I would rather matches be tonnage imbalanced instead of Elo imbalanced. If it is a tradeoff, I want player skill to be as equal as possible first and foremost.

#19 Jun Watarase

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Posted 09 June 2013 - 01:38 PM

Then they should have all randoms in one queue and all groups in another queue.

#20 Sephlock

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Posted 09 June 2013 - 01:45 PM

View PostPEEFsmash, on 09 June 2013 - 01:33 PM, said:

I would rather matches be tonnage imbalanced instead of Elo imbalanced. If it is a tradeoff, I want player skill to be as equal as possible first and foremost.


Up to a point, sure. But light heavy teams tend to get roflstomped- if nothing else, the odds are stacked against them on assault.





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